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#include "emu.h"
#include "cpu/z80/z80.h"
class zodiack_state : public driver_device
{
public:
zodiack_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_videoram(*this, "videoram"),
m_videoram_2(*this, "videoram_2"),
m_attributeram(*this, "attributeram"),
m_spriteram(*this, "spriteram"),
m_bulletsram(*this, "bulletsram"),
m_videoram_size(*this, "videoram"),
m_spriteram_size(*this, "spriteram"),
m_bulletsram_size(*this, "bulletsram")
{ m_percuss_hardware = 0; }
// in drivers/zodiack.c
DECLARE_WRITE8_MEMBER(nmi_mask_w);
DECLARE_WRITE8_MEMBER(sound_nmi_enable_w);
DECLARE_WRITE8_MEMBER(master_soundlatch_w);
DECLARE_WRITE8_MEMBER(control_w);
// in video/zodiack.c
DECLARE_WRITE8_MEMBER(videoram_w);
DECLARE_WRITE8_MEMBER(videoram2_w);
DECLARE_WRITE8_MEMBER(attributes_w);
DECLARE_WRITE8_MEMBER(flipscreen_w);
void draw_bullets(bitmap_t *bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_t *bitmap, const rectangle &cliprect);
// devices
required_device<z80_device> m_maincpu;
required_device<z80_device> m_audiocpu;
// shared pointers
required_shared_ptr<UINT8> m_videoram;
required_shared_ptr<UINT8> m_videoram_2;
required_shared_ptr<UINT8> m_attributeram;
required_shared_ptr<UINT8> m_spriteram;
required_shared_ptr<UINT8> m_bulletsram;
required_shared_size m_videoram_size;
required_shared_size m_spriteram_size;
required_shared_size m_bulletsram_size;
// currently this driver uses generic palette handling
// state
// video-related
tilemap_t *m_bg_tilemap;
tilemap_t *m_fg_tilemap;
// sound-related
UINT8 m_nmi_enable;
UINT8 m_sound_nmi_enabled;
// misc
int m_percuss_hardware;
protected:
// driver_device overrides
virtual void machine_start();
virtual void machine_reset();
virtual void video_start();
virtual bool screen_update(screen_device &screen, bitmap_t &bitmap, const rectangle &cliprect);
};
class percuss_state : public zodiack_state
{
public:
percuss_state(const machine_config &mconfig, device_type type, const char *tag)
: zodiack_state(mconfig, type, tag)
{ m_percuss_hardware = 1; }
};
// in video/zodiack.c
PALETTE_INIT( zodiack );
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