Path not found
Content-Type: text/html; charset=UTF-8 Last-Modified: Tue, 06 May 2025 15:44:24 GMT Expires: Thu, 01 Jan 1970 00:00:05 GMT
![]() |
index : mame | |
MAME - Multiple Arcade Machine Emulator |
summaryrefslogtreecommitdiffstatshomepage |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510
// license:BSD-3-Clause
// copyright-holders:Olivier Galibert, R. Belmont
//============================================================
//
// sdlmain.c - main file for SDLMAME.
//
// SDLMAME by Olivier Galibert and R. Belmont
//
//============================================================
// only for oslog callback
#include <functional>
#ifdef SDLMAME_UNIX
#if (!defined(SDLMAME_MACOSX)) && (!defined(SDLMAME_EMSCRIPTEN)) && (!defined(SDLMAME_ANDROID))
#ifndef SDLMAME_HAIKU
#include <fontconfig/fontconfig.h>
#endif
#endif
#ifdef SDLMAME_MACOSX
#include <Carbon/Carbon.h>
#endif
#endif
// standard includes
#if !defined(SDLMAME_WIN32)
#include <unistd.h>
#endif
// only for strconv.h
#if defined(SDLMAME_WIN32)
#include <windows.h>
#endif
#include <SDL2/SDL.h>
// MAME headers
#include "osdepend.h"
#include "emu.h"
#include "emuopts.h"
#include "strconv.h"
// OSD headers
#include "video.h"
#include "osdsdl.h"
#include "modules/lib/osdlib.h"
#include "modules/diagnostics/diagnostics_module.h"
//============================================================
// OPTIONS
//============================================================
#ifndef INI_PATH
#if defined(SDLMAME_WIN32)
#define INI_PATH ".;ini;ini/presets"
#elif defined(SDLMAME_MACOSX)
#define INI_PATH "$HOME/Library/Application Support/APP_NAME;$HOME/.APP_NAME;.;ini"
#else
#define INI_PATH "$HOME/.APP_NAME;.;ini"
#endif // MACOSX
#endif // INI_PATH
//============================================================
// Global variables
//============================================================
#if defined(SDLMAME_UNIX) || defined(SDLMAME_WIN32)
int sdl_entered_debugger;
#endif
//============================================================
// Local variables
//============================================================
const options_entry sdl_options::s_option_entries[] =
{
{ SDLOPTION_INIPATH, INI_PATH, OPTION_STRING, "path to ini files" },
// performance options
{ nullptr, nullptr, OPTION_HEADER, "SDL PERFORMANCE OPTIONS" },
{ SDLOPTION_SDLVIDEOFPS, "0", OPTION_BOOLEAN, "show sdl video performance" },
// video options
{ nullptr, nullptr, OPTION_HEADER, "SDL VIDEO OPTIONS" },
// OS X can be trusted to have working hardware OpenGL, so default to it on for the best user experience
{ SDLOPTION_CENTERH, "1", OPTION_BOOLEAN, "center horizontally within the view area" },
{ SDLOPTION_CENTERV, "1", OPTION_BOOLEAN, "center vertically within the view area" },
{ SDLOPTION_SCALEMODE ";sm", OSDOPTVAL_NONE, OPTION_STRING, "Scale mode: none, hwblit, hwbest, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)" },
// full screen options
#ifdef SDLMAME_X11
{ nullptr, nullptr, OPTION_HEADER, "SDL FULL SCREEN OPTIONS" },
{ SDLOPTION_USEALLHEADS, "0", OPTION_BOOLEAN, "split full screen image across monitors" },
#endif
// keyboard mapping
{ nullptr, nullptr, OPTION_HEADER, "SDL KEYBOARD MAPPING" },
{ SDLOPTION_KEYMAP, "0", OPTION_BOOLEAN, "enable keymap" },
{ SDLOPTION_KEYMAP_FILE, "keymap.dat", OPTION_STRING, "keymap filename" },
// joystick mapping
{ nullptr, nullptr, OPTION_HEADER, "SDL JOYSTICK MAPPING" },
{ SDLOPTION_JOYINDEX "1", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #1" },
{ SDLOPTION_JOYINDEX "2", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #2" },
{ SDLOPTION_JOYINDEX "3", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #3" },
{ SDLOPTION_JOYINDEX "4", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #4" },
{ SDLOPTION_JOYINDEX "5", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #5" },
{ SDLOPTION_JOYINDEX "6", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #6" },
{ SDLOPTION_JOYINDEX "7", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #7" },
