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//============================================================
//
// sdlmain.c - main file for SDLMAME.
//
// Copyright (c) 1996-2012, Nicola Salmoria and the MAME Team.
// Visit http://mamedev.org for licensing and usage restrictions.
//
// SDLMAME by Olivier Galibert and R. Belmont
//
//============================================================
#ifdef SDLMAME_UNIX
#ifndef SDLMAME_MACOSX
#if (SDLMAME_SDL2)
#include <SDL2/SDL_ttf.h>
#else
#include <SDL/SDL_ttf.h>
#endif
#ifndef SDLMAME_HAIKU
#include <fontconfig/fontconfig.h>
#endif
#endif
#ifdef SDLMAME_MACOSX
#include <Carbon/Carbon.h>
#endif
#endif
// standard includes
#if !defined(SDLMAME_WIN32) && !defined(SDLMAME_OS2)
#include <unistd.h>
#endif
#ifdef SDLMAME_OS2
#define INCL_DOS
#include <os2.h>
#endif
#include "sdlinc.h"
// MAME headers
#include "osdepend.h"
#include "emu.h"
#include "clifront.h"
#include "emuopts.h"
// OSD headers
#include "video.h"
#include "input.h"
#include "output.h"
#include "osdsdl.h"
#include "sdlos.h"
#include "netdev.h"
// we override SDL's normal startup on Win32
// please see sdlprefix.h as well
#if defined(SDLMAME_X11) && (SDL_MAJOR_VERSION == 1) && (SDL_MINOR_VERSION == 2)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#endif
#include "watchdog.h"
//============================================================
// OPTIONS
//============================================================
#ifndef INI_PATH
#if defined(SDLMAME_WIN32) || defined(SDLMAME_MACOSX) || defined(SDLMAME_OS2)
#define INI_PATH ".;ini"
#else
#define INI_PATH "$HOME/.APP_NAME;.;ini"
#endif // MACOSX
#endif // INI_PATH
//============================================================
// Global variables
//============================================================
//============================================================
// Local variables
//============================================================
const options_entry sdl_options::s_option_entries[] =
{
{ SDLOPTION_INIPATH, INI_PATH, OPTION_STRING, "path to ini files" },
// debugging options
{ NULL, NULL, OPTION_HEADER, "DEBUGGING OPTIONS" },
{ SDLOPTION_OSLOG, "0", OPTION_BOOLEAN, "output error.log data to the system debugger" },
{ SDLOPTION_WATCHDOG ";wdog", "0", OPTION_INTEGER, "force the program to terminate if no updates within specified number of seconds" },
// performance options
{ NULL, NULL, OPTION_HEADER, "PERFORMANCE OPTIONS" },
{ SDLOPTION_MULTITHREADING ";mt", "0", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" },
{ SDLOPTION_NUMPROCESSORS ";np", "auto", OPTION_INTEGER, "number of processors; this overrides the number the system reports" },
{ SDLOPTION_SDLVIDEOFPS, "0", OPTION_BOOLEAN, "show sdl video performance" },
{ SDLOPTION_BENCH, "0", OPTION_INTEGER, "benchmark for the given number of emulated seconds; implies -video none -nosound -nothrottle" },
// video options
{ NULL, NULL, OPTION_HEADER, "VIDEO OPTIONS" },
// OS X can be trusted to have working hardware OpenGL, so default to it on for the best user experience
#ifdef SDLMAME_MACOSX
{ SDLOPTION_VIDEO, SDLOPTVAL_OPENGL, OPTION_STRING, "video output method: soft or opengl" },
#else
{ SDLOPTION_VIDEO, SDLOPTVAL_SOFT, OPTION_STRING, "video output method: soft or opengl" },
#endif
{ SDLOPTION_NUMSCREENS, "1", OPTION_INTEGER, "number of screens to create; SDLMAME only supports 1 at this time" },
{ SDLOPTION_WINDOW ";w", "0", OPTION_BOOLEAN, "enable window mode; otherwise, full screen mode is assumed" },
{ SDLOPTION_MAXIMIZE ";max", "1", OPTION_BOOLEAN, "default to maximized windows; otherwise, windows will be minimized" },
{ SDLOPTION_KEEPASPECT ";ka", "1", OPTION_BOOLEAN, "constrain to the proper aspect ratio" },
{ SDLOPTION_UNEVENSTRETCH ";ues", "1", OPTION_BOOLEAN, "allow non-integer stretch factors" },
{ SDLOPTION_CENTERH, "1", OPTION_BOOLEAN, "center horizontally within the view area" },
{ SDLOPTION_CENTERV, "1", OPTION_BOOLEAN, "center vertically within the view area" },
#if (SDL_VERSION_ATLEAST(1,2,10))
{ SDLOPTION_WAITVSYNC ";vs", "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens; reduces tearing effects" },
{ SDLOPTION_SYNCREFRESH ";srf", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
#endif
#if (SDLMAME_SDL2)
{ SDLOPTION_SCALEMODE ";sm", SDLOPTVAL_NONE, OPTION_STRING, "Scale mode: none, hwblit, hwbest, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)" },
#else
{ SDLOPTION_SCALEMODE ";sm", SDLOPTVAL_NONE, OPTION_STRING, "Scale mode: none, async, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)" },
#endif
#if USE_OPENGL
// OpenGL specific options
{ NULL, NULL, OPTION_HEADER, "OpenGL-SPECIFIC OPTIONS" },
{ SDLOPTION_FILTER ";glfilter;flt", "1", OPTION_BOOLEAN, "enable bilinear filtering on screen output" },
{ SDLOPTION_PRESCALE, "1", OPTION_INTEGER, "scale screen rendering by this amount in software" },
{ SDLOPTION_GL_FORCEPOW2TEXTURE, "0", OPTION_BOOLEAN, "force power of two textures (default no)" },
{ SDLOPTION_GL_NOTEXTURERECT, "0", OPTION_BOOLEAN, "don't use OpenGL GL_ARB_texture_rectangle (default on)" },
