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author David Haywood <28625134+DavidHaywood@users.noreply.github.com>2021-01-23 00:18:22 +0000
committer GitHub <noreply@github.com>2021-01-23 11:18:22 +1100
commitc25ae86a7a4f8abfbb19e29b80f3418205584b57 (patch)
treec8417d7451f87e0b7d9245cc4f886c046a23d161 /docs/source/commandline/commandline-index.rst
parente4372de928ba3cf575208d27b5a9fa3e97ae4b37 (diff)
jpmimpact.cpp: work on correctly mapping buttons for each machine [David Haywood] (#7683)
* further per game inpiut work * additional input work / documentation * further input work * further input fixes * attempting to locate a j6monmad input * still looking for some inputs on j6monmad, maybe something is missing * further per-game inputs * additional per game inputs * remove a duplicate line * looked at a few more games * gave a few more inputs * cover more game inpus * more game inputs * document some sets that aren't going into input test properly * additional per-game inputs * more per-game inputs * j6wldkng is an unusual machine, placeholder strings on the unseen vfd, and even non-standard mapping of the spin button * additional per game inputs * j6col fixup
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