diff options
author | 2015-12-17 19:09:16 +1300 | |
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committer | 2015-12-17 19:10:31 +1300 | |
commit | 043eed6171d1c706954218afae9eaea48591f3a5 (patch) | |
tree | 6bd02d61f8bebfdd0c130d184ff8580dd2ac9ee3 /src/emu/render.cpp | |
parent | 40768ae7dd57d77ad8cc61d9684c7a17f47613af (diff) |
Make new internal debugger windows appear in a cascade-like position, and give some windows better default sizes. Change render_target::debug_top() to put targets at the end of the target list, fixing the order in which windows are rendered (nothing else uses this function).
Diffstat (limited to 'src/emu/render.cpp')
-rw-r--r-- | src/emu/render.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/emu/render.cpp b/src/emu/render.cpp index 0f9bc97d77d..48c53af8262 100644 --- a/src/emu/render.cpp +++ b/src/emu/render.cpp @@ -1456,13 +1456,13 @@ void render_target::debug_free(render_container &container) //------------------------------------------------- -// debug_top - move a debug view container to -// the top of the list +// debug_append - move a debug view container to +// the end of the list //------------------------------------------------- -void render_target::debug_top(render_container &container) +void render_target::debug_append(render_container &container) { - m_debug_containers.prepend(m_debug_containers.detach(container)); + m_debug_containers.append(m_debug_containers.detach(container)); } |