{ SDLOPTION_GL_VBO, "1", OPTION_BOOLEAN, "enable OpenGL VBO, if available (default on)" },
{ SDLOPTION_GL_PBO, "1", OPTION_BOOLEAN, "enable OpenGL PBO, if available (default on)" },
{ SDLOPTION_GL_GLSL, "0", OPTION_BOOLEAN, "enable OpenGL GLSL, if available (default off)" },
{ SDLOPTION_GLSL_FILTER, "1", OPTION_STRING, "enable OpenGL GLSL filtering instead of FF filtering 0-plain, 1-bilinear (default)" },
{ SDLOPTION_SHADER_MAME "0", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 0" },
{ SDLOPTION_SHADER_MAME "1", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 1" },
{ SDLOPTION_SHADER_MAME "2", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 2" },
{ SDLOPTION_SHADER_MAME "3", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 3" },
{ SDLOPTION_SHADER_MAME "4", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 4" },
{ SDLOPTION_SHADER_MAME "5", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 5" },
{ SDLOPTION_SHADER_MAME "6", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 6" },
{ SDLOPTION_SHADER_MAME "7", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 7" },
{ SDLOPTION_SHADER_MAME "8", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 8" },
{ SDLOPTION_SHADER_MAME "9", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 9" },
{ SDLOPTION_SHADER_SCREEN "0", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 0" },
{ SDLOPTION_SHADER_SCREEN "1", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 1" },
{ SDLOPTION_SHADER_SCREEN "2", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 2" },
{ SDLOPTION_SHADER_SCREEN "3", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 3" },
{ SDLOPTION_SHADER_SCREEN "4", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 4" },
{ SDLOPTION_SHADER_SCREEN "5", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 5" },
{ SDLOPTION_SHADER_SCREEN "6", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 6" },
{ SDLOPTION_SHADER_SCREEN "7", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 7" },
{ SDLOPTION_SHADER_SCREEN "8", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 8" },
{ SDLOPTION_SHADER_SCREEN "9", SDLOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 9" },
{ SDLOPTION_GL_GLSL_VID_ATTR, "1", OPTION_BOOLEAN, "enable OpenGL GLSL handling of brightness and contrast. Better RGB game performance for free. (default)" },
#endif
// per-window options
{ NULL, NULL, OPTION_HEADER, "PER-WINDOW VIDEO OPTIONS" },
{ SDLOPTION_SCREEN, SDLOPTVAL_AUTO, OPTION_STRING, "explicit name of the first screen; 'auto' here will try to make a best guess" },
{ SDLOPTION_ASPECT ";screen_aspect", SDLOPTVAL_AUTO, OPTION_STRING, "aspect ratio for all screens; 'auto' here will try to make a best guess" },
{ SDLOPTION_RESOLUTION ";r", SDLOPTVAL_AUTO, OPTION_STRING, "preferred resolution for all screens; format is <width>x<height>[@<refreshrate>] or 'auto'" },
{ SDLOPTION_VIEW, SDLOPTVAL_AUTO, OPTION_STRING, "preferred view for all screens" },
{ SDLOPTION_SCREEN "0", SDLOPTVAL_AUTO, OPTION_STRING, "explicit name of the first screen; 'auto' here will try to make a best guess" },
{ SDLOPTION_ASPECT "0", SDLOPTVAL_AUTO, OPTION_STRING, "aspect ratio of the first screen; 'auto' here will try to make a best guess" },
{ SDLOPTION_RESOLUTION "0;r0", SDLOPTVAL_AUTO, OPTION_STRING, "preferred resolution of the first screen; format is <width>x<height>[@<refreshrate>] or 'auto'" },
{ SDLOPTION_VIEW "0", SDLOPTVAL_AUTO, OPTION_STRING, "preferred view for the first screen" },
{ SDLOPTION_SCREEN "1", SDLOPTVAL_AUTO, OPTION_STRING, "explicit name of the second screen; 'auto' here will try to make a best guess" },
{ SDLOPTION_ASPECT "1", SDLOPTVAL_AUTO, OPTION_STRING, "aspect ratio of the second screen; 'auto' here will try to make a best guess" },
{ SDLOPTION_RESOLUTION "1;r1", SDLOPTVAL_AUTO, OPTION_STRING, "preferred resolution of the second screen; format is <width>x<height>[@<refreshrate>] or 'auto'" },
{ SDLOPTION_VIEW "1", SDLOPTVAL_AUTO, OPTION_STRING, "preferred view for the second screen" },
{ SDLOPTION_SCREEN "2", SDLOPTVAL_AUTO, OPTION_STRING, "explicit name of the third screen; 'auto' here will try to make a best guess" },
{ SDLOPTION_ASPECT "2", SDLOPTVAL_AUTO, OPTION_STRING, "aspect ratio of the third screen; 'auto' here will try to make a best guess" },
{ SDLOPTION_RESOLUTION "2;r2", SDLOPTVAL_AUTO, OPTION_STRING, "preferred resolution of the third screen; format is <width>x<height>[@<refreshrate>] or 'auto'" },
{ SDLOPTION_VIEW "2", SDLOPTVAL_AUTO, OPTION_STRING, "preferred view for the third screen" },
{ SDLOPTION_SCREEN "3", SDLOPTVAL_AUTO, OPTION_STRING, "explicit name of the fourth screen; 'auto' here will try to make a best guess" },
{ SDLOPTION_ASPECT "3", SDLOPTVAL_AUTO, OPTION_STRING, "aspect ratio of the fourth screen; 'auto' here will try to make a best guess" },
{ SDLOPTION_RESOLUTION "3;r3", SDLOPTVAL_AUTO, OPTION_STRING, "preferred resolution of the fourth screen; format is <width>x<height>[@<refreshrate>] or 'auto'" },
