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|
// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/***************************************************************************
Sega Pengo
driver by Nicola Salmoria
Games supported:
* Pengo
* Jr Pac-Man (bootleg)
Known issues:
* none
****************************************************************************
Pengo memory map (preliminary)
driver by Nicola Salmoria
0000-7fff ROM
8000-83ff Video RAM
8400-87ff Color RAM
8800-8fff RAM
memory mapped ports:
read:
9000 DSW1
9040 DSW0
9080 IN1
90c0 IN0
write:
8ff2-8ffd 6 pairs of two bytes:
the first byte contains the sprite image number (bits 2-7), Y flip (bit 0),
X flip (bit 1); the second byte the color
9005 sound voice 1 waveform (nibble)
9011-9013 sound voice 1 frequency (nibble)
9015 sound voice 1 volume (nibble)
900a sound voice 2 waveform (nibble)
9016-9018 sound voice 2 frequency (nibble)
901a sound voice 2 volume (nibble)
900f sound voice 3 waveform (nibble)
901b-901d sound voice 3 frequency (nibble)
901f sound voice 3 volume (nibble)
9022-902d Sprite coordinates, x/y pairs for 6 sprites
9040 interrupt enable
9041 sound enable
9042 palette bank selector
9043 flip screen
9044-9045 coin counters
9046 color lookup table bank selector
9047 character/sprite bank selector
9070 watchdog reset
Main clock: XTAL = 18.432 MHz
Z80 Clock: XTAL/6 = 3.072 MHz
Horizontal video frequency: HSYNC = XTAL/3/192/2 = 16 kHz
Video frequency: VSYNC = HSYNC/132/2 = 60.606060 Hz
VBlank duration: 1/VSYNC * (20/132) = 2500 us
***************************************************************************/
#include "emu.h"
#include "pacman.h"
#include "machine/segacrpt_device.h"
#include "cpu/z80/z80.h"
#include "machine/74259.h"
#include "machine/gen_latch.h"
#include "sound/ay8910.h"
#include "screen.h"
#include "speaker.h"
namespace {
class pengo_state : public pacman_state
{
public:
pengo_state(const machine_config &mconfig, device_type type, const char *tag)
: pacman_state(mconfig, type, tag)
, m_decrypted_opcodes(*this, "decrypted_opcodes")
, m_latch(*this, "latch")
{ }
void jrpacmbl(machine_config &config);
void pengoe(machine_config &config);
void pengou(machine_config &config);
void pengo(machine_config &config);
void init_pengo6();
private:
template <uint8_t Which> DECLARE_WRITE_LINE_MEMBER(coin_counter_w);
void decode_pengo6(int end, int nodecend);
optional_shared_ptr<uint8_t> m_decrypted_opcodes;
required_device<ls259_device> m_latch;
void decrypted_opcodes_map(address_map &map);
void jrpacmbl_map(address_map &map);
void pengo_map(address_map &map);
};
/*************************************
*
* Constants
*
*************************************/
#define MASTER_CLOCK XTAL::u(18432000)
#define PIXEL_CLOCK (MASTER_CLOCK/3)
// H counts from 128->511, HBLANK starts at 128+16=144 and ends at 128+64+32+16=240
#define HTOTAL (384)
#define HBEND (0) /*(96+16)*/
#define HBSTART (288) /*(16)*/
#define VTOTAL (264)
#define VBEND (0) /*(16)*/
#define VBSTART (224) /*(224+16)*/
/*************************************
*
* Main CPU memory handlers
*
*************************************/
template <uint8_t Which>
WRITE_LINE_MEMBER(pengo_state::coin_counter_w)
{
machine().bookkeeping().coin_counter_w(Which, state);
}
void pengo_state::pengo_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x83ff).ram().w(FUNC(pengo_state::pacman_videoram_w)).share("videoram"); // video and color RAM, scratchpad RAM, sprite codes
map(0x8400, 0x87ff).ram().w(FUNC(pengo_state::pacman_colorram_w)).share("colorram");
map(0x8800, 0x8fef).ram().share("mainram");
map(0x8ff0, 0x8fff).ram().share("spriteram");
map(0x9000, 0x901f).w(m_namco_sound, FUNC(namco_device::pacman_sound_w));
map(0x9020, 0x902f).writeonly().share("spriteram2");
map(0x9000, 0x903f).portr("DSW1");
map(0x9040, 0x907f).portr("DSW0");
map(0x9040, 0x9047).w(m_latch, FUNC(ls259_device::write_d0));
map(0x9070, 0x9070).w(m_watchdog, FUNC(watchdog_timer_device::reset_w));
map(0x9080, 0x90bf).portr("IN1");
map(0x90c0, 0x90ff).portr("IN0");
}
void pengo_state::decrypted_opcodes_map(address_map &map)
{
map(0x0000, 0x7fff).rom().share(m_decrypted_opcodes);
map(0x8800, 0x8fef).ram().share("mainram");
map(0x8ff0, 0x8fff).ram().share("spriteram");
}
void pengo_state::jrpacmbl_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x87ff).ram().w(FUNC(pengo_state::jrpacman_videoram_w)).share("videoram");
map(0x8800, 0x8fef).ram();
map(0x8ff0, 0x8fff).ram().share("spriteram");
map(0x9000, 0x901f).w(m_namco_sound, FUNC(namco_device::pacman_sound_w));
map(0x9020, 0x902f).writeonly().share("spriteram2");
map(0x9030, 0x9030).w(FUNC(pengo_state::jrpacman_scroll_w));
map(0x9040, 0x904f).portr("DSW");
map(0x9040, 0x9047).w(m_latch, FUNC(ls259_device::write_d0));
map(0x9070, 0x9070).w(m_watchdog, FUNC(watchdog_timer_device::reset_w));
map(0x9080, 0x90bf).portr("P2");
map(0x90c0, 0x90ff).portr("P1");
}
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( pengo )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
/* the coin input must stay low for no less than 2 frames and no more
than 9 frames to pass the self test check.