{ SDLOPTION_JOYINDEX "8", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #8" },
{ SDLOPTION_SIXAXIS, "0", OPTION_BOOLEAN, "Use special handling for PS3 Sixaxis controllers" },
#if (USE_XINPUT)
// lightgun mapping
{ nullptr, nullptr, OPTION_HEADER, "SDL LIGHTGUN MAPPING" },
{ SDLOPTION_LIGHTGUNINDEX "1", OSDOPTVAL_AUTO, OPTION_STRING, "name of lightgun mapped to lightgun #1" },
{ SDLOPTION_LIGHTGUNINDEX "2", OSDOPTVAL_AUTO, OPTION_STRING, "name of lightgun mapped to lightgun #2" },
{ SDLOPTION_LIGHTGUNINDEX "3", OSDOPTVAL_AUTO, OPTION_STRING, "name of lightgun mapped to lightgun #3" },
{ SDLOPTION_LIGHTGUNINDEX "4", OSDOPTVAL_AUTO, OPTION_STRING, "name of lightgun mapped to lightgun #4" },
{ SDLOPTION_LIGHTGUNINDEX "5", OSDOPTVAL_AUTO, OPTION_STRING, "name of lightgun mapped to lightgun #5" },
{ SDLOPTION_LIGHTGUNINDEX "6", OSDOPTVAL_AUTO, OPTION_STRING, "name of lightgun mapped to lightgun #6" },
{ SDLOPTION_LIGHTGUNINDEX "7", OSDOPTVAL_AUTO, OPTION_STRING, "name of lightgun mapped to lightgun #7" },
{ SDLOPTION_LIGHTGUNINDEX "8", OSDOPTVAL_AUTO, OPTION_STRING, "name of lightgun mapped to lightgun #8" },
#endif
{ nullptr, nullptr, OPTION_HEADER, "SDL MOUSE MAPPING" },
{ SDLOPTION_MOUSEINDEX "1", OSDOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #1" },
{ SDLOPTION_MOUSEINDEX "2", OSDOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #2" },
{ SDLOPTION_MOUSEINDEX "3", OSDOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #3" },
{ SDLOPTION_MOUSEINDEX "4", OSDOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #4" },
{ SDLOPTION_MOUSEINDEX "5", OSDOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #5" },
{ SDLOPTION_MOUSEINDEX "6", OSDOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #6" },
{ SDLOPTION_MOUSEINDEX "7", OSDOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #7" },
{ SDLOPTION_MOUSEINDEX "8", OSDOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #8" },
{ nullptr, nullptr, OPTION_HEADER, "SDL KEYBOARD MAPPING" },
{ SDLOPTION_KEYBINDEX "1", OSDOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #1" },
{ SDLOPTION_KEYBINDEX "2", OSDOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #2" },
{ SDLOPTION_KEYBINDEX "3", OSDOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #3" },
{ SDLOPTION_KEYBINDEX "4", OSDOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #4" },
{ SDLOPTION_KEYBINDEX "5", OSDOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #5" },
{ SDLOPTION_KEYBINDEX "6", OSDOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #6" },
{ SDLOPTION_KEYBINDEX "7", OSDOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #7" },
{ SDLOPTION_KEYBINDEX "8", OSDOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #8" },
// SDL low level driver options
{ nullptr, nullptr, OPTION_HEADER, "SDL LOWLEVEL DRIVER OPTIONS" },
{ SDLOPTION_VIDEODRIVER ";vd", OSDOPTVAL_AUTO, OPTION_STRING, "sdl video driver to use ('x11', 'directfb', ... or 'auto' for SDL default" },
{ SDLOPTION_RENDERDRIVER ";rd", OSDOPTVAL_AUTO, OPTION_STRING, "sdl render driver to use ('software', 'opengl', 'directfb' ... or 'auto' for SDL default" },
{ SDLOPTION_AUDIODRIVER ";ad", OSDOPTVAL_AUTO, OPTION_STRING, "sdl audio driver to use ('alsa', 'arts', ... or 'auto' for SDL default" },
#if USE_OPENGL
{ SDLOPTION_GL_LIB, SDLOPTVAL_GLLIB, OPTION_STRING, "alternative libGL.so to use; 'auto' for system default" },
#endif
// End of list
{ nullptr }
};
//============================================================
// sdl_options
//============================================================
sdl_options::sdl_options()
: osd_options()
{
std::string ini_path(INI_PATH);
add_entries(sdl_options::s_option_entries);
strreplace(ini_path,"APP_NAME", emulator_info::get_appname_lower());
set_default_value(SDLOPTION_INIPATH, ini_path.c_str());
}
//============================================================
// main
//============================================================
// we do some special sauce on Win32...
