1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
|
// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// chainentry.h - BGFX shader post-processing node
//
// Represents a single entry in a list of post-processing
// passes to be applied to a screen quad or buffer.
//
//============================================================
#pragma once
#ifndef __DRAWBGFX_CHAIN_ENTRY__
#define __DRAWBGFX_CHAIN_ENTRY__
#include <bgfx/bgfx.h>
#include <string>
#include <vector>
#include "inputpair.h"
#include "targetmanager.h"
class render_primitive;
class bgfx_effect;
class bgfx_target;
class bgfx_entry_uniform;
class bgfx_suppressor;
class clear_state;
class texture_manager;
class target_manager;
class bgfx_chain_entry
{
public:
bgfx_chain_entry(std::string name, bgfx_effect* effect, clear_state* clear, std::vector<bgfx_suppressor*> suppressors, std::vector<bgfx_input_pair> inputs, std::vector<bgfx_entry_uniform*> uniforms, target_manager& targets, std::string output);
~bgfx_chain_entry();
void submit(int view, render_primitive* prim, texture_manager& textures, uint16_t screen_width, uint16_t screen_height, uint32_t rotation_type, bool swap_xy, uint64_t blend, int32_t screen);
// Getters
std::string name() const { return m_name; }
bool skip();
private:
void setup_auto_uniforms(render_primitive* prim, texture_manager& textures, uint16_t screen_width, uint16_t screen_height, uint32_t rotation_type, bool swap_xy, int32_t screen);
void setup_screensize_uniforms(texture_manager& textures, uint16_t screen_width, uint16_t screen_height, int32_t screen);
void setup_sourcesize_uniform(render_primitive* prim) const;
void setup_targetsize_uniform(int32_t screen) const;
void setup_rotationtype_uniform(uint32_t rotation_type) const;
void setup_swapxy_uniform(bool swap_xy) const;
void setup_quaddims_uniform(render_primitive* prim) const;
void setup_screenindex_uniform(int32_t screen) const;
bool setup_view(int view, uint16_t screen_width, uint16_t screen_height, int32_t screen) const;
void put_screen_buffer(render_primitive* prim, bgfx::TransientVertexBuffer* buffer) const;
std::string m_name;
bgfx_effect* m_effect;
clear_state* m_clear;
std::vector<bgfx_suppressor*> m_suppressors;
std::vector<bgfx_input_pair> m_inputs;
std::vector<bgfx_entry_uniform*> m_uniforms;
target_manager& m_targets;
std::string m_output;
};
#endif // __DRAWBGFX_CHAIN_ENTRY__
|