Moreover, this way we avoid the game freezing until the user releases
the "coin" key. */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
/* Coin Aux doesn't need IMPULSE to pass the test, but it still needs it
to avoid the freeze. */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
PORT_SERVICE_NO_TOGGLE(0x10, IP_ACTIVE_LOW)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_START("DSW0")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, "30000" )
PORT_DIPSETTING( 0x01, "50000" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,5")
PORT_DIPSETTING( 0x18, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x20, 0x20, "Rack Test (Cheat)" ) PORT_CODE(KEYCODE_F1) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0xc0, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x80, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x0f, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x09, "2 Coins/1 Credit 5/3" )
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 4/3" )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0d, "1 Coin/1 Credit 5/6" )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 4/5" )
PORT_DIPSETTING( 0x0b, "1 Coin/1 Credit 2/3" )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x07, "1 Coin/2 Credits 5/11" )
PORT_DIPSETTING( 0x0f, "1 Coin/2 Credits 4/9" )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0xf0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,6,7,8")
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x90, "2 Coins/1 Credit 5/3" )
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 4/3" )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xd0, "1 Coin/1 Credit 5/6" )
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 4/5" )
PORT_DIPSETTING( 0xb0, "1 Coin/1 Credit 2/3" )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x70, "1 Coin/2 Credits 5/11" )
PORT_DIPSETTING( 0xf0, "1 Coin/2 Credits 4/9" )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) )
INPUT_PORTS_END
static INPUT_PORTS_START( jrpacmbl )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x04, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x10, "15000" )
PORT_DIPSETTING( 0x20, "20000" )
PORT_DIPSETTING( 0x30, "30000" )
PORT_DIPNAME( 0x40, 0x40, "Rack Test (Cheat)" ) PORT_CODE(KEYCODE_F1) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
INPUT_PORTS_END
/*************************************
*
* Graphics layouts
*
*************************************/
static const gfx_layout tilelayout =
{
8,8, // 8*8 characters
RGN_FRAC(1,2), // 256 characters
2, // 2 bits per pixel
{ 0, 4 }, // the two bitplanes for 4 pixels are packed into one byte
{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, // bits are packed in groups of four
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 // every char takes 16 bytes
};
static const gfx_layout spritelayout =
{
16,16, // 16*16 sprites
RGN_FRAC(1,2), // 64 sprites
2, // 2 bits per pixel
{ 0, 4 }, // the two bitplanes for 4 pixels are packed into one byte
{ 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
24*8+0, 24*8+1, 24*8+2, 24*8+3, 0, 1, 2, 3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 // every sprite takes 64 bytes
};
static GFXDECODE_START( gfx_pengo )
GFXDECODE_ENTRY( "gfx1", 0x0000, tilelayout, 0, 128 )
GFXDECODE_ENTRY( "gfx1", 0x2000, spritelayout, 0, 128 )
GFXDECODE_END
/*************************************
*
* Machine drivers
*
*************************************/
void pengo_state::pengo(machine_config &config)
{
// basic machine hardware
Z80(config, m_maincpu, MASTER_CLOCK/6);
m_maincpu->set_addrmap(AS_PROGRAM, &pengo_state::pengo_map);
m_maincpu->set_addrmap(AS_OPCODES, &pengo_state::decrypted_opcodes_map);
LS259(config, m_latch); // U27
m_latch->q_out_cb<0>().set(FUNC(pengo_state::irq_mask_w));
m_latch->q_out_cb<1>().set("namco", FUNC(namco_device::sound_enable_w));
m_latch->q_out_cb<2>().set(FUNC(pengo_state::pengo_palettebank_w));
m_latch->q_out_cb<3>().set(FUNC(pengo_state::flipscreen_w));
m_latch->q_out_cb<4>().set(FUNC(pengo_state::coin_counter_w<0>));
m_latch->q_out_cb<5>().set(FUNC(pengo_state::coin_counter_w<1>));
m_latch->q_out_cb<6>().set(FUNC(pengo_state::pengo_colortablebank_w));
m_latch->q_out_cb<7>().set(FUNC(pengo_state::pengo_gfxbank_w));
WATCHDOG_TIMER(config, m_watchdog);
// video hardware
GFXDECODE(config, m_gfxdecode, m_palette, gfx_pengo);
