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author | 2016-04-27 09:36:04 -0500 | |
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committer | 2016-04-27 09:37:23 -0500 | |
commit | 29d7699569f10ce9077cfebe4e7045eb5226f4ff (patch) | |
tree | 2ebf8b1e369783c7f0abd43d9cea94ea5eb73f70 /src/emu/render.cpp | |
parent | 7d635eec4bdb6cc94fded371375f0c2e27749858 (diff) |
plugins/layout: layout embedded script helper plugin [Carl]
luaengine: callbacks for plugins (nw)
rendlay: layout tag external handler support (nw)
fidel_csc and mdndclab: example layout scripts (nw)
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Neither layout script is complete. The chess doesn't handle castling or en passant and the Dungeons and Dragons only does the walls.
Diffstat (limited to 'src/emu/render.cpp')
-rw-r--r-- | src/emu/render.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/emu/render.cpp b/src/emu/render.cpp index 22f23d3d263..2a6bd7e4760 100644 --- a/src/emu/render.cpp +++ b/src/emu/render.cpp @@ -1732,6 +1732,8 @@ bool render_target::load_layout_file(const char *dirname, const char *filename) result = false; } + emulator_info::layout_file_cb(*rootnode); + // free the root node xml_file_free(rootnode); return result; |