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author mahlemiut <bsr@xnet.co.nz>2015-12-17 19:09:16 +1300
committer mahlemiut <bsr@xnet.co.nz>2015-12-17 19:10:31 +1300
commit043eed6171d1c706954218afae9eaea48591f3a5 (patch)
tree6bd02d61f8bebfdd0c130d184ff8580dd2ac9ee3 /src/emu/render.cpp
parent40768ae7dd57d77ad8cc61d9684c7a17f47613af (diff)
Make new internal debugger windows appear in a cascade-like position, and give some windows better default sizes. Change render_target::debug_top() to put targets at the end of the target list, fixing the order in which windows are rendered (nothing else uses this function).
Diffstat (limited to 'src/emu/render.cpp')
-rw-r--r--src/emu/render.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/emu/render.cpp b/src/emu/render.cpp
index 0f9bc97d77d..48c53af8262 100644
--- a/src/emu/render.cpp
+++ b/src/emu/render.cpp
@@ -1456,13 +1456,13 @@ void render_target::debug_free(render_container &container)
//-------------------------------------------------
-// debug_top - move a debug view container to
-// the top of the list
+// debug_append - move a debug view container to
+// the end of the list
//-------------------------------------------------
-void render_target::debug_top(render_container &container)
+void render_target::debug_append(render_container &container)
{
- m_debug_containers.prepend(m_debug_containers.detach(container));
+ m_debug_containers.append(m_debug_containers.detach(container));
}