PALETTE(config, m_palette, FUNC(pengo_state::pacman_palette), 128 * 4, 32);
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_raw(PIXEL_CLOCK, HTOTAL, HBEND, HBSTART, VTOTAL, VBEND, VBSTART);
screen.set_screen_update(FUNC(pengo_state::screen_update_pacman));
screen.set_palette(m_palette);
screen.screen_vblank().set(FUNC(pengo_state::vblank_irq));
MCFG_VIDEO_START_OVERRIDE(pengo_state,pengo)
// sound hardware
SPEAKER(config, "mono").front_center();
NAMCO(config, m_namco_sound, MASTER_CLOCK/6/32);
m_namco_sound->set_voices(3);
m_namco_sound->add_route(ALL_OUTPUTS, "mono", 1.0);
}
void pengo_state::pengou(machine_config &config)
{
pengo(config);
m_maincpu->set_addrmap(AS_OPCODES, address_map_constructor());
}
void pengo_state::pengoe(machine_config &config)
{
pengo(config);
sega_315_5010_device &maincpu(SEGA_315_5010(config.replace(), m_maincpu, MASTER_CLOCK/6));
maincpu.set_addrmap(AS_PROGRAM, &pengo_state::pengo_map);
maincpu.set_addrmap(AS_OPCODES, &pengo_state::decrypted_opcodes_map);
maincpu.set_decrypted_tag(":decrypted_opcodes");
}
void pengo_state::jrpacmbl(machine_config &config)
{
pengo(config);
// basic machine hardware
m_maincpu->set_addrmap(AS_PROGRAM, &pengo_state::jrpacmbl_map);
m_maincpu->set_addrmap(AS_OPCODES, address_map_constructor());
m_latch->q_out_cb<4>().set(FUNC(pengo_state::jrpacman_bgpriority_w));
m_latch->q_out_cb<5>().set(FUNC(pengo_state::jrpacman_spritebank_w));
m_latch->q_out_cb<7>().set(FUNC(pengo_state::jrpacman_charbank_w));
MCFG_VIDEO_START_OVERRIDE(pengo_state,jrpacman)
}
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( pengo ) // Uses Sega 315-5010 encrypted Z80 CPU
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "epr-1689c.ic8", 0x0000, 0x1000, CRC(f37066a8) SHA1(0930de17a763a527057f60783a92662b09554426) )
ROM_LOAD( "epr-1690b.ic7", 0x1000, 0x1000, CRC(baf48143) SHA1(4c97529e61eeca5d94938b1dfbeac41bf8cbaf7d) )
ROM_LOAD( "epr-1691b.ic15", 0x2000, 0x1000, CRC(adf0eba0) SHA1(c8949fbdbfe5023ee17a789ef60205e834a76c81) )
ROM_LOAD( "epr-1692b.ic14", 0x3000, 0x1000, CRC(a086d60f) SHA1(7079769d14dfe3873ffe29623ba0a93413706c6d) )
ROM_LOAD( "epr-1693b.ic21", 0x4000, 0x1000, CRC(b72084ec) SHA1(c0508951c2ad8dc31481be8b3bfee2063e3fb0d7) )
ROM_LOAD( "epr-1694b.ic20", 0x5000, 0x1000, CRC(94194a89) SHA1(7b47aec61593efd758e2a031f72a854bb0ba8af1) )
ROM_LOAD( "epr-5118b.ic32", 0x6000, 0x1000, CRC(af7b12c4) SHA1(207ed466546f40ca60a38031b83aef61446902e2) )
ROM_LOAD( "epr-5119c.ic31", 0x7000, 0x1000, CRC(933950fe) SHA1(fec7236b3dee2ea6e39c68440a6d2d9e3f72675a) )
ROM_REGION( 0x4000, "gfx1", 0 )
ROM_LOAD( "epr-1640.ic92", 0x0000, 0x1000, CRC(d7eec6cd) SHA1(e542bcc28f292be9a0a29d949de726e0b55e654a) ) // tiles (bank 1)
ROM_CONTINUE( 0x2000, 0x1000 ) // sprites (bank 1)
ROM_LOAD( "epr-1695.ic105", 0x1000, 0x1000, CRC(5bfd26e9) SHA1(bdec535e486b43a8f5550334beff423eeace10b2) ) // tiles (bank 2)
ROM_CONTINUE( 0x3000, 0x1000 ) // sprites (bank 2)
ROM_REGION( 0x0420, "proms", 0 )
ROM_LOAD( "pr1633.ic78", 0x0000, 0x0020, CRC(3a5844ec) SHA1(680eab0e1204c9b74adc11588461651b474021bb) ) // color palette
ROM_LOAD( "pr1634.ic88", 0x0020, 0x0400, CRC(766b139b) SHA1(3fcd66610fcaee814953a115bf5e04788923181f) ) // color lookup
ROM_REGION( 0x0200, "namco", 0 )
ROM_LOAD( "pr1635.ic51", 0x0000, 0x0100, CRC(c29dea27) SHA1(563c9770028fe39188e62630711589d6ed242a66) ) // waveform
ROM_LOAD( "pr1636.ic70", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) // timing - not used
ROM_END
ROM_START( pengo2 ) // Uses Sega 315-5010 encrypted Z80 CPU
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ic8.2", 0x0000, 0x1000, CRC(e4924b7b) SHA1(44297658af8f8c884eba02b792346c5008137dfe) )
ROM_LOAD( "ic7.2", 0x1000, 0x1000, CRC(72e7775d) SHA1(49e04178ee171f727dd023c019395679cfbad452) )
ROM_LOAD( "ic15.2", 0x2000, 0x1000, CRC(7410ef1e) SHA1(7ed8e16c6ce401904c0da9758e2a405d7b9b451b) )
ROM_LOAD( "ic14.2", 0x3000, 0x1000, CRC(55b3f379) SHA1(bc244f97132f0514adb3d6ceda8afbd45c1c587a) )
ROM_LOAD( "epr-1693b.ic21", 0x4000, 0x1000, CRC(b72084ec) SHA1(c0508951c2ad8dc31481be8b3bfee2063e3fb0d7) )
ROM_LOAD( "ic20.2", 0x5000, 0x1000, CRC(770570cf) SHA1(43ead8236f53d39041ffc21bdeef10b3a77ce7f2) )
ROM_LOAD( "epr-5118b.ic32", 0x6000, 0x1000, CRC(af7b12c4) SHA1(207ed466546f40ca60a38031b83aef61446902e2) )
ROM_LOAD( "ic31.2", 0x7000, 0x1000, CRC(669555c1) SHA1(50d5cf8022af6d6bd022235ab06015cb5c8aa433) )
