// license:BSD-3-Clause // copyright-holders:Nicola Salmoria #include "machine/gen_latch.h" #include "machine/input_merger.h" #include "machine/taito68705interface.h" #include "emupal.h" class lsasquad_state : public driver_device { public: lsasquad_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_scrollram(*this, "scrollram"), m_spriteram(*this, "spriteram"), m_priority_prom(*this, "prio_prom"), m_mainbank(*this, "mainbank"), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_soundlatch(*this, "soundlatch"), m_soundlatch2(*this, "soundlatch2"), m_soundnmi(*this, "soundnmi"), m_bmcu(*this, "bmcu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette"), m_bmcu_port(*this, "MCU") { } void lsasquad(machine_config &config); void daikaiju(machine_config &config); void storming(machine_config &config); protected: virtual void machine_start() override; private: // memory pointers required_shared_ptr m_videoram; required_shared_ptr m_scrollram; required_shared_ptr m_spriteram; required_region_ptr m_priority_prom; required_memory_bank m_mainbank; // devices required_device m_maincpu; required_device m_audiocpu; required_device m_soundlatch; optional_device m_soundlatch2; optional_device m_soundnmi; optional_device m_bmcu; required_device m_gfxdecode; required_device m_palette; optional_ioport m_bmcu_port; void bankswitch_w(uint8_t data); void sh_nmi_disable_w(uint8_t data); void sh_nmi_enable_w(uint8_t data); uint8_t lsasquad_sound_status_r(); uint8_t daikaiju_sound_status_r(); uint8_t lsasquad_mcu_status_r(); uint8_t daikaiju_mcu_status_r(); void unk(uint8_t data); uint32_t screen_update_lsasquad(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); uint32_t screen_update_daikaiju(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); TIMER_CALLBACK_MEMBER(nmi_callback); void draw_layer(bitmap_ind16 &bitmap, const rectangle &cliprect, uint8_t *scrollram); int draw_layer_daikaiju(bitmap_ind16 &bitmap, const rectangle &cliprect, int offs, int *previd, int type); void drawbg(bitmap_ind16 &bitmap, const rectangle &cliprect, int type); void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, uint8_t priority); void daikaiju_map(address_map &map); void daikaiju_sound_map(address_map &map); void lsasquad_map(address_map &map); void lsasquad_sound_map(address_map &map); void storming_map(address_map &map); };