{ SDLOPTION_VIEW "3", SDLOPTVAL_AUTO, OPTION_STRING, "preferred view for the fourth screen" },
// full screen options
{ NULL, NULL, OPTION_HEADER, "FULL SCREEN OPTIONS" },
{ SDLOPTION_SWITCHRES, "0", OPTION_BOOLEAN, "enable resolution switching" },
#ifdef SDLMAME_X11
{ SDLOPTION_USEALLHEADS, "0", OPTION_BOOLEAN, "split full screen image across monitors" },
#endif
// sound options
{ NULL, NULL, OPTION_HEADER, "SOUND OPTIONS" },
{ SDLOPTION_AUDIO_LATENCY, "2", OPTION_INTEGER, "set audio latency (increase to reduce glitches, decrease for responsiveness)" },
// keyboard mapping
{ NULL, NULL, OPTION_HEADER, "SDL KEYBOARD MAPPING" },
{ SDLOPTION_KEYMAP, "0", OPTION_BOOLEAN, "enable keymap" },
{ SDLOPTION_KEYMAP_FILE, "keymap.dat", OPTION_STRING, "keymap filename" },
#ifdef SDLMAME_MACOSX
{ SDLOPTION_UIMODEKEY, "DELETE", OPTION_STRING, "Key to toggle keyboard mode" },
#else
{ SDLOPTION_UIMODEKEY, "SCRLOCK", OPTION_STRING, "Key to toggle keyboard mode" },
#endif // SDLMAME_MACOSX
// joystick mapping
{ NULL, NULL, OPTION_HEADER, "SDL JOYSTICK MAPPING" },
{ SDLOPTION_JOYINDEX "1", SDLOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #1" },
{ SDLOPTION_JOYINDEX "2", SDLOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #2" },
{ SDLOPTION_JOYINDEX "3", SDLOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #3" },
{ SDLOPTION_JOYINDEX "4", SDLOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #4" },
{ SDLOPTION_JOYINDEX "5", SDLOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #5" },
{ SDLOPTION_JOYINDEX "6", SDLOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #6" },
{ SDLOPTION_JOYINDEX "7", SDLOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #7" },
{ SDLOPTION_JOYINDEX "8", SDLOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #8" },
{ SDLOPTION_SIXAXIS, "0", OPTION_BOOLEAN, "Use special handling for PS3 Sixaxis controllers" },
#if (SDLMAME_SDL2)
{ NULL, NULL, OPTION_HEADER, "SDL MOUSE MAPPING" },
{ SDLOPTION_MOUSEINDEX "1", SDLOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #1" },
{ SDLOPTION_MOUSEINDEX "2", SDLOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #2" },
{ SDLOPTION_MOUSEINDEX "3", SDLOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #3" },
{ SDLOPTION_MOUSEINDEX "4", SDLOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #4" },
{ SDLOPTION_MOUSEINDEX "5", SDLOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #5" },
{ SDLOPTION_MOUSEINDEX "6", SDLOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #6" },
{ SDLOPTION_MOUSEINDEX "7", SDLOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #7" },
{ SDLOPTION_MOUSEINDEX "8", SDLOPTVAL_AUTO, OPTION_STRING, "name of mouse mapped to mouse #8" },
{ NULL, NULL, OPTION_HEADER, "SDL KEYBOARD MAPPING" },
{ SDLOPTION_KEYBINDEX "1", SDLOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #1" },
{ SDLOPTION_KEYBINDEX "2", SDLOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #2" },
{ SDLOPTION_KEYBINDEX "3", SDLOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #3" },
{ SDLOPTION_KEYBINDEX "4", SDLOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #4" },
{ SDLOPTION_KEYBINDEX "5", SDLOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #5" },
{ SDLOPTION_KEYBINDEX "6", SDLOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #6" },
{ SDLOPTION_KEYBINDEX "7", SDLOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #7" },
{ SDLOPTION_KEYBINDEX "8", SDLOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #8" },
#endif
// SDL low level driver options
{ NULL, NULL, OPTION_HEADER, "SDL LOWLEVEL DRIVER OPTIONS" },
{ SDLOPTION_VIDEODRIVER ";vd", SDLOPTVAL_AUTO, OPTION_STRING, "sdl video driver to use ('x11', 'directfb', ... or 'auto' for SDL default" },
#if (SDLMAME_SDL2)
{ SDLOPTION_RENDERDRIVER ";rd", SDLOPTVAL_AUTO, OPTION_STRING, "sdl render driver to use ('software', 'opengl', 'directfb' ... or 'auto' for SDL default" },
#endif
{ SDLOPTION_AUDIODRIVER ";ad", SDLOPTVAL_AUTO, OPTION_STRING, "sdl audio driver to use ('alsa', 'arts', ... or 'auto' for SDL default" },
#if USE_OPENGL
{ SDLOPTION_GL_LIB, SDLOPTVAL_GLLIB, OPTION_STRING, "alternative libGL.so to use; 'auto' for system default" },
#endif
// End of list
{ NULL }
};
//============================================================
// OS2 specific
//============================================================
#ifdef SDLMAME_OS2
void MorphToPM()
{
PPIB pib;
PTIB tib;
DosGetInfoBlocks(&tib, &pib);
// Change flag from VIO to PM:
if (pib->pib_ultype==2) pib->pib_ultype = 3;
}
#endif
//============================================================
// sdl_options
//============================================================
sdl_options::sdl_options()
{
astring ini_path(INI_PATH);
add_entries(s_option_entries);
ini_path.replace(0, "APP_NAME", emulator_info::get_appname_lower());
set_default_value(SDLOPTION_INIPATH, ini_path.cstr());
}
//============================================================
// main
//============================================================
// we do some special sauce on Win32...