ROM_REGION( 0x4000, "gfx1", 0 )
ROM_LOAD( "epr-1640.ic92", 0x0000, 0x1000, CRC(d7eec6cd) SHA1(e542bcc28f292be9a0a29d949de726e0b55e654a) ) // tiles (bank 1)
ROM_CONTINUE( 0x2000, 0x1000 ) // sprites (bank 1)
ROM_LOAD( "epr-1695.ic105", 0x1000, 0x1000, CRC(5bfd26e9) SHA1(bdec535e486b43a8f5550334beff423eeace10b2) ) // tiles (bank 2)
ROM_CONTINUE( 0x3000, 0x1000 ) // sprites (bank 2)
ROM_REGION( 0x0420, "proms", 0 )
ROM_LOAD( "pr1633.ic78", 0x0000, 0x0020, CRC(3a5844ec) SHA1(680eab0e1204c9b74adc11588461651b474021bb) ) // color palette
ROM_LOAD( "pr1634.ic88", 0x0020, 0x0400, CRC(766b139b) SHA1(3fcd66610fcaee814953a115bf5e04788923181f) ) // color lookup
ROM_REGION( 0x0200, "namco", 0 )
ROM_LOAD( "pr1635.ic51", 0x0000, 0x0100, CRC(c29dea27) SHA1(563c9770028fe39188e62630711589d6ed242a66) ) // waveform
ROM_LOAD( "pr1636.ic70", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) // timing - not used
ROM_END
ROM_START( pengo2u ) // Sega game ID# 834-5092 PENGO REV.A
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "epr-5128.ic8", 0x0000, 0x1000, CRC(3dfeb20e) SHA1(a387b72501da77bf38b58619d2099083a0463e1f) )
ROM_LOAD( "epr-5129.ic7", 0x1000, 0x1000, CRC(1db341bd) SHA1(d1c66bb9cf479e6960dbcd35c820097a81eaa555) )
ROM_LOAD( "epr-5130.ic15", 0x2000, 0x1000, CRC(7c2842d5) SHA1(a8a568da68babd0ccb9f2cee4182fc01c3138494) )
ROM_LOAD( "epr-5131a.ic14", 0x3000, 0x1000, CRC(6e3c1f2f) SHA1(2ee821b0f6e0f3cfeae7f5ff25a6e9bd977efce0) )
ROM_LOAD( "epr-5132.ic21", 0x4000, 0x1000, CRC(95f354ff) SHA1(fdebc68a6d87f8ecdf52a57a34ae5ae844a13510) ) // == epr-5124.ic21
ROM_LOAD( "epr-5133.ic20", 0x5000, 0x1000, CRC(0fdb04b8) SHA1(ed814d58318c1055e475ff678609d189727bf9b4) )
ROM_LOAD( "epr-5134.ic32", 0x6000, 0x1000, CRC(e5920728) SHA1(0ac5ffdad7bdcb32e630b9582e1b1aaece5198c9) ) // == epr-5126.ic32
ROM_LOAD( "epr-5135a.ic31", 0x7000, 0x1000, CRC(13de47ed) SHA1(332b484d47c9921ed93432755bb2d7a9d4628939) )
ROM_REGION( 0x4000, "gfx1", 0 )
ROM_LOAD( "epr-1640.ic92", 0x0000, 0x1000, CRC(d7eec6cd) SHA1(e542bcc28f292be9a0a29d949de726e0b55e654a) ) // tiles (bank 1)
ROM_CONTINUE( 0x2000, 0x1000 ) // sprites (bank 1)
ROM_LOAD( "epr-1695.ic105", 0x1000, 0x1000, CRC(5bfd26e9) SHA1(bdec535e486b43a8f5550334beff423eeace10b2) ) // tiles (bank 2)
ROM_CONTINUE( 0x3000, 0x1000 ) // sprites (bank 2)
ROM_REGION( 0x0420, "proms", 0 )
ROM_LOAD( "pr1633.ic78", 0x0000, 0x0020, CRC(3a5844ec) SHA1(680eab0e1204c9b74adc11588461651b474021bb) ) // color palette
ROM_LOAD( "pr1634.ic88", 0x0020, 0x0400, CRC(766b139b) SHA1(3fcd66610fcaee814953a115bf5e04788923181f) ) // color lookup
ROM_REGION( 0x0200, "namco", 0 )
ROM_LOAD( "pr1635.ic51", 0x0000, 0x0100, CRC(c29dea27) SHA1(563c9770028fe39188e62630711589d6ed242a66) ) // waveform
ROM_LOAD( "pr1636.ic70", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) // timing - not used
ROM_END
ROM_START( pengo3u ) // Sega game ID# 834-5091 PENGO
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "epr-5120.ic8", 0x0000, 0x1000, CRC(f01afb60) SHA1(1db732a17a9f79f8f1751f80c77889142928e41b) )
ROM_LOAD( "epr-5121.ic7", 0x1000, 0x1000, CRC(2eb38353) SHA1(d351347f93a3ed01c8b5274ec19352dd611a8dd4) )
ROM_LOAD( "epr-5122.ic15", 0x2000, 0x1000, CRC(c33400d7) SHA1(7b9617d22a9de8d3658abe34b5d2171ce37acc39) )
ROM_LOAD( "epr-5123.ic14", 0x3000, 0x1000, CRC(6a85c6a2) SHA1(444acc08607c892bb20b3a02753169addf5b11de) )
ROM_LOAD( "epr-5124.ic21", 0x4000, 0x1000, CRC(95f354ff) SHA1(fdebc68a6d87f8ecdf52a57a34ae5ae844a13510) )
ROM_LOAD( "epr-5125.ic20", 0x5000, 0x1000, CRC(1a42310f) SHA1(fef20385299a709ee17ed16510ac5702bd5cc257) )
ROM_LOAD( "epr-5126.ic32", 0x6000, 0x1000, CRC(e5920728) SHA1(0ac5ffdad7bdcb32e630b9582e1b1aaece5198c9) )
ROM_LOAD( "epr-5127.ic31", 0x7000, 0x1000, CRC(a7d3d1d6) SHA1(20e4353208c3803d8879b25f821ea617e9a19cc4) )
ROM_REGION( 0x4000, "gfx1", 0 )
ROM_LOAD( "epr-1640.ic92", 0x0000, 0x1000, CRC(d7eec6cd) SHA1(e542bcc28f292be9a0a29d949de726e0b55e654a) ) // tiles (bank 1)
ROM_CONTINUE( 0x2000, 0x1000 ) // sprites (bank 1)
ROM_LOAD( "epr-1695.ic105", 0x1000, 0x1000, CRC(5bfd26e9) SHA1(bdec535e486b43a8f5550334beff423eeace10b2) ) // tiles (bank 2)
ROM_CONTINUE( 0x3000, 0x1000 ) // sprites (bank 2)
ROM_REGION( 0x0420, "proms", 0 )
ROM_LOAD( "pr1633.ic78", 0x0000, 0x0020, CRC(3a5844ec) SHA1(680eab0e1204c9b74adc11588461651b474021bb) ) // color palette
