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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
#include "machine/gen_latch.h"
#include "machine/input_merger.h"
#include "machine/taito68705interface.h"
#include "emupal.h"
class lsasquad_state : public driver_device
{
public:
lsasquad_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_videoram(*this, "videoram"),
m_scrollram(*this, "scrollram"),
m_spriteram(*this, "spriteram"),
m_priority_prom(*this, "prio_prom"),
m_mainbank(*this, "mainbank"),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_soundlatch(*this, "soundlatch"),
m_soundlatch2(*this, "soundlatch2"),
m_soundnmi(*this, "soundnmi"),
m_bmcu(*this, "bmcu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_bmcu_port(*this, "MCU") { }
void lsasquad(machine_config &config);
void daikaiju(machine_config &config);
void storming(machine_config &config);
protected:
virtual void machine_start() override;
private:
// memory pointers
required_shared_ptr<uint8_t> m_videoram;
required_shared_ptr<uint8_t> m_scrollram;
required_shared_ptr<uint8_t> m_spriteram;
required_region_ptr<uint8_t> m_priority_prom;
required_memory_bank m_mainbank;
// devices
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<generic_latch_8_device> m_soundlatch;
optional_device<generic_latch_8_device> m_soundlatch2;
optional_device<input_merger_device> m_soundnmi;
optional_device<taito68705_mcu_device> m_bmcu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
optional_ioport m_bmcu_port;
void bankswitch_w(uint8_t data);
void sh_nmi_disable_w(uint8_t data);
void sh_nmi_enable_w(uint8_t data);
uint8_t lsasquad_sound_status_r();
uint8_t daikaiju_sound_status_r();
uint8_t lsasquad_mcu_status_r();
uint8_t daikaiju_mcu_status_r();
void unk(uint8_t data);
uint32_t screen_update_lsasquad(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_daikaiju(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_CALLBACK_MEMBER(nmi_callback);
void draw_layer(bitmap_ind16 &bitmap, const rectangle &cliprect, uint8_t *scrollram);
int draw_layer_daikaiju(bitmap_ind16 &bitmap, const rectangle &cliprect, int offs, int *previd, int type);
void drawbg(bitmap_ind16 &bitmap, const rectangle &cliprect, int type);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, uint8_t priority);
void daikaiju_map(address_map &map);
void daikaiju_sound_map(address_map &map);
void lsasquad_map(address_map &map);
void lsasquad_sound_map(address_map &map);
void storming_map(address_map &map);
};
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