#if !defined(SDLMAME_WIN32)
int main(int argc, char **argv)
{
int res = 0;
#else
/* gee */
extern "C" DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
// translated to utf8_main
int main(int argc, char *argv[])
{
int res = 0;
#if !(SDLMAME_SDL2)
/* Load SDL dynamic link library */
if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) {
fprintf(stderr, "WinMain() error: %s", SDL_GetError());
return(FALSE);
}
SDL_SetModuleHandle(GetModuleHandle(NULL));
#endif
#endif
// disable I/O buffering
setvbuf(stdout, (char *) NULL, _IONBF, 0);
setvbuf(stderr, (char *) NULL, _IONBF, 0);
#ifdef SDLMAME_UNIX
#if (!defined(SDLMAME_MACOSX)) && (!defined(SDLMAME_HAIKU))
if (TTF_Init() == -1)
{
printf("SDL_ttf failed: %s\n", TTF_GetError());
}
FcInit();
#endif
#endif
#ifdef SDLMAME_OS2
MorphToPM();
#endif
#if defined(SDLMAME_X11) && (SDL_MAJOR_VERSION == 1) && (SDL_MINOR_VERSION == 2)
if (SDL_Linked_Version()->patch < 10)
/* workaround for SDL choosing a 32-bit ARGB visual */
{
Display *display;
if ((display = XOpenDisplay(NULL)) && (DefaultDepth(display, DefaultScreen(display)) >= 24))
{
XVisualInfo vi;
char buf[130];
if (XMatchVisualInfo(display, DefaultScreen(display), 24, TrueColor, &vi)) {
snprintf(buf, sizeof(buf), "0x%lx", vi.visualid);
osd_setenv(SDLENV_VISUALID, buf, 0);
}
}
if (display)
XCloseDisplay(display);
}
#endif
{
sdl_osd_interface osd;
sdl_options options;
cli_frontend frontend(options, osd);
res = frontend.execute(argc, argv);
}
#ifdef MALLOC_DEBUG
{
void check_unfreed_mem(void);
check_unfreed_mem();
}
#endif
// already called...
//SDL_Quit();
#ifdef SDLMAME_UNIX
#if (!defined(SDLMAME_MACOSX)) && (!defined(SDLMAME_HAIKU))
TTF_Quit();
FcFini();
#endif
#endif
exit(res);
return res;
}
//============================================================
// output_oslog
//============================================================
static void output_oslog(running_machine &machine, const char *buffer)
{
fputs(buffer, stderr);
}
//============================================================
// constructor
//============================================================
sdl_osd_interface::sdl_osd_interface()
{
m_watchdog = NULL;
}
//============================================================
// destructor
//============================================================
sdl_osd_interface::~sdl_osd_interface()
{
}
//============================================================
// osd_exit
//============================================================
void sdl_osd_interface::osd_exit(running_machine &machine)
{
#ifdef SDLMAME_NETWORK
sdlnetdev_deinit(machine);
#endif
if (!SDLMAME_INIT_IN_WORKER_THREAD)
{
/* FixMe: Bug in SDL2.0, Quitting joystick will cause SIGSEGV */
#if SDLMAME_SDL2
SDL_QuitSubSystem(SDL_INIT_TIMER|SDL_INIT_AUDIO| SDL_INIT_VIDEO /*| SDL_INIT_JOYSTICK */);
#else
SDL_Quit();
#endif
}
}
//============================================================
// defines_verbose
//============================================================
#define MAC_EXPAND_STR(_m) #_m
#define MACRO_VERBOSE(_mac) \
do { \
if (strcmp(MAC_EXPAND_STR(_mac), #_mac) != 0) \
mame_printf_verbose("%s=%s ", #_mac, MAC_EXPAND_STR(_mac)); \
} while (0)
#define _SDL_VER #SDL_MAJOR_VERSION "." #SDL_MINOR_VERSION "." #SDL_PATCHLEVEL
static void defines_verbose(void)
{
mame_printf_verbose("Build version: %s\n", build_version);
mame_printf_verbose("Build architecure: ");
MACRO_VERBOSE(SDLMAME_ARCH);
mame_printf_verbose("\n");
mame_printf_verbose("Build defines 1: ");
MACRO_VERBOSE(SDLMAME_UNIX);
MACRO_VERBOSE(SDLMAME_X11);
MACRO_VERBOSE(SDLMAME_WIN32);
MACRO_VERBOSE(SDLMAME_OS2);
MACRO_VERBOSE(SDLMAME_MACOSX);
MACRO_VERBOSE(SDLMAME_DARWIN);
MACRO_VERBOSE(SDLMAME_LINUX);
MACRO_VERBOSE(SDLMAME_SOLARIS);
MACRO_VERBOSE(SDLMAME_NOASM);
MACRO_VERBOSE(SDLMAME_IRIX);
MACRO_VERBOSE(SDLMAME_BSD);
mame_printf_verbose("\n");
mame_printf_verbose("Build defines 1: ");
MACRO_VERBOSE(LSB_FIRST);
MACRO_VERBOSE(PTR64);
MACRO_VERBOSE(MAME_DEBUG);
MACRO_VERBOSE(NO_DEBUGBER);
MACRO_VERBOSE(BIGENDIAN);
MACRO_VERBOSE(CPP_COMPILE);
MACRO_VERBOSE(DISTRO);
MACRO_VERBOSE(SYNC_IMPLEMENTATION);
mame_printf_verbose("\n");
mame_printf_verbose("SDL/OpenGL defines: ");
mame_printf_verbose("SDL_COMPILEDVERSION=%d ", SDL_COMPILEDVERSION);
MACRO_VERBOSE(USE_OPENGL);
MACRO_VERBOSE(USE_DISPATCH_GL);
mame_printf_verbose("\n");
mame_printf_verbose("Compiler defines A: ");
MACRO_VERBOSE(__GNUC__);
MACRO_VERBOSE(__GNUC_MINOR__);
MACRO_VERBOSE(__GNUC_PATCHLEVEL__);
