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author Miodrag Milanovic <mmicko@gmail.com>2016-11-16 16:26:13 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2016-11-16 16:28:01 +0100
commit47a05778bff9388fc6c479461dd3804c79d7b539 (patch)
treebb3d4dc8df676b8aa478339b3fd0cd305dc4ac4d /3rdparty/SDL2/Xcode-iOS/Demos/README
parente61b392edfbfe5b9d70908c087632da915a3abd8 (diff)
Updated SDL2 to 2.0.5 (nw)
Diffstat (limited to '3rdparty/SDL2/Xcode-iOS/Demos/README')
-rw-r--r--3rdparty/SDL2/Xcode-iOS/Demos/README6
1 files changed, 3 insertions, 3 deletions
diff --git a/3rdparty/SDL2/Xcode-iOS/Demos/README b/3rdparty/SDL2/Xcode-iOS/Demos/README
index 55f8066d663..da6fb749088 100644
--- a/3rdparty/SDL2/Xcode-iOS/Demos/README
+++ b/3rdparty/SDL2/Xcode-iOS/Demos/README
@@ -2,15 +2,15 @@
About the iPhone OS Demo Applications
==============================================================================
-Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 1.3 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script. To run them on your favorite platform, you may wish to set the macros SCREEN_WIDTH and SCREEN_HEIGHT, located in common.h.
+Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 2.0 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script.
Common files:
- common.c and common.h contain code common to all demo applications. This includes macros about the screen dimensions (in pixels), simple error handling, and functions for generating random numbers.
+ common.c and common.h contain code common to all demo applications. This includes functions about delta timing (in seconds), simple error handling, and functions for generating random numbers.
Rectangles (rectangles.c):
- Draws randomly sized and colored rectangles all over the screen by using SDL_RenderFill. This is the simplest of all the demos.
+ Draws randomly sized and colored rectangles all over the screen by using SDL_RenderFillRect. This is the simplest of all the demos.
Happy (happy.c):