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// license:BSD-3-Clause
// copyright-holders:Stefan Jokisch
/*************************************************************************
Atari tank8 hardware
*************************************************************************/
#ifndef MAME_INCLUDES_TANK8_H
#define MAME_INCLUDES_TANK8_H
#pragma once
#include "sound/discrete.h"
#include "emupal.h"
#include "screen.h"
#include "tilemap.h"
/* Discrete Sound Input Nodes */
#define TANK8_CRASH_EN NODE_01
#define TANK8_BUGLE_EN NODE_02
#define TANK8_MOTOR1_EN NODE_03
#define TANK8_MOTOR2_EN NODE_04
#define TANK8_MOTOR3_EN NODE_05
#define TANK8_MOTOR4_EN NODE_06
#define TANK8_MOTOR5_EN NODE_07
#define TANK8_MOTOR6_EN NODE_08
#define TANK8_MOTOR7_EN NODE_09
#define TANK8_MOTOR8_EN NODE_10
#define TANK8_EXPLOSION_EN NODE_11
#define TANK8_ATTRACT_EN NODE_12
#define TANK8_BUGLE_DATA1 NODE_13
#define TANK8_BUGLE_DATA2 NODE_14
class tank8_state : public driver_device
{
public:
tank8_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_discrete(*this, "discrete"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_video_ram(*this, "video_ram"),
m_pos_h_ram(*this, "pos_h_ram"),
m_pos_v_ram(*this, "pos_v_ram"),
m_pos_d_ram(*this, "pos_d_ram"),
m_team(*this, "team")
{ }
void tank8(machine_config &config);
void init_decode();
private:
uint8_t collision_r();
void lockout_w(offs_t offset, uint8_t data);
void int_reset_w(uint8_t data);
void video_ram_w(offs_t offset, uint8_t data);
void crash_w(uint8_t data);
void explosion_w(uint8_t data);
void bugle_w(uint8_t data);
void bug_w(uint8_t data);
void attract_w(uint8_t data);
void motor_w(offs_t offset, uint8_t data);
TILE_GET_INFO_MEMBER(get_tile_info);
virtual void machine_reset() override;
virtual void video_start() override;
void tank8_palette(palette_device &palette) const;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(screen_vblank);
void set_pens();
inline int get_x_pos(int n);
inline int get_y_pos(int n);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_bullets(bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_CALLBACK_MEMBER(set_collision);
void tank8_cpu_map(address_map &map);
required_device<cpu_device> m_maincpu;
required_device<discrete_device> m_discrete;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_shared_ptr<uint8_t> m_video_ram;
required_shared_ptr<uint8_t> m_pos_h_ram;
required_shared_ptr<uint8_t> m_pos_v_ram;
required_shared_ptr<uint8_t> m_pos_d_ram;
required_shared_ptr<uint8_t> m_team;
int m_collision_index = 0;
tilemap_t *m_tilemap = nullptr;
bitmap_ind16 m_helper1;
bitmap_ind16 m_helper2;
bitmap_ind16 m_helper3;
emu_timer *m_collision_timer = nullptr;
};
/*----------- defined in audio/tank8.c -----------*/
DISCRETE_SOUND_EXTERN( tank8_discrete );
#endif // MAME_INCLUDES_TANK8_H
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