ROM_LOAD( "pr1634.ic88", 0x0020, 0x0400, CRC(766b139b) SHA1(3fcd66610fcaee814953a115bf5e04788923181f) ) // color lookup
ROM_REGION( 0x0200, "namco", 0 )
ROM_LOAD( "pr1635.ic51", 0x0000, 0x0100, CRC(c29dea27) SHA1(563c9770028fe39188e62630711589d6ed242a66) ) // waveform
ROM_LOAD( "pr1636.ic70", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) // timing - not used
ROM_END
ROM_START( pengo4 ) // Sega game ID# 834-5081 PENGO (REV.A of this set known to exist, but not currently dumped) - Uses Sega 315-5010 encrypted Z80 CPU
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "epr-1738.ic8", 0x0000, 0x1000, CRC(68ba25ea) SHA1(ce937831b7b210b4a625514bd4e6b3a7a36d008e) )
ROM_LOAD( "epr-1739.ic7", 0x1000, 0x1000, CRC(41e7b5b3) SHA1(d512d41ee3f5716070250e7ab63342e4fbf92875) )
ROM_LOAD( "epr-1740.ic15", 0x2000, 0x1000, CRC(27f05f59) SHA1(c0d40328a7dff34f6b84c991d9c88b240e55b4f3) )
ROM_LOAD( "epr-1741.ic14", 0x3000, 0x1000, CRC(27d93ec1) SHA1(925e59878342af58106d5b11ebb6c86cbb69ae91) )
ROM_LOAD( "epr-1742.ic21", 0x4000, 0x1000, CRC(b72084ec) SHA1(c0508951c2ad8dc31481be8b3bfee2063e3fb0d7) )
ROM_LOAD( "epr-1743.ic20", 0x5000, 0x1000, CRC(770570cf) SHA1(43ead8236f53d39041ffc21bdeef10b3a77ce7f2) )
ROM_LOAD( "epr-1744.ic32", 0x6000, 0x1000, CRC(af7b12c4) SHA1(207ed466546f40ca60a38031b83aef61446902e2) )
ROM_LOAD( "epr-1745.ic31", 0x7000, 0x1000, CRC(507e18b9) SHA1(e169e4c9c6350fb5e4020222dbcaa6f5ce41849c) )
ROM_REGION( 0x4000, "gfx1", 0 )
ROM_LOAD( "epr-1640.ic92", 0x0000, 0x1000, CRC(d7eec6cd) SHA1(e542bcc28f292be9a0a29d949de726e0b55e654a) ) // tiles (bank 1)
ROM_CONTINUE( 0x2000, 0x1000 ) // sprites (bank 1)
ROM_LOAD( "epr-1695.ic105", 0x1000, 0x1000, CRC(5bfd26e9) SHA1(bdec535e486b43a8f5550334beff423eeace10b2) ) // tiles (bank 2)
ROM_CONTINUE( 0x3000, 0x1000 ) // sprites (bank 2)
ROM_REGION( 0x0420, "proms", 0 )
ROM_LOAD( "pr1633.ic78", 0x0000, 0x0020, CRC(3a5844ec) SHA1(680eab0e1204c9b74adc11588461651b474021bb) ) // color palette
ROM_LOAD( "pr1634.ic88", 0x0020, 0x0400, CRC(766b139b) SHA1(3fcd66610fcaee814953a115bf5e04788923181f) ) // color lookup
ROM_REGION( 0x0200, "namco", 0 )
ROM_LOAD( "pr1635.ic51", 0x0000, 0x0100, CRC(c29dea27) SHA1(563c9770028fe39188e62630711589d6ed242a66) ) // waveform
ROM_LOAD( "pr1636.ic70", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) // timing - not used
ROM_END
/*
A PCB (not dumped) with dated ROMs like the set below has been seen with later dates:
0 (scratched off)
1 OCT11'82
2 OCT11'82
3 OCT12'82
4 (scratched off)
5 OCT12'82
6 OCT13'82
7 (scratched off)
PCB labeled as 834-5081 PENGO REV.A
*/
ROM_START( pengo5 ) // Sega game ID# 834-5081 PENGO - PCB has an additional label Bally N.E. - Uses Sega 315-5010 encrypted Z80 CPU
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "0_oct6-82.ic8", 0x0000, 0x1000, CRC(43e45441) SHA1(e94a9f9971e57cd53fe425059a6cb7cadbd206f1) )
ROM_LOAD( "1_oct11-82.ic7", 0x1000, 0x1000, CRC(30a52a90) SHA1(e5ff7e16f40b42e56847d63ecbf4a0793f510c42) )
ROM_LOAD( "2_oct11-82.ic15", 0x2000, 0x1000, CRC(09783cc2) SHA1(793559c86c690837041e611107589b94ed5831ed) )
ROM_LOAD( "3_oct6-82.ic14", 0x3000, 0x1000, CRC(452c80c9) SHA1(2432930b88b9b5e7acc19cdcac7262199545ac2a) )
ROM_LOAD( "4_oct6-82.ic21", 0x4000, 0x1000, CRC(b72084ec) SHA1(c0508951c2ad8dc31481be8b3bfee2063e3fb0d7) ) // == epr-1742.ic21
ROM_LOAD( "5_oct11-82.ic20", 0x5000, 0x1000, CRC(770570cf) SHA1(43ead8236f53d39041ffc21bdeef10b3a77ce7f2) ) // == epr-1743.ic20
ROM_LOAD( "6_oct11-82.ic32", 0x6000, 0x1000, CRC(af7b12c4) SHA1(207ed466546f40ca60a38031b83aef61446902e2) ) // == epr-1744.ic32
ROM_LOAD( "7_oct11-82.ic31", 0x7000, 0x1000, CRC(1350ca0e) SHA1(40619973d69176b05fa160372306ad50693db021) )
ROM_REGION( 0x4000, "gfx1", 0 )
ROM_LOAD( "epr-1640.ic92", 0x0000, 0x1000, CRC(d7eec6cd) SHA1(e542bcc28f292be9a0a29d949de726e0b55e654a) ) // tiles (bank 1), not dumped for this set but same label
ROM_CONTINUE( 0x2000, 0x1000 ) // sprites (bank 1)
ROM_LOAD( "epr-1695.ic105", 0x1000, 0x1000, CRC(5bfd26e9) SHA1(bdec535e486b43a8f5550334beff423eeace10b2) ) // tiles (bank 2), not dumped for this set but same label
ROM_CONTINUE( 0x3000, 0x1000 ) // sprites (bank 2)
ROM_REGION( 0x0420, "proms", 0 )
ROM_LOAD( "pr1633.ic78", 0x0000, 0x0020, CRC(3a5844ec) SHA1(680eab0e1204c9b74adc11588461651b474021bb) ) // color palette
ROM_LOAD( "pr1634.ic88", 0x0020, 0x0400, CRC(766b139b) SHA1(3fcd66610fcaee814953a115bf5e04788923181f) ) // color lookup
