diff options
author | 2020-03-10 18:21:10 +1100 | |
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committer | 2020-03-10 18:21:10 +1100 | |
commit | 9c600695f0ed4456270bf5f1676b8fadaed34127 (patch) | |
tree | 1e52fb8b786e9bece80b05e2f583bba207f5af7c /src/emu/render.cpp | |
parent | cc70fe02bacdf8dc17fe75065e387276c8056e5e (diff) |
(nw) Cleanup on the way:
* Add doxygen comments for bit manipulation functions
* Add an overload of BIT that works like the AArch64 UBFX instruction
* Kill off some of the silly concatenating overloads for emu_file::open
* Make searchpath acually useful for devices
This is a checkpoint - I'm planning to improve ROM loading behaviour at
least a little.
Diffstat (limited to 'src/emu/render.cpp')
-rw-r--r-- | src/emu/render.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/emu/render.cpp b/src/emu/render.cpp index 6e7067ea30e..e0599e8de91 100644 --- a/src/emu/render.cpp +++ b/src/emu/render.cpp @@ -1533,13 +1533,13 @@ void render_target::load_layout_files(const internal_layout *layoutfile, bool si bool have_artwork = false; // if there's an explicit file, load that first - const char *basename = m_manager.machine().basename(); + const std::string &basename = m_manager.machine().basename(); if (layoutfile) - have_artwork |= load_layout_file(basename, *layoutfile); + have_artwork |= load_layout_file(basename.c_str(), *layoutfile); // if we're only loading this file, we know our final result if (!singlefile) - load_additional_layout_files(basename, have_artwork); + load_additional_layout_files(basename.c_str(), have_artwork); } void render_target::load_layout_files(util::xml::data_node const &rootnode, bool singlefile) @@ -1547,12 +1547,12 @@ void render_target::load_layout_files(util::xml::data_node const &rootnode, bool bool have_artwork = false; // if there's an explicit file, load that first - const char *basename = m_manager.machine().basename(); - have_artwork |= load_layout_file(m_manager.machine().root_device(), basename, rootnode); + const std::string &basename = m_manager.machine().basename(); + have_artwork |= load_layout_file(m_manager.machine().root_device(), basename.c_str(), rootnode); // if we're only loading this file, we know our final result if (!singlefile) - load_additional_layout_files(basename, have_artwork); + load_additional_layout_files(basename.c_str(), have_artwork); } void render_target::load_additional_layout_files(const char *basename, bool have_artwork) |