#if defined(SDLMAME_WIN32)
/* gee */
extern "C" DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
#endif
// translated to utf8_main
#if defined(SDLMAME_WIN32)
int main(std::vector<std::string> &args)
{
#else
int main(int argc, char** argv)
{
std::vector<std::string> args(argv, argv+argc);
#endif
int res = 0;
// disable I/O buffering
setvbuf(stdout, (char *) nullptr, _IONBF, 0);
setvbuf(stderr, (char *) nullptr, _IONBF, 0);
// Initialize crash diagnostics
diagnostics_module::get_instance()->init_crash_diagnostics();
#if defined(SDLMAME_ANDROID)
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_VERBOSE);
#endif
// FIXME: this should be done differently
#ifdef SDLMAME_UNIX
sdl_entered_debugger = 0;
#if (!defined(SDLMAME_MACOSX)) && (!defined(SDLMAME_HAIKU)) && (!defined(SDLMAME_EMSCRIPTEN)) && (!defined(SDLMAME_ANDROID))
FcInit();
#endif
#endif
{
sdl_options options;
sdl_osd_interface osd(options);
osd.register_options();
res = emulator_info::start_frontend(options, osd, args);
}
#ifdef SDLMAME_UNIX
#if (!defined(SDLMAME_MACOSX)) && (!defined(SDLMAME_HAIKU)) && (!defined(SDLMAME_EMSCRIPTEN)) && (!defined(SDLMAME_ANDROID))
if (!sdl_entered_debugger)
{
FcFini();
}
#endif
#endif
exit(res);
}
//============================================================
// constructor
//============================================================
sdl_osd_interface::sdl_osd_interface(sdl_options &options)
: osd_common_t(options), m_options(options)
{
}
//============================================================
// destructor
//============================================================
sdl_osd_interface::~sdl_osd_interface()
{
}
//============================================================
// osd_exit
//============================================================
void sdl_osd_interface::osd_exit()
{
osd_common_t::osd_exit();
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
//============================================================
// defines_verbose
//============================================================
#define MAC_EXPAND_STR(_m) #_m
#define MACRO_VERBOSE(_mac) \
do { \
if (strcmp(MAC_EXPAND_STR(_mac), #_mac) != 0) \
osd_printf_verbose("%s=%s ", #_mac, MAC_EXPAND_STR(_mac)); \
} while (0)
#define _SDL_VER #SDL_MAJOR_VERSION "." #SDL_MINOR_VERSION "." #SDL_PATCHLEVEL
static void defines_verbose(void)
{
osd_printf_verbose("Build version: %s\n", emulator_info::get_build_version());
osd_printf_verbose("Build architecure: ");
MACRO_VERBOSE(SDLMAME_ARCH);
osd_printf_verbose("\n");
osd_printf_verbose("Build defines 1: ");
MACRO_VERBOSE(SDLMAME_UNIX);
MACRO_VERBOSE(SDLMAME_X11);
MACRO_VERBOSE(SDLMAME_WIN32);
MACRO_VERBOSE(SDLMAME_MACOSX);
MACRO_VERBOSE(SDLMAME_DARWIN);
MACRO_VERBOSE(SDLMAME_LINUX);
MACRO_VERBOSE(SDLMAME_SOLARIS);
MACRO_VERBOSE(SDLMAME_IRIX);
MACRO_VERBOSE(SDLMAME_BSD);
osd_printf_verbose("\n");
osd_printf_verbose("Build defines 1: ");
MACRO_VERBOSE(LSB_FIRST);
MACRO_VERBOSE(PTR64);
MACRO_VERBOSE(MAME_NOASM);
MACRO_VERBOSE(MAME_DEBUG);
MACRO_VERBOSE(BIGENDIAN);
MACRO_VERBOSE(CPP_COMPILE);
MACRO_VERBOSE(SYNC_IMPLEMENTATION);
osd_printf_verbose("\n");
osd_printf_verbose("SDL/OpenGL defines: ");
osd_printf_verbose("SDL_COMPILEDVERSION=%d ", SDL_COMPILEDVERSION);
MACRO_VERBOSE(USE_OPENGL);
MACRO_VERBOSE(USE_DISPATCH_GL);
osd_printf_verbose("\n");