ROM_REGION( 0x0200, "namco", 0 )
ROM_LOAD( "pr1635.ic51", 0x0000, 0x0100, CRC(c29dea27) SHA1(563c9770028fe39188e62630711589d6ed242a66) ) // waveform
ROM_LOAD( "pr1636.ic70", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) // timing - not used
ROM_END
ROM_START( pengo6 ) // Sega game ID# 834-5078 PENGO REV.A - Uses Sega 315-5007 encrypted Z80 CPU
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "epr-1701a.ic8", 0x0000, 0x1000, CRC(6ad6b227) SHA1(818f061009597d467af0156aa7e6e367369c421b) )
ROM_LOAD( "epr-1702.ic7", 0x1000, 0x1000, CRC(cea1e8d1) SHA1(ac04d55c8cf20db9edc80788424b5c0c3b4ff446) )
ROM_LOAD( "epr-1703.ic15", 0x2000, 0x1000, CRC(bc1cd590) SHA1(324160537b8aaaf3d5c0b0587c99b440f38dcb74) )
ROM_LOAD( "epr-1704.ic14", 0x3000, 0x1000, CRC(160f3836) SHA1(ff90c82d52ed0c2c17a7aeabc9401ee9d8cf4d2d) )
ROM_LOAD( "epr-1705.ic21", 0x4000, 0x1000, CRC(7824e3ef) SHA1(3395bb537614de8da763d05f0d2e312145017e8f) )
ROM_LOAD( "epr-1706.ic20", 0x5000, 0x1000, CRC(377b9663) SHA1(35327dc0f0c19fa5a863aaf8d8f3bfcd2a5717a9) )
ROM_LOAD( "epr-1707.ic32", 0x6000, 0x1000, CRC(bfde44c1) SHA1(97e8a360ce09faa36d864d7020b1669a349867c6) )
ROM_LOAD( "epr-1708a.ic31", 0x7000, 0x1000, CRC(64e8c30d) SHA1(aa50c21db2ac8361fc575f0785e2aae57f338564) )
ROM_REGION( 0x4000, "gfx1", 0 )
ROM_LOAD( "epr-1640.ic92", 0x0000, 0x1000, CRC(d7eec6cd) SHA1(e542bcc28f292be9a0a29d949de726e0b55e654a) ) // tiles (bank 1)
ROM_CONTINUE( 0x2000, 0x1000 ) // sprites (bank 1)
ROM_LOAD( "epr-1695.ic105", 0x1000, 0x1000, CRC(5bfd26e9) SHA1(bdec535e486b43a8f5550334beff423eeace10b2) ) // tiles (bank 2)
ROM_CONTINUE( 0x3000, 0x1000 ) // sprites (bank 2)
ROM_REGION( 0x0420, "proms", 0 )
ROM_LOAD( "pr1633.ic78", 0x0000, 0x0020, CRC(3a5844ec) SHA1(680eab0e1204c9b74adc11588461651b474021bb) ) // color palette
ROM_LOAD( "pr1634.ic88", 0x0020, 0x0400, CRC(766b139b) SHA1(3fcd66610fcaee814953a115bf5e04788923181f) ) // color lookup
ROM_REGION( 0x0200, "namco", 0 )
ROM_LOAD( "pr1635.ic51", 0x0000, 0x0100, CRC(c29dea27) SHA1(563c9770028fe39188e62630711589d6ed242a66) ) // waveform
ROM_LOAD( "pr1636.ic70", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) // timing - not used
ROM_END
ROM_START( pengob ) // based on pengo6, uses daughterboard with a Z80 plus additional circuitry to replicate Sega's 315-5007 encryption
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "1", 0x0000, 0x2000, CRC(e04064db) SHA1(6689066b443807646894a357317f468bfc92368a) ) // == epr-1701a.ic8 + epr-1702.ic7
ROM_LOAD( "2", 0x2000, 0x2000, CRC(75752424) SHA1(634e696a692c7245dfa5c5dfd4ce87755c2a90d4) ) // (2/2) == epr-1704.ic14
ROM_LOAD( "3", 0x4000, 0x2000, CRC(9269931d) SHA1(d77fbbf1baddcdb5d0c4ae6cd750ee2bf6efb9bf) ) // == epr-1705.ic21 + epr-1706.ic20
ROM_LOAD( "4", 0x6000, 0x2000, CRC(10e36e9e) SHA1(b4e91deb020c97c7d9eb70d4643c5245485533e7) ) // == epr-1707.ic32 + epr-1708a.ic31
ROM_REGION( 0x4000, "gfx1", 0 )
ROM_LOAD( "5", 0x0000, 0x1000, CRC(1232437b) SHA1(7ec410a2a802514449ccb05684762c25f29556b0) ) // tiles (bank 1)
ROM_CONTINUE( 0x2000, 0x1000 ) // sprites (bank 1)
ROM_LOAD( "6", 0x1000, 0x1000, CRC(5bfd26e9) SHA1(bdec535e486b43a8f5550334beff423eeace10b2) ) // tiles (bank 2) == epr-1695.ic105
ROM_CONTINUE( 0x3000, 0x1000 ) // sprites (bank 2)
ROM_REGION( 0x0420, "proms", 0 )
ROM_LOAD( "pr1633.ic78", 0x0000, 0x0020, CRC(3a5844ec) SHA1(680eab0e1204c9b74adc11588461651b474021bb) ) // color palette
ROM_LOAD( "pr1634.ic88", 0x0020, 0x0400, CRC(766b139b) SHA1(3fcd66610fcaee814953a115bf5e04788923181f) ) // color lookup
ROM_REGION( 0x0200, "namco", 0 )
ROM_LOAD( "pr1635.ic51", 0x0000, 0x0100, CRC(c29dea27) SHA1(563c9770028fe39188e62630711589d6ed242a66) ) // waveform
ROM_LOAD( "pr1636.ic70", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) // timing - not used
ROM_END
ROM_START( penta ) // based on pengo6, uses daughterboard with a Z80 plus additional circuitry to replicate Sega's 315-5007 encryption
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "008_pn01.bin", 0x0000, 0x1000, CRC(22f328df) SHA1(ba13b8d20ccde995a158cf62b4bc48cb369a0788) )
ROM_LOAD( "007_pn05.bin", 0x1000, 0x1000, CRC(15bbc7d3) SHA1(1823e3ba7388d3f4d9262e9b9cf70f123862c546) )
ROM_LOAD( "015_pn02.bin", 0x2000, 0x1000, CRC(de82b74a) SHA1(301c1223dd0b111f8439affcb96b6e29106364ed) )
ROM_LOAD( "014_pn06.bin", 0x3000, 0x1000, CRC(160f3836) SHA1(ff90c82d52ed0c2c17a7aeabc9401ee9d8cf4d2d) ) // == epr-1704.ic14