MACRO_VERBOSE(__VERSION__);
mame_printf_verbose("\n");
mame_printf_verbose("Compiler defines B: ");
MACRO_VERBOSE(__amd64__);
MACRO_VERBOSE(__x86_64__);
MACRO_VERBOSE(__unix__);
MACRO_VERBOSE(__i386__);
MACRO_VERBOSE(__ppc__);
MACRO_VERBOSE(__ppc64__);
mame_printf_verbose("\n");
mame_printf_verbose("Compiler defines C: ");
MACRO_VERBOSE(_FORTIFY_SOURCE);
MACRO_VERBOSE(__USE_FORTIFY_LEVEL);
mame_printf_verbose("\n");
}
//============================================================
// osd_sdl_info
//============================================================
static void osd_sdl_info(void)
{
#if SDLMAME_SDL2
int i, num = SDL_GetNumVideoDrivers();
mame_printf_verbose("Available videodrivers: ");
for (i=0;i<num;i++)
{
const char *name = SDL_GetVideoDriver(i);
mame_printf_verbose("%s ", name);
}
mame_printf_verbose("\n");
mame_printf_verbose("Current Videodriver: %s\n", SDL_GetCurrentVideoDriver());
num = SDL_GetNumVideoDisplays();
for (i=0;i<num;i++)
{
SDL_DisplayMode mode;
int j;
mame_printf_verbose("\tDisplay #%d\n", i);
if (SDL_GetDesktopDisplayMode(i, &mode));
mame_printf_verbose("\t\tDesktop Mode: %dx%d-%d@%d\n", mode.w, mode.h, SDL_BITSPERPIXEL(mode.format), mode.refresh_rate);
if (SDL_GetCurrentDisplayMode(i, &mode));
mame_printf_verbose("\t\tCurrent Display Mode: %dx%d-%d@%d\n", mode.w, mode.h, SDL_BITSPERPIXEL(mode.format), mode.refresh_rate);
mame_printf_verbose("\t\tRenderdrivers:\n");
for (j=0; j<SDL_GetNumRenderDrivers(); j++)
{
SDL_RendererInfo info;
SDL_GetRenderDriverInfo(j, &info);
mame_printf_verbose("\t\t\t%10s (%dx%d)\n", info.name, info.max_texture_width, info.max_texture_height);
}
}
mame_printf_verbose("Available audio drivers: \n");
num = SDL_GetNumAudioDrivers();
for (i=0;i<num;i++)
{
mame_printf_verbose("\t%-20s\n", SDL_GetAudioDriver(i));
}
#endif
}
//============================================================
// init
//============================================================
void sdl_osd_interface::init(running_machine &machine)
{
// call our parent
osd_interface::init(machine);
sdl_options &options = downcast<sdl_options &>(machine.options());
const char *stemp;
// determine if we are benchmarking, and adjust options appropriately
int bench = options.bench();
astring error_string;
if (bench > 0)
{
options.set_value(OPTION_THROTTLE, false, OPTION_PRIORITY_MAXIMUM, error_string);
options.set_value(OPTION_SOUND, false, OPTION_PRIORITY_MAXIMUM, error_string);
options.set_value(SDLOPTION_VIDEO, "none", OPTION_PRIORITY_MAXIMUM, error_string);
options.set_value(OPTION_SECONDS_TO_RUN, bench, OPTION_PRIORITY_MAXIMUM, error_string);
assert(!error_string);
}
// Some driver options - must be before audio init!
stemp = options.audio_driver();
if (stemp != NULL && strcmp(stemp, SDLOPTVAL_AUTO) != 0)
{
mame_printf_verbose("Setting SDL audiodriver '%s' ...\n", stemp);
osd_setenv(SDLENV_AUDIODRIVER, stemp, 1);
}
stemp = options.video_driver();
if (stemp != NULL && strcmp(stemp, SDLOPTVAL_AUTO) != 0)
{
mame_printf_verbose("Setting SDL videodriver '%s' ...\n", stemp);
osd_setenv(SDLENV_VIDEODRIVER, stemp, 1);
}
#if (SDLMAME_SDL2)
stemp = options.render_driver();
if (stemp != NULL && strcmp(stemp, SDLOPTVAL_AUTO) != 0)
{
mame_printf_verbose("Setting SDL renderdriver '%s' ...\n", stemp);
//osd_setenv(SDLENV_RENDERDRIVER, stemp, 1);
SDL_SetHint(SDL_HINT_RENDER_DRIVER, stemp);
}
#endif
/* Set the SDL environment variable for drivers wanting to load the
* lib at startup.
*/
#if USE_OPENGL
/* FIXME: move lib loading code from drawogl.c here */
stemp = options.gl_lib();
if (stemp != NULL && strcmp(stemp, SDLOPTVAL_AUTO) != 0)
{
osd_setenv("SDL_VIDEO_GL_DRIVER", stemp, 1);
mame_printf_verbose("Setting SDL_VIDEO_GL_DRIVER = '%s' ...\n", stemp);
}
#endif
/* get number of processors */
stemp = options.numprocessors();
osd_num_processors = 0;
if (strcmp(stemp, "auto") != 0)
{
osd_num_processors = atoi(stemp);
if (osd_num_processors < 1)
{
mame_printf_warning("Warning: numprocessors < 1 doesn't make much sense. Assuming auto ...\n");
osd_num_processors = 0;
}
}
/* Initialize SDL */
if (!SDLMAME_INIT_IN_WORKER_THREAD)
{
#if (SDLMAME_SDL2)
if (SDL_InitSubSystem(SDL_INIT_TIMER|SDL_INIT_AUDIO| SDL_INIT_VIDEO| SDL_INIT_JOYSTICK|SDL_INIT_NOPARACHUTE)) {
#else
if (SDL_Init(SDL_INIT_TIMER|SDL_INIT_AUDIO| SDL_INIT_VIDEO| SDL_INIT_JOYSTICK|SDL_INIT_NOPARACHUTE)) {
#endif
mame_printf_error("Could not initialize SDL %s\n", SDL_GetError());
exit(-1);
}
osd_sdl_info();
}
// must be before sdlvideo_init!
machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(osd_exit), &machine));
defines_verbose();
if (!SDLMAME_HAS_DEBUGGER)
if (machine.debug_flags & DEBUG_FLAG_OSD_ENABLED)
{
mame_printf_error("sdlmame: -debug not supported on X11-less builds\n\n");
osd_exit(machine);
exit(-1);
}
if (sdlvideo_init(machine))
{
osd_exit(machine);
mame_printf_error("sdlvideo_init: Initialization failed!\n\n\n");
fflush(stderr);
fflush(stdout);
exit(-1);
}
sdlinput_init(machine);
sdlaudio_init(machine);
sdloutput_init(machine);
#ifdef SDLMAME_NETWORK
sdlnetdev_init(machine);
#endif
if (options.oslog())
machine.add_logerror_callback(output_oslog);
/* now setup watchdog */
int watchdog_timeout = options.watchdog();
int str = options.seconds_to_run();
/* only enable watchdog if seconds_to_run is enabled *and* relatively short (time taken from ui.c) */
if ((watchdog_timeout != 0) && (str > 0) && (str < 60*5 ))
{
m_watchdog = auto_alloc(machine, watchdog);
m_watchdog->setTimeout(watchdog_timeout);
}
#if (SDLMAME_SDL2)
SDL_EventState(SDL_TEXTINPUT, SDL_TRUE);
#else
SDL_EnableUNICODE(SDL_TRUE);
#endif
}
#ifdef SDLMAME_UNIX
#define POINT_SIZE 144.0
#ifdef SDLMAME_MACOSX
#define EXTRA_HEIGHT 1.0
#define EXTRA_WIDTH 1.15
//-------------------------------------------------
// font_open - attempt to "open" a handle to the
// font with the given name
//-------------------------------------------------
osd_font sdl_osd_interface::font_open(const char *_name, int &height)
{
CFStringRef font_name = NULL;
CTFontRef ct_font = NULL;
CTFontDescriptorRef font_descriptor;
CGAffineTransform affine_transform = CGAffineTransformIdentity;
astring name(_name);
if (name == "default")
{
name = "LucidaGrande";
}
/* handle bdf fonts in the core */
if (name.len() > 4)
if (name.makeupper().substr(name.len()-4,4) == ".BDF" )
return NULL;
font_name = CFStringCreateWithCString( NULL, _name, kCFStringEncodingUTF8 );
if( font_name != NULL )
{
font_descriptor = CTFontDescriptorCreateWithNameAndSize( font_name, POINT_SIZE );
if( font_descriptor != NULL )
{
ct_font = CTFontCreateWithFontDescriptor( font_descriptor, POINT_SIZE, &affine_transform );
CFRelease( font_descriptor );
}
}
CFRelease( font_name );
if (!ct_font)
{
printf("WARNING: Couldn't find/open font %s, using MAME default\n", name.cstr());
return NULL;
}
CFStringRef real_name = CTFontCopyPostScriptName( ct_font );
char real_name_c_string[255];
CFStringGetCString ( real_name, real_name_c_string, 255, kCFStringEncodingUTF8 );
mame_printf_verbose("Matching font: %s\n", real_name_c_string);
CFRelease( real_name );
CGFloat line_height = 0.0;
line_height += CTFontGetAscent(ct_font);
line_height += CTFontGetDescent(ct_font);
line_height += CTFontGetLeading(ct_font);
height = ceilf(line_height * EXTRA_HEIGHT);
return (osd_font)ct_font;
}
//-------------------------------------------------
// font_close - release resources associated with
// a given OSD font
//-------------------------------------------------
void sdl_osd_interface::font_close(osd_font font)
{
CTFontRef ct_font = (CTFontRef)font;
if( ct_font != NULL )
{
CFRelease( ct_font );
}
}
//-------------------------------------------------
// font_get_bitmap - allocate and populate a
// BITMAP_FORMAT_ARGB32 bitmap containing the
// pixel values MAKE_ARGB(0xff,0xff,0xff,0xff)
// or MAKE_ARGB(0x00,0xff,0xff,0xff) for each
// pixel of a black & white font
//-------------------------------------------------
bool sdl_osd_interface::font_get_bitmap(osd_font font, unicode_char chnum, bitmap_argb32 &bitmap, INT32 &width, INT32 &xoffs, INT32 &yoffs)
{
UniChar uni_char;
CGGlyph glyph;
CTFontRef ct_font = (CTFontRef)font;
const CFIndex count = 1;
CGRect bounding_rect, success_rect;
CGContextRef context_ref;
if( chnum == ' ' )
{
uni_char = 'n';
CTFontGetGlyphsForCharacters( ct_font, &uni_char, &glyph, count );
success_rect = CTFontGetBoundingRectsForGlyphs( ct_font, kCTFontDefaultOrientation, &glyph, &bounding_rect, count );
uni_char = chnum;
CTFontGetGlyphsForCharacters( ct_font, &uni_char, &glyph, count );
}
else
{
uni_char = chnum;
CTFontGetGlyphsForCharacters( ct_font, &uni_char, &glyph, count );
success_rect = CTFontGetBoundingRectsForGlyphs( ct_font, kCTFontDefaultOrientation, &glyph, &bounding_rect, count );
}
if( CGRectEqualToRect( success_rect, CGRectNull ) == false )
{
size_t bitmap_width;
size_t bitmap_height;
bitmap_width = ceilf(bounding_rect.size.width * EXTRA_WIDTH);