osd_printf_verbose("Compiler defines A: ");
MACRO_VERBOSE(__GNUC__);
MACRO_VERBOSE(__GNUC_MINOR__);
MACRO_VERBOSE(__GNUC_PATCHLEVEL__);
MACRO_VERBOSE(__VERSION__);
osd_printf_verbose("\n");
osd_printf_verbose("Compiler defines B: ");
MACRO_VERBOSE(__amd64__);
MACRO_VERBOSE(__x86_64__);
MACRO_VERBOSE(__unix__);
MACRO_VERBOSE(__i386__);
MACRO_VERBOSE(__ppc__);
MACRO_VERBOSE(__ppc64__);
osd_printf_verbose("\n");
osd_printf_verbose("Compiler defines C: ");
MACRO_VERBOSE(_FORTIFY_SOURCE);
MACRO_VERBOSE(__USE_FORTIFY_LEVEL);
osd_printf_verbose("\n");
}
//============================================================
// osd_sdl_info
//============================================================
static void osd_sdl_info(void)
{
int i, num = SDL_GetNumVideoDrivers();
osd_printf_verbose("Available videodrivers: ");
for (i=0;i<num;i++)
{
const char *name = SDL_GetVideoDriver(i);
osd_printf_verbose("%s ", name);
}
osd_printf_verbose("\n");
osd_printf_verbose("Current Videodriver: %s\n", SDL_GetCurrentVideoDriver());
num = SDL_GetNumVideoDisplays();
for (i=0;i<num;i++)
{
SDL_DisplayMode mode;
int j;
osd_printf_verbose("\tDisplay #%d\n", i);
if (SDL_GetDesktopDisplayMode(i, &mode))
osd_printf_verbose("\t\tDesktop Mode: %dx%d-%d@%d\n", mode.w, mode.h, SDL_BITSPERPIXEL(mode.format), mode.refresh_rate);
if (SDL_GetCurrentDisplayMode(i, &mode))
osd_printf_verbose("\t\tCurrent Display Mode: %dx%d-%d@%d\n", mode.w, mode.h, SDL_BITSPERPIXEL(mode.format), mode.refresh_rate);
osd_printf_verbose("\t\tRenderdrivers:\n");
for (j=0; j<SDL_GetNumRenderDrivers(); j++)
{
SDL_RendererInfo info;
SDL_GetRenderDriverInfo(j, &info);
osd_printf_verbose("\t\t\t%10s (%dx%d)\n", info.name, info.max_texture_width, info.max_texture_height);
}
}
osd_printf_verbose("Available audio drivers: \n");
num = SDL_GetNumAudioDrivers();
for (i=0;i<num;i++)
{
osd_printf_verbose("\t%-20s\n", SDL_GetAudioDriver(i));
}
}
//============================================================
// video_register
//============================================================
void sdl_osd_interface::video_register()
{
video_options_add("soft", nullptr);
#if USE_OPENGL
video_options_add("opengl", nullptr);
#endif
video_options_add("bgfx", nullptr);
//video_options_add("auto", nullptr); // making d3d video default one
}
//============================================================
// output_oslog
//============================================================
void sdl_osd_interface::output_oslog(const char *buffer)
{
fputs(buffer, stderr);
}
//============================================================
// init
//============================================================
void sdl_osd_interface::init(running_machine &machine)
{
// call our parent
osd_common_t::init(machine);
const char *stemp;
// determine if we are benchmarking, and adjust options appropriately
int bench = options().bench();
std::string error_string;
if (bench > 0)
{
options().set_value(OPTION_THROTTLE, false, OPTION_PRIORITY_MAXIMUM, error_string);
options().set_value(OSDOPTION_SOUND, "none", OPTION_PRIORITY_MAXIMUM, error_string);
options().set_value(OSDOPTION_VIDEO, "none", OPTION_PRIORITY_MAXIMUM, error_string);
options().set_value(OPTION_SECONDS_TO_RUN, bench, OPTION_PRIORITY_MAXIMUM, error_string);
assert(error_string.c_str()[0] == 0);
}
// Some driver options - must be before audio init!
