blob: 246399eeebda512c979d83b5f102b360e0982abd (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
#include "emu.h"
#include <bgfx/bgfx.h>
#include "effect.h"
#include "texture.h"
#include "target.h"
#include "pass.h"
bgfx_pass::bgfx_pass(std::string name, bgfx_effect* effect, std::vector<bgfx_texture*>& inputs, bgfx_target* output)
: m_name(name)
, m_effect(effect)
, m_output(output)
{
for (bgfx_texture* input : inputs)
{
m_inputs.push_back(input);
}
}
bgfx_pass::~bgfx_pass()
{
}
void bgfx_pass::submit(render_primitive* prim, int view)
{
for (int index = 0; index < m_inputs.size(); index++)
{
bgfx::setTexture(index, m_effect->uniform(m_inputs[index]->name())->handle(), m_inputs[index]->handle());
}
bgfx::setViewFrameBuffer(view, m_output->target());
m_effect->submit(view);
}
|