1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
// license:BSD-3-Clause
// copyright-holders:Olivier Galibert, R. Belmont, Couriersud
//============================================================
//
// osdwindow.h - SDL window handling
//
//============================================================
#ifndef __OSDWINDOW__
#define __OSDWINDOW__
#include "video.h"
#include "render.h"
//============================================================
// TYPE DEFINITIONS
//============================================================
class osd_window_config
{
public:
osd_window_config() : aspect(0.0f), width(0), height(0), depth(0), refresh(0) {}
float aspect; // decoded aspect ratio FIXME: not used on windows
int width; // decoded width
int height; // decoded height
int depth; // decoded depth - only SDL
int refresh; // decoded refresh
};
class osd_window
{
public:
osd_window()
:
#ifdef OSD_SDL
#else
m_hwnd(0), m_dc(0), m_focus_hwnd(0), m_resize_state(0),
#endif
m_primlist(NULL),
m_prescale(1)
{}
virtual ~osd_window() { }
virtual render_target *target() = 0;
virtual int fullscreen() const = 0;
virtual running_machine &machine() const = 0;
int prescale() const { return m_prescale; };
float aspect() const { return monitor()->aspect(); }
virtual osd_dim get_size() = 0;
#ifdef OSD_SDL
virtual osd_dim blit_surface_size() = 0;
virtual osd_monitor_info *monitor() const = 0;
#if (SDLMAME_SDL2)
virtual SDL_Window *sdl_window() = 0;
#else
virtual SDL_Surface *sdl_surface() = 0;
#endif
#else
virtual osd_monitor_info *monitor() const = 0;
virtual bool win_has_menu() = 0;
// FIXME: cann we replace winwindow_video_window_monitor(NULL) with monitor() ?
virtual osd_monitor_info *winwindow_video_window_monitor(const osd_rect *proposed) = 0;
// window handle and info
HWND m_hwnd;
HDC m_dc; // only used by GDI renderer!
// FIXME: this is the same as win_window_list->m_hwnd, i.e. first window.
// During modularization, this should be passed in differently
HWND m_focus_hwnd;
int m_resize_state;
#endif
render_primitive_list *m_primlist;
osd_window_config m_win_config;
protected:
int m_prescale;
};
class osd_renderer
{
public:
/* Generic flags */
static const int FLAG_NONE = 0x0000;
static const int FLAG_NEEDS_OPENGL = 0x0001;
static const int FLAG_HAS_VECTOR_SCREEN = 0x0002;
/* SDL 1.2 flags */
static const int FLAG_NEEDS_DOUBLEBUF = 0x0100;
static const int FLAG_NEEDS_ASYNCBLIT = 0x0200;
osd_renderer(osd_window *window, const int flags)
: m_window(window), m_flags(flags) { }
virtual ~osd_renderer() { }
osd_window &window() { return *m_window; }
bool has_flags(const int flag) { return ((m_flags & flag)) == flag; }
void set_flags(int aflag) { m_flags |= aflag; }
void clear_flags(int aflag) { m_flags &= ~aflag; }
void notify_changed() { set_flags(FI_CHANGED); }
/* Interface to be implemented by render code */
virtual int create() = 0;
virtual render_primitive_list *get_primitives() = 0;
virtual int draw(const int update) = 0;
#ifdef OSD_SDL
virtual int xy_to_render_target(const int x, const int y, int *xt, int *yt) = 0;
#else
virtual void save() = 0;
virtual void record() = 0;
virtual void toggle_fsfx() = 0;
#endif
virtual void destroy() = 0;
protected:
/* Internal flags */
static const int FI_CHANGED = 0x010000;
private:
osd_window *m_window;
int m_flags;
};
#endif /* __OSDWINDOW__ */
|