stemp = options().audio_driver();
if (stemp != nullptr && strcmp(stemp, OSDOPTVAL_AUTO) != 0)
{
osd_printf_verbose("Setting SDL audiodriver '%s' ...\n", stemp);
osd_setenv(SDLENV_AUDIODRIVER, stemp, 1);
}
stemp = options().video_driver();
if (stemp != nullptr && strcmp(stemp, OSDOPTVAL_AUTO) != 0)
{
osd_printf_verbose("Setting SDL videodriver '%s' ...\n", stemp);
osd_setenv(SDLENV_VIDEODRIVER, stemp, 1);
}
stemp = options().render_driver();
if (stemp != nullptr)
{
if (strcmp(stemp, OSDOPTVAL_AUTO) != 0)
{
osd_printf_verbose("Setting SDL renderdriver '%s' ...\n", stemp);
//osd_setenv(SDLENV_RENDERDRIVER, stemp, 1);
SDL_SetHint(SDL_HINT_RENDER_DRIVER, stemp);
}
else
{
#if defined(SDLMAME_WIN32)
// OpenGL renderer has less issues with mode switching on windows
osd_printf_verbose("Setting SDL renderdriver '%s' ...\n", "opengl");
//osd_setenv(SDLENV_RENDERDRIVER, stemp, 1);
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
#endif
}
}
/* Set the SDL environment variable for drivers wanting to load the
* lib at startup.
*/
#if USE_OPENGL
/* FIXME: move lib loading code from drawogl.c here */
stemp = options().gl_lib();
if (stemp != nullptr && strcmp(stemp, OSDOPTVAL_AUTO) != 0)
{
osd_setenv("SDL_VIDEO_GL_DRIVER", stemp, 1);
osd_printf_verbose("Setting SDL_VIDEO_GL_DRIVER = '%s' ...\n", stemp);
}
#endif
/* get number of processors */
stemp = options().numprocessors();
osd_num_processors = 0;
if (strcmp(stemp, "auto") != 0)
{
osd_num_processors = atoi(stemp);
if (osd_num_processors < 1)
{
osd_printf_warning("numprocessors < 1 doesn't make much sense. Assuming auto ...\n");
osd_num_processors = 0;
}
}
/* Initialize SDL */
if (SDL_InitSubSystem(SDL_INIT_VIDEO)) {
osd_printf_error("Could not initialize SDL %s\n", SDL_GetError());
exit(-1);
}
osd_sdl_info();
defines_verbose();
osd_common_t::init_subsystems();
if (options().oslog())
{
using namespace std::placeholders;
machine.add_logerror_callback(std::bind(&sdl_osd_interface::output_oslog, this, _1));
}
#ifdef SDLMAME_EMSCRIPTEN
SDL_EventState(SDL_TEXTINPUT, SDL_FALSE);
#else
SDL_EventState(SDL_TEXTINPUT, SDL_TRUE);
#endif
}