ROM_LOAD( "021_pn03.bin", 0x4000, 0x1000, CRC(7824e3ef) SHA1(3395bb537614de8da763d05f0d2e312145017e8f) ) // == epr-1705.ic21
ROM_LOAD( "020_pn07.bin", 0x5000, 0x1000, CRC(377b9663) SHA1(35327dc0f0c19fa5a863aaf8d8f3bfcd2a5717a9) ) // == epr-1706.ic20
ROM_LOAD( "032_pn04.bin", 0x6000, 0x1000, CRC(bfde44c1) SHA1(97e8a360ce09faa36d864d7020b1669a349867c6) ) // == epr-1707.ic32
ROM_LOAD( "031_pn08.bin", 0x7000, 0x1000, CRC(64e8c30d) SHA1(aa50c21db2ac8361fc575f0785e2aae57f338564) ) // == epr-1708a.ic31
ROM_REGION( 0x4000, "gfx1", 0 )
ROM_LOAD( "092_pn09.bin", 0x0000, 0x1000, CRC(6afeba9d) SHA1(cd723fb94aa90dbaac9a6fe085c0f4786d2fa092) ) // tiles (bank 1)
ROM_CONTINUE( 0x2000, 0x1000 ) // sprites (bank 1)
ROM_LOAD( "105_pn10.bin", 0x1000, 0x1000, CRC(5bfd26e9) SHA1(bdec535e486b43a8f5550334beff423eeace10b2) ) // tiles (bank 2) == epr-1695.ic105
ROM_CONTINUE( 0x3000, 0x1000 ) // sprites (bank 2)
ROM_REGION( 0x0420, "proms", 0 )
ROM_LOAD( "pr1633.ic78", 0x0000, 0x0020, CRC(3a5844ec) SHA1(680eab0e1204c9b74adc11588461651b474021bb) ) // color palette
ROM_LOAD( "pr1634.ic88", 0x0020, 0x0400, CRC(766b139b) SHA1(3fcd66610fcaee814953a115bf5e04788923181f) ) // color lookup
ROM_REGION( 0x0200, "namco", 0 )
ROM_LOAD( "pr1635.ic51", 0x0000, 0x0100, CRC(c29dea27) SHA1(563c9770028fe39188e62630711589d6ed242a66) ) // waveform
ROM_LOAD( "pr1636.ic70", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) // timing - not used
ROM_END
ROM_START( jrpacmbl )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "jrpacpe-05.ic8", 0x0000, 0x1000, CRC(98049df4) SHA1(4ea022c8664dd9ec185f9d5990a548e867e5071f) )
ROM_LOAD( "jrpacpe-01.ic7", 0x1000, 0x1000, CRC(b7a5cef8) SHA1(c315970f0dd698a1036df12502e3fe3ec7f81d53) )
ROM_LOAD( "jrpacpe-06.ic6", 0x2000, 0x1000, CRC(ecf39785) SHA1(9e47f29f4cadb5d8fd3790c7e16c653fc0a96a88) )
ROM_LOAD( "jrpacpe-02.ic5", 0x3000, 0x1000, CRC(c090145c) SHA1(918d32267379b99f898fdcd987b3a65f9ec4f088) )
ROM_LOAD( "jrpacpe-07.ic4", 0x4000, 0x1000, CRC(659b9956) SHA1(5576d4d95ced804e8abdd870662574bfdd6df18f) )
ROM_LOAD( "jrpacpe-03.ic3", 0x5000, 0x1000, CRC(0ebcfac9) SHA1(4da01169768e35601e04df7004ae7496f08a709a) )
ROM_LOAD( "jrpacpe-08.ic2", 0x6000, 0x1000, CRC(0624ffd6) SHA1(8209ab633242f2c8952a5afe2b7cd399bab08f0a) )
ROM_LOAD( "jrpacpe-04.ic1", 0x7000, 0x1000, CRC(d3a8448c) SHA1(f58aed6ebdb45ed38613b336a517b87745831e24) )
ROM_REGION( 0x4000, "gfx1", 0 )
ROM_LOAD( "jrpacpe-09.ic92", 0x0000, 0x2000, CRC(2128d9b4) SHA1(b6f64423ae6ee3765050f7b85b4490b5eed95215) ) // tiles bank 1 & 2
ROM_LOAD( "jrpacpe-10.ic105", 0x2000, 0x2000, CRC(73477193) SHA1(f00a488958ea0438642d345693787bdf771219ad) ) // sprites (bank 1) & 2
ROM_REGION( 0x0120, "proms", 0 )
ROM_LOAD_NIB_LOW ( "jrprom.9e", 0x0000, 0x0100, CRC(029d35c4) SHA1(d9aa2dc442e9ac36cf3c346b9fb1aa745eaf3cb8) ) // color palette (low bits)
ROM_LOAD_NIB_HIGH( "jrprom.9f", 0x0000, 0x0100, CRC(eee34a79) SHA1(7561f8ccab2af85c111af6a02af6986eb67503e5) ) // color palette (high bits)
ROM_LOAD( "jrprom.9p", 0x0020, 0x0100, CRC(9f6ea9d8) SHA1(62cf15513934d34641433c891a7f73bef82e2fb1) ) // color lookup table
ROM_REGION( 0x0200, "namco", 0 ) // waveform
ROM_LOAD( "jrprom.7p", 0x0000, 0x0100, CRC(a9cc86bf) SHA1(bbcec0570aeceb582ff8238a4bc8546a23430081) ) // waveform
ROM_LOAD( "jrprom.5s", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) // timing - not used
ROM_END
/*************************************
*
* Driver initialization
*
*************************************/
void pengo_state::decode_pengo6(int end, int nodecend)
{
/*
Sega 315-5007 decryption
The values vary, but the translation mask is always laid out like this:
0 1 2 3 4 5 6 7 8 9 a b c d e f
0 A A B B A A B B C C D D C C D D
1 A A B B A A B B C C D D C C D D
2 E E F F E E F F G G H H G G H H
3 E E F F E E F F G G H H G G H H
4 A A B B A A B B C C D D C C D D
5 A A B B A A B B C C D D C C D D
6 E E F F E E F F G G H H G G H H
7 E E F F E E F F G G H H G G H H
8 H H G G H H G G F F E E F F E E
9 H H G G H H G G F F E E F F E E
a D D C C D D C C B B A A B B A A
b D D C C D D C C B B A A B B A A
c H H G G H H G G F F E E F F E E
d H H G G H H G G F F E E F F E E
e D D C C D D C C B B A A B B A A
f D D C C D D C C B B A A B B A A
(e.g. 0xc0 is XORed with H)
therefore in the following tables we only keep track of A, B, C, D, E, F, G and H.
