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author Vas Crabb <vas@vastheman.com>2020-12-05 21:04:22 +1100
committer Vas Crabb <vas@vastheman.com>2020-12-05 21:04:22 +1100
commitcac83ba5b1fec32513704e5cb1919efc35d15e0e (patch)
treee12482d7bc59320c5a0225bb17444735eab250e3 /src/emu/render.cpp
parente4ed0ebf242daeca43d85fa3281978d9e6d1b4c6 (diff)
Expose enough of the layout system to Lua to allow position and colour to be animated.
Diffstat (limited to 'src/emu/render.cpp')
-rw-r--r--src/emu/render.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/emu/render.cpp b/src/emu/render.cpp
index c81db6c78d8..b2e278a59ea 100644
--- a/src/emu/render.cpp
+++ b/src/emu/render.cpp
@@ -1343,6 +1343,7 @@ render_primitive_list &render_target::get_primitives()
if (m_manager.machine().phase() >= machine_phase::RESET)
{
// we're running - iterate over items in the view
+ current_view().prepare_items();
for (layout_view::item &curitem : current_view().visible_items())
{
// first apply orientation to the bounds