bitmap_width = bitmap_width == 0 ? 1 : bitmap_width;
bitmap_height = ceilf( (CTFontGetAscent(ct_font) + CTFontGetDescent(ct_font) + CTFontGetLeading(ct_font)) * EXTRA_HEIGHT);
xoffs = yoffs = 0;
width = bitmap_width;
size_t bits_per_component;
CGColorSpaceRef color_space;
CGBitmapInfo bitmap_info = kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst;
color_space = CGColorSpaceCreateDeviceRGB();
bits_per_component = 8;
bitmap.allocate(bitmap_width, bitmap_height);
context_ref = CGBitmapContextCreate( bitmap.raw_pixptr(0), bitmap_width, bitmap_height, bits_per_component, bitmap.rowpixels()*4, color_space, bitmap_info );
if( context_ref != NULL )
{
CGFontRef font_ref;
font_ref = CTFontCopyGraphicsFont( ct_font, NULL );
CGContextSetTextPosition(context_ref, -bounding_rect.origin.x*EXTRA_WIDTH, CTFontGetDescent(ct_font)+CTFontGetLeading(ct_font) );
CGContextSetRGBFillColor(context_ref, 1.0, 1.0, 1.0, 1.0);
CGContextSetFont( context_ref, font_ref );
CGContextSetFontSize( context_ref, POINT_SIZE );
CGContextShowGlyphs( context_ref, &glyph, count );
CGFontRelease( font_ref );
CGContextRelease( context_ref );
}
CGColorSpaceRelease( color_space );
}
return bitmap.valid();
}
#else // UNIX but not OSX
static TTF_Font * TTF_OpenFont_Magic(astring name, int fsize)
{
emu_file file(OPEN_FLAG_READ);
if (file.open(name) == FILERR_NONE)
{
unsigned char buffer[5] = { 0xff, 0xff, 0xff, 0xff, 0xff };
unsigned char magic[5] = { 0x00, 0x01, 0x00, 0x00, 0x00 };
file.read(buffer,5);
if (memcmp(buffer, magic, 5))
return NULL;
}
return TTF_OpenFont(name.cstr(), POINT_SIZE);
}
static bool BDF_Check_Magic(astring name)
{
emu_file file(OPEN_FLAG_READ);
if (file.open(name) == FILERR_NONE)
{
unsigned char buffer[9];
unsigned char magic[9] = { 'S', 'T', 'A', 'R', 'T', 'F', 'O', 'N', 'T' };
file.read(buffer, 9);
file.close();
if (!memcmp(buffer, magic, 9))
return true;
}
return false;
}
#ifndef SDLMAME_HAIKU
static TTF_Font *search_font_config(astring name, bool bold, bool italic, bool underline, bool &bakedstyles)
{
TTF_Font *font = (TTF_Font *)NULL;
FcConfig *config;
FcPattern *pat;
FcObjectSet *os;
FcFontSet *fontset;
FcValue val;
config = FcConfigGetCurrent();
pat = FcPatternCreate();
os = FcObjectSetCreate();
FcPatternAddString(pat, FC_FAMILY, (const FcChar8 *)name.cstr());
// try and get a font with the requested styles baked-in
if (bold)
{
if (italic)
{
FcPatternAddString(pat, FC_STYLE, (const FcChar8 *)"Bold Italic");
}
else
{
FcPatternAddString(pat, FC_STYLE, (const FcChar8 *)"Bold");
}
}
else if (italic)
{
FcPatternAddString(pat, FC_STYLE, (const FcChar8 *)"Italic");
}
else
{
FcPatternAddString(pat, FC_STYLE, (const FcChar8 *)"Regular");
}
FcPatternAddString(pat, FC_FONTFORMAT, (const FcChar8 *)"TrueType");
FcObjectSetAdd(os, FC_FILE);
fontset = FcFontList(config, pat, os);
for (int i = 0; i < fontset->nfont; i++)
{
if (FcPatternGet(fontset->fonts[i], FC_FILE, 0, &val) != FcResultMatch)
{
continue;
}
if (val.type != FcTypeString)
{
continue;
}
mame_printf_verbose("Matching font: %s\n", val.u.s);
{
astring match_name((const char*)val.u.s);
font = TTF_OpenFont_Magic(match_name, POINT_SIZE);
}
if (font)
{
bakedstyles = true;
break;
}
}
// didn't get a font above? try again with no baked-in styles
if (!font)
{
FcPatternDestroy(pat);
FcFontSetDestroy(fontset);
pat = FcPatternCreate();
FcPatternAddString(pat, FC_FAMILY, (const FcChar8 *)name.cstr());
FcPatternAddString(pat, FC_STYLE, (const FcChar8 *)"Regular");
FcPatternAddString(pat, FC_FONTFORMAT, (const FcChar8 *)"TrueType");
fontset = FcFontList(config, pat, os);
for (int i = 0; i < fontset->nfont; i++)
{
if (FcPatternGet(fontset->fonts[i], FC_FILE, 0, &val) != FcResultMatch)
{
continue;
}
if (val.type != FcTypeString)
{
continue;
}
mame_printf_verbose("Matching unstyled font: %s\n", val.u.s);
{
astring match_name((const char*)val.u.s);
font = TTF_OpenFont_Magic(match_name, POINT_SIZE);
}
if (font)
{
break;
}
}
}
FcPatternDestroy(pat);
FcObjectSetDestroy(os);
FcFontSetDestroy(fontset);
return font;
}
#endif
//-------------------------------------------------
// font_open - attempt to "open" a handle to the
// font with the given name
//-------------------------------------------------
osd_font sdl_osd_interface::font_open(const char *_name, int &height)
{
TTF_Font *font = (TTF_Font *)NULL;
bool bakedstyles = false;
int style = 0;
