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// license:BSD-3-Clause
// copyright-holders:Olivier Galibert, R. Belmont, Couriersud
//============================================================
//
// osdwindow.cpp - SDL window handling
//
//============================================================
// standard windows headers
#ifdef OSD_WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
#endif
#include "osdwindow.h"
#include "render/drawnone.h"
#include "render/drawbgfx.h"
#if (USE_OPENGL)
#include "render/drawogl.h"
#endif
#ifdef OSD_WINDOWS
#include "render/drawgdi.h"
#include "render/drawd3d.h"
#else
#include "render/draw13.h"
#include "render/drawsdl.h"
#endif
osd_renderer* osd_renderer::make_for_type(int mode, osd_window* window, int extra_flags)
{
switch(mode)
{
#ifdef OSD_WINDOWS
case VIDEO_MODE_NONE:
return new renderer_none(window);
#endif
case VIDEO_MODE_BGFX:
return new renderer_bgfx(window);
#if (USE_OPENGL)
case VIDEO_MODE_OPENGL:
return new renderer_ogl(window);
#endif
#ifdef OSD_WINDOWS
case VIDEO_MODE_GDI:
return new renderer_gdi(window);
case VIDEO_MODE_D3D:
{
osd_renderer *renderer = new renderer_d3d9(window);
return renderer;
}
#else
case VIDEO_MODE_SDL2ACCEL:
return new renderer_sdl2(window, extra_flags);
case VIDEO_MODE_SOFT:
return new renderer_sdl1(window, extra_flags);
#endif
default:
return nullptr;
}
}
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