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author | 2021-01-23 00:18:22 +0000 | |
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committer | 2021-01-23 11:18:22 +1100 | |
commit | c25ae86a7a4f8abfbb19e29b80f3418205584b57 (patch) | |
tree | c8417d7451f87e0b7d9245cc4f886c046a23d161 /docs/source/commandline | |
parent | e4372de928ba3cf575208d27b5a9fa3e97ae4b37 (diff) |
jpmimpact.cpp: work on correctly mapping buttons for each machine [David Haywood] (#7683)
* further per game inpiut work
* additional input work / documentation
* further input work
* further input fixes
* attempting to locate a j6monmad input
* still looking for some inputs on j6monmad, maybe something is missing
* further per-game inputs
* additional per game inputs
* remove a duplicate line
* looked at a few more games
* gave a few more inputs
* cover more game inpus
* more game inputs
* document some sets that aren't going into input test properly
* additional per-game inputs
* more per-game inputs
* j6wldkng is an unusual machine, placeholder strings on the unseen vfd, and even non-standard mapping of the spin button
* additional per game inputs
* j6col fixup
Diffstat (limited to 'docs/source/commandline')
0 files changed, 0 insertions, 0 deletions