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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// targetmanager.h - BGFX render target manager
//
// Maintains a per-screen string-to-entry mapping for any
// registered render targets.
//
//============================================================
#pragma once
#ifndef __DRAWBGFX_TARGET_MANAGER__
#define __DRAWBGFX_TARGET_MANAGER__
#include <map>
#include <string>
#include <bgfx/bgfx.h>
#include "modules/osdhelper.h"
#include "texturemanager.h"
class bgfx_target;
class target_manager {
public:
target_manager(texture_manager& textures);
~target_manager();
bgfx_target* create_target(std::string name, bgfx::TextureFormat::Enum format, uint16_t width, uint16_t height, uint32_t style, bool double_buffer, bool filter, uint16_t scale, uint32_t screen);
void destroy_target(std::string name, uint32_t screen = -1);
bgfx_target* create_backbuffer(void *handle, uint16_t width, uint16_t height);
bool update_target_sizes(uint32_t screen, uint16_t width, uint16_t height, uint32_t style);
void update_screen_count(uint32_t count);
// Getters
bgfx_target* target(uint32_t screen, std::string name);
uint16_t width(uint32_t style, uint32_t screen);
uint16_t height(uint32_t style, uint32_t screen);
private:
void rebuild_targets(uint32_t screen, uint32_t style);
void create_target_if_nonexistent(uint32_t screen, std::string name, bool double_buffered, bool filter, uint32_t style);
std::map<std::string, bgfx_target*> m_targets;
texture_manager& m_textures;
std::vector<osd_dim> m_guest_dims;
std::vector<osd_dim> m_native_dims;
uint32_t m_screen_count;
static const int32_t MAX_SCREENS;
};
#endif // __DRAWBGFX_TARGET_MANAGER__
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