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// license:GPL-2.0+
// copyright-holders:Peter Trauner
#include "emu.h"
#include "includes/pocketc.h"
// TODO: Convert to SVG rendering or internal layout
const rgb_t pocketc_state::indirect_palette[] =
{
{ 99, 107, 99 },
{ 94, 111, 103 },
{ 255, 255, 255 },
{ 255, 255, 255 },
{ 60, 66, 60 },
{ 0, 0, 0 }
};
const int pocketc_state::colortable[8][2] =
{
{ 5, 4 },
{ 5, 0 },
{ 5, 2 },
{ 4, 5 },
{ 1, 4 },
{ 0, 5 },
{ 1, 5 },
{ 3, 5 }
};
void pocketc_state::pocketc_palette(palette_device &palette) const
{
for (int i = 0; i < ARRAY_LENGTH(indirect_palette); i++)
palette.set_indirect_color(i, indirect_palette[i]);
for (int i = 0; i < ARRAY_LENGTH(colortable); i++)
{
palette.set_pen_indirect(i*2, colortable[i][0]);
palette.set_pen_indirect(i*2+1, colortable[i][1]);
}
}
void pocketc_state::pocketc_draw_special(bitmap_ind16 &bitmap, int x, int y, const char* const *fig, int color)
{
for (int i = 0; i < 5; i++, y++)
for (int j = 0; fig[i][j]; j++)
if (fig[i][j] != ' ')
bitmap.pix(y, x + j) = color;
}
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