*/
static const uint8_t data_xortable[2][8] =
{
{ 0xa0,0x82,0x28,0x0a,0x82,0xa0,0x0a,0x28 }, // ...............0
{ 0x88,0x0a,0x82,0x00,0x88,0x0a,0x82,0x00 } // ...............1
};
static const uint8_t opcode_xortable[8][8] =
{
{ 0x02,0x08,0x2a,0x20,0x20,0x2a,0x08,0x02 }, // ...0...0...0....
{ 0x88,0x88,0x00,0x00,0x88,0x88,0x00,0x00 }, // ...0...0...1....
{ 0x88,0x0a,0x82,0x00,0xa0,0x22,0xaa,0x28 }, // ...0...1...0....
{ 0x88,0x0a,0x82,0x00,0xa0,0x22,0xaa,0x28 }, // ...0...1...1....
{ 0x2a,0x08,0x2a,0x08,0x8a,0xa8,0x8a,0xa8 }, // ...1...0...0....
{ 0x2a,0x08,0x2a,0x08,0x8a,0xa8,0x8a,0xa8 }, // ...1...0...1....
{ 0x88,0x0a,0x82,0x00,0xa0,0x22,0xaa,0x28 }, // ...1...1...0....
{ 0x88,0x0a,0x82,0x00,0xa0,0x22,0xaa,0x28 } // ...1...1...1....
};
uint8_t *rom = memregion("maincpu")->base();
for (int A = 0x0000; A < end; A++)
{
uint8_t src = rom[A];
// pick the translation table from bit 0 of the address
int i = A & 1;
// pick the offset in the table from bits 1, 3 and 5 of the source data
int j = ((src >> 1) & 1) + (((src >> 3) & 1) << 1) + (((src >> 5) & 1) << 2);
// the bottom half of the translation table is the mirror image of the top
if (src & 0x80) j = 7 - j;
// decode the ROM data
rom[A] = src ^ data_xortable[i][j];
// now decode the opcodes
// pick the translation table from bits 4, 8 and 12 of the address
i = ((A >> 4) & 1) + (((A >> 8) & 1) << 1) + (((A >> 12) & 1) << 2);
m_decrypted_opcodes[A] = src ^ opcode_xortable[i][j];
}
for (int A = end; A < nodecend; A++)
{
m_decrypted_opcodes[A] = rom[A];
}
}
void pengo_state::init_pengo6()
{
decode_pengo6(0x8000, 0x8000);
}
} // Anonymous namespace
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1982, pengo, 0, pengoe, pengo, pengo_state, empty_init, ROT90, "Sega", "Pengo (set 1 rev C, encrypted)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, pengo2, pengo, pengoe, pengo, pengo_state, empty_init, ROT90, "Sega", "Pengo (set 2, encrypted)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, pengo2u, pengo, pengou, pengo, pengo_state, empty_init, ROT90, "Sega", "Pengo (set 2, rev A, not encrypted)", MACHINE_SUPPORTS_SAVE ) // Sega game ID# 834-5092 PENGO REV.A
GAME( 1982, pengo3u, pengo, pengou, pengo, pengo_state, empty_init, ROT90, "Sega", "Pengo (set 3, not encrypted)", MACHINE_SUPPORTS_SAVE ) // Sega game ID# 834-5091 PENGO
GAME( 1982, pengo4, pengo, pengoe, pengo, pengo_state, empty_init, ROT90, "Sega", "Pengo (set 4, encrypted)", MACHINE_SUPPORTS_SAVE ) // Sega game ID# 834-5081 PENGO
GAME( 1982, pengo5, pengo, pengoe, pengo, pengo_state, empty_init, ROT90, "Sega", "Pengo (set 5, encrypted)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, pengo6, pengo, pengo, pengo, pengo_state, init_pengo6, ROT90, "Sega", "Pengo (set 6, encrypted)", MACHINE_SUPPORTS_SAVE ) // Sega game ID# 834-5078 PENGO REV.A
GAME( 1982, pengob, pengo, pengo, pengo, pengo_state, init_pengo6, ROT90, "bootleg", "Pengo (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, penta, pengo, pengo, pengo, pengo_state, init_pengo6, ROT90, "bootleg (Grinbee Shouji)", "Penta", MACHINE_SUPPORTS_SAVE ) // Grinbee Shouji was a subsidiary of Orca
GAME( 1983, jrpacmbl, jrpacman, jrpacmbl, jrpacmbl, pengo_state, empty_init, ROT90, "bootleg", "Jr. Pac-Man (Pengo hardware)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
|