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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// targetmanager.cpp - BGFX render target manager
//
// Maintains a string-to-entry mapping for any registered
// render targets.
//
//============================================================
#include <bgfx/bgfx.h>
#include "targetmanager.h"
#include "target.h"
target_manager::~target_manager()
{
for (std::pair<std::string, bgfx_target*> target : m_targets)
{
delete target.second;
}
m_targets.clear();
}
bgfx_target* target_manager::create_target(std::string name, bgfx::TextureFormat::Enum format, uint32_t width, uint32_t height, bool filter)
{
printf("Creating %s\n", name.c_str());
bgfx_target* target = new bgfx_target(name, format, width, height, filter);
m_targets[name] = target;
m_textures.add_texture(name, target);
return target;
}
bgfx_target* target_manager::create_target(std::string name, void *handle, uint32_t width, uint32_t height)
{
printf("Creating %s\n", name.c_str());
bgfx_target* target = new bgfx_target(name, handle, width, height);
m_targets[name] = target;
m_textures.add_texture(name, target);
return target;
}
bgfx_target* target_manager::target(std::string name)
{
std::map<std::string, bgfx_target*>::iterator iter = m_targets.find(name);
if (iter != m_targets.end())
{
return iter->second;
}
return nullptr;
}
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