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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// targetmanager.h - BGFX render target manager
//
// Maintains a string-to-entry mapping for any registered
// render targets.
//
//============================================================
#pragma once
#ifndef __DRAWBGFX_TARGET_MANAGER__
#define __DRAWBGFX_TARGET_MANAGER__
#include <map>
#include <string>
#include <bgfx/bgfx.h>
#include "texturemanager.h"
class bgfx_target;
class target_manager {
public:
target_manager(texture_manager& textures) : m_textures(textures) { }
~target_manager();
bgfx_target* create_target(std::string name, bgfx::TextureFormat::Enum format, uint32_t width, uint32_t height, bool filter = false);
bgfx_target* create_target(std::string name, void *handle, uint32_t width, uint32_t height);
// Getters
bgfx_target* target(std::string name);
private:
bgfx_target* create_target(std::string name);
std::map<std::string, bgfx_target*> m_targets;
texture_manager& m_textures;
};
#endif // __DRAWBGFX_TARGET_MANAGER__
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