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author couriersud <couriersud@arcor.de>2016-04-18 20:37:14 +0200
committer couriersud <couriersud@arcor.de>2016-04-18 20:37:28 +0200
commitaef55ded1f4cfba8a51ff9f600463e73763f77c4 (patch)
treecfc088dbc8adb282c1b465bdc02ffc4cb7780a06 /src/osd/modules/render/drawsdl.cpp
parent386d141389a24dbee364bf17a381728d4e7dc826 (diff)
soft is hard and hard is soft. Two is one and one is two. No wonder
"-video accel" has substandard performance if opengl is disabled. [Couriersud]
Diffstat (limited to 'src/osd/modules/render/drawsdl.cpp')
-rw-r--r--src/osd/modules/render/drawsdl.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/osd/modules/render/drawsdl.cpp b/src/osd/modules/render/drawsdl.cpp
index a2ba368c060..83e304c48f3 100644
--- a/src/osd/modules/render/drawsdl.cpp
+++ b/src/osd/modules/render/drawsdl.cpp
@@ -90,7 +90,7 @@ int drawsdl_scale_mode(const char *s)
// drawsdl_init
//============================================================
-bool renderer_sdl2::init(running_machine &machine)
+bool renderer_sdl1::init(running_machine &machine)
{
osd_printf_verbose("Using SDL multi-window soft driver (SDL 2.0+)\n");
return false;
@@ -100,7 +100,7 @@ bool renderer_sdl2::init(running_machine &machine)
// setup_texture for window
//============================================================
-void renderer_sdl2::setup_texture(const osd_dim &size)
+void renderer_sdl1::setup_texture(const osd_dim &size)
{
const sdl_scale_mode *sdl_sm = &scale_modes[video_config.scale_mode];
SDL_DisplayMode mode;
@@ -151,7 +151,7 @@ void renderer_sdl2::setup_texture(const osd_dim &size)
// drawsdl_show_info
//============================================================
-void renderer_sdl2::show_info(struct SDL_RendererInfo *render_info)
+void renderer_sdl1::show_info(struct SDL_RendererInfo *render_info)
{
#define RF_ENTRY(x) {x, #x }
static struct
@@ -182,7 +182,7 @@ void renderer_sdl2::show_info(struct SDL_RendererInfo *render_info)
// renderer_sdl2::create
//============================================================
-int renderer_sdl2::create()
+int renderer_sdl1::create()
{
const sdl_scale_mode *sm = &scale_modes[video_config.scale_mode];
@@ -250,7 +250,7 @@ int renderer_sdl2::create()
// DESTRUCTOR
//============================================================
-renderer_sdl2::~renderer_sdl2()
+renderer_sdl1::~renderer_sdl1()
{
destroy_all_textures();
@@ -271,7 +271,7 @@ renderer_sdl2::~renderer_sdl2()
// drawsdl_xy_to_render_target
//============================================================
-int renderer_sdl2::xy_to_render_target(int x, int y, int *xt, int *yt)
+int renderer_sdl1::xy_to_render_target(int x, int y, int *xt, int *yt)
{
*xt = x - m_last_hofs;
*yt = y - m_last_vofs;
@@ -286,7 +286,7 @@ int renderer_sdl2::xy_to_render_target(int x, int y, int *xt, int *yt)
// drawsdl_destroy_all_textures
//============================================================
-void renderer_sdl2::destroy_all_textures()
+void renderer_sdl1::destroy_all_textures()
{
SDL_DestroyTexture(m_texture_id);
m_texture_id = nullptr;
@@ -297,7 +297,7 @@ void renderer_sdl2::destroy_all_textures()
// renderer_sdl2::draw
//============================================================
-int renderer_sdl2::draw(int update)
+int renderer_sdl1::draw(int update)
{
const sdl_scale_mode *sm = &scale_modes[video_config.scale_mode];
UINT8 *surfptr;
@@ -502,7 +502,7 @@ int renderer_sdl2::draw(int update)
#define YMASK (Y1MASK|Y2MASK)
#define UVMASK (UMASK|VMASK)
-void renderer_sdl2::yuv_lookup_set(unsigned int pen, unsigned char red,
+void renderer_sdl1::yuv_lookup_set(unsigned int pen, unsigned char red,
unsigned char green, unsigned char blue)
{
UINT32 y,u,v;
@@ -514,7 +514,7 @@ void renderer_sdl2::yuv_lookup_set(unsigned int pen, unsigned char red,
m_yuv_lookup[pen]=(y<<Y1SHIFT)|(u<<USHIFT)|(y<<Y2SHIFT)|(v<<VSHIFT);
}
-void renderer_sdl2::yuv_init()
+void renderer_sdl1::yuv_init()
{
unsigned char r,g,b;
if (m_yuv_lookup == nullptr)
@@ -670,7 +670,7 @@ static void yuv_RGB_to_YUY2X2(const UINT16 *bitmap, UINT8 *ptr, const int pitch,
}
}
-render_primitive_list *renderer_sdl2::get_primitives()
+render_primitive_list *renderer_sdl1::get_primitives()
{
osd_dim nd = window().get_size();
if (nd != m_blit_dim)