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// license:BSD-3-Clause
// copyright-holders:Dan Boris, Mirko Buffoni
/*************************************************************************
Atari Cloak & Dagger hardware
*************************************************************************/
class cloak_state : public driver_device
{
public:
cloak_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_videoram(*this, "videoram"),
m_spriteram(*this, "spriteram"),
m_maincpu(*this, "maincpu"),
m_slave(*this, "slave"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette") { }
required_shared_ptr<UINT8> m_videoram;
required_shared_ptr<UINT8> m_spriteram;
int m_nvram_enabled;
UINT8 m_bitmap_videoram_selected;
UINT8 m_bitmap_videoram_address_x;
UINT8 m_bitmap_videoram_address_y;
UINT8 *m_bitmap_videoram1;
UINT8 *m_bitmap_videoram2;
UINT8 *m_current_bitmap_videoram_accessed;
UINT8 *m_current_bitmap_videoram_displayed;
UINT16 *m_palette_ram;
tilemap_t *m_bg_tilemap;
DECLARE_WRITE8_MEMBER(cloak_led_w);
DECLARE_WRITE8_MEMBER(cloak_coin_counter_w);
DECLARE_WRITE8_MEMBER(cloak_custom_w);
DECLARE_WRITE8_MEMBER(cloak_irq_reset_0_w);
DECLARE_WRITE8_MEMBER(cloak_irq_reset_1_w);
DECLARE_WRITE8_MEMBER(cloak_nvram_enable_w);
DECLARE_WRITE8_MEMBER(cloak_paletteram_w);
DECLARE_WRITE8_MEMBER(cloak_clearbmp_w);
DECLARE_READ8_MEMBER(graph_processor_r);
DECLARE_WRITE8_MEMBER(graph_processor_w);
DECLARE_WRITE8_MEMBER(cloak_videoram_w);
DECLARE_WRITE8_MEMBER(cloak_flipscreen_w);
void set_current_bitmap_videoram_pointer();
void adjust_xy(int offset);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
virtual void video_start() override;
UINT32 screen_update_cloak(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void set_pen(int i);
void draw_bitmap(bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_slave;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
};
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