// accept qualifiers from the name
astring name(_name);
if (name == "default")
{
name = "Liberation Sans";
}
bool bold = (name.replace(0, "[B]", "") + name.replace(0, "[b]", "") > 0);
bool italic = (name.replace(0, "[I]", "") + name.replace(0, "[i]", "") > 0);
bool underline = (name.replace(0, "[U]", "") + name.replace(0, "[u]", "") > 0);
bool strike = (name.replace(0, "[S]", "") + name.replace(0, "[s]", "") > 0);
// first up, try it as a filename
font = TTF_OpenFont_Magic(name, POINT_SIZE);
// if no success, try the font path
if (!font)
{
mame_printf_verbose("Searching font %s in -%s\n", name.cstr(), OPTION_FONTPATH);
emu_file file(machine().options().font_path(), OPEN_FLAG_READ);
if (file.open(name) == FILERR_NONE)
{
astring full_name = file.fullpath();
font = TTF_OpenFont_Magic(full_name, POINT_SIZE);
if (font)
mame_printf_verbose("Found font %s\n", full_name.cstr());
}
}
// if that didn't work, crank up the FontConfig database
#ifndef SDLMAME_HAIKU
if (!font)
{
font = search_font_config(name, bold, italic, underline, bakedstyles);
}
#endif
if (!font)
{
if (!BDF_Check_Magic(name))
{
printf("WARNING: font %s, is not TrueType or BDF, using MAME default\n", name.cstr());
}
return NULL;
}
// apply styles
if (!bakedstyles)
{
style |= bold ? TTF_STYLE_BOLD : 0;
style |= italic ? TTF_STYLE_ITALIC : 0;
}
style |= underline ? TTF_STYLE_UNDERLINE : 0;
// SDL_ttf 2.0.9 and earlier does not define TTF_STYLE_STRIKETHROUGH
#if SDL_VERSIONNUM(TTF_MAJOR_VERSION, TTF_MINOR_VERSION, TTF_PATCHLEVEL) > SDL_VERSIONNUM(2,0,9)
style |= strike ? TTF_STYLE_STRIKETHROUGH : 0;
#else
if (strike)
mame_printf_warning("Ignoring strikethrough for SDL_TTF with version less 2.0.10\n");
#endif // PATCHLEVEL
TTF_SetFontStyle(font, style);
height = TTF_FontLineSkip(font);
return (osd_font)font;
}
//-------------------------------------------------
// font_close - release resources associated with
// a given OSD font
//-------------------------------------------------
void sdl_osd_interface::font_close(osd_font font)
{
TTF_Font *ttffont;
ttffont = (TTF_Font *)font;
TTF_CloseFont(ttffont);
}
//-------------------------------------------------
// font_get_bitmap - allocate and populate a
// BITMAP_FORMAT_ARGB32 bitmap containing the
// pixel values MAKE_ARGB(0xff,0xff,0xff,0xff)
// or MAKE_ARGB(0x00,0xff,0xff,0xff) for each
// pixel of a black & white font
//-------------------------------------------------
bool sdl_osd_interface::font_get_bitmap(osd_font font, unicode_char chnum, bitmap_argb32 &bitmap, INT32 &width, INT32 &xoffs, INT32 &yoffs)
{
TTF_Font *ttffont;
SDL_Surface *drawsurf;
SDL_Color fcol = { 0xff, 0xff, 0xff };
UINT16 ustr[16];
ttffont = (TTF_Font *)font;
memset(ustr,0,sizeof(ustr));
ustr[0] = (UINT16)chnum;
drawsurf = TTF_RenderUNICODE_Solid(ttffont, ustr, fcol);
// was nothing returned?
if (drawsurf)
{
// allocate a MAME destination bitmap
bitmap.allocate(drawsurf->w, drawsurf->h);
// copy the rendered character image into it
for (int y = 0; y < bitmap.height(); y++)
{
UINT32 *dstrow = &bitmap.pix32(y);
UINT8 *srcrow = (UINT8 *)drawsurf->pixels;
srcrow += (y * drawsurf->pitch);
for (int x = 0; x < drawsurf->w; x++)
{
dstrow[x] = srcrow[x] ? MAKE_ARGB(0xff,0xff,0xff,0xff) : MAKE_ARGB(0x00,0xff,0xff,0xff);
}
}
// what are these?
xoffs = yoffs = 0;
width = drawsurf->w;
SDL_FreeSurface(drawsurf);
}
return bitmap.valid();
}
#endif // not OSX
#else // not UNIX
//-------------------------------------------------
// font_open - attempt to "open" a handle to the
// font with the given name
//-------------------------------------------------
osd_font sdl_osd_interface::font_open(const char *_name, int &height)
{
return (osd_font)NULL;
}
//-------------------------------------------------
// font_close - release resources associated with
// a given OSD font
//-------------------------------------------------
void sdl_osd_interface::font_close(osd_font font)
{
}
//-------------------------------------------------
// font_get_bitmap - allocate and populate a
// BITMAP_FORMAT_ARGB32 bitmap containing the
// pixel values MAKE_ARGB(0xff,0xff,0xff,0xff)
// or MAKE_ARGB(0x00,0xff,0xff,0xff) for each
// pixel of a black & white font
//-------------------------------------------------
bool sdl_osd_interface::font_get_bitmap(osd_font font, unicode_char chnum, bitmap_argb32 &bitmap, INT32 &width, INT32 &xoffs, INT32 &yoffs)
{
return false;
}
#endif