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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/*********************************************************************
ui/inputmap.cpp
Internal menus for input mappings.
*********************************************************************/
#include "emu.h"
#include "ui/inputmap.h"
#include "uiinput.h"
#include "ui/ui.h"
#include <algorithm>
namespace ui {
/*-------------------------------------------------
menu_input_groups - handle the input groups
menu
-------------------------------------------------*/
menu_input_groups::menu_input_groups(mame_ui_manager &mui, render_container &container) : menu(mui, container)
{
}
menu_input_groups::~menu_input_groups()
{
}
void menu_input_groups::populate(float &customtop, float &custombottom)
{
// build up the menu
item_append(_("User Interface"), "", 0, (void *)uintptr_t(IPG_UI + 1));
for (int player = 0; player < MAX_PLAYERS; player++)
{
auto s = string_format("Player %d Controls", player + 1);
item_append(s, "", 0, (void *)uintptr_t(IPG_PLAYER1 + player + 1));
}
item_append(_("Other Controls"), "", 0, (void *)uintptr_t(IPG_OTHER + 1));
}
void menu_input_groups::handle()
{
// process the menu
const event *const menu_event = process(0);
if (menu_event && menu_event->iptkey == IPT_UI_SELECT)
menu::stack_push<menu_input_general>(ui(), container(), int(uintptr_t(menu_event->itemref) - 1));
}
/*-------------------------------------------------
menu_input_general - handle the general
input menu
-------------------------------------------------*/
menu_input_general::menu_input_general(mame_ui_manager &mui, render_container &container, int _group)
: menu_input(mui, container)
, group(_group)
{
}
menu_input_general::~menu_input_general()
{
}
void menu_input_general::populate(float &customtop, float &custombottom)
{
if (data.empty())
{
assert(!pollingitem);
// iterate over the input ports and add menu items
for (const input_type_entry &entry : machine().ioport().types())
{
// add if we match the group and we have a valid name
if ((entry.group() == group) && entry.name() && entry.name()[0])
{
// loop over all sequence types
for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; ++seqtype)
{
// build an entry for the standard sequence
input_item_data &item(*data.emplace(data.end()));
item.ref = &entry;
item.seqtype = seqtype;
item.seq = machine().ioport().type_seq(entry.type(), entry.player(), seqtype);
item.defseq = &entry.defseq(seqtype);
item.group = entry.group();
item.type = ioport_manager::type_is_analog(entry.type()) ? (INPUT_TYPE_ANALOG + seqtype) : INPUT_TYPE_DIGITAL;
item.is_optional = false;
item.name = entry.name();
item.owner = nullptr;
// stop after one, unless we're analog
if (item.type == INPUT_TYPE_DIGITAL)
break;
}
}
}
}
else
{
for (input_item_data &item : data)
{
const input_type_entry &entry(*reinterpret_cast<const input_type_entry *>(item.ref));
item.seq = machine().ioport().type_seq(entry.type(), entry.player(), item.seqtype);
}
}
// populate the menu in a standard fashion
populate_sorted(customtop, custombottom);
}
void menu_input_general::update_input(input_item_data &seqchangeditem)
{
const input_type_entry &entry = *reinterpret_cast<const input_type_entry *>(seqchangeditem.ref);
machine().ioport().set_type_seq(entry.type(), entry.player(), seqchangeditem.seqtype, seqchangeditem.seq);
}
/*-------------------------------------------------
menu_input_specific - handle the game-specific
input menu
-------------------------------------------------*/
menu_input_specific::menu_input_specific(mame_ui_manager &mui, render_container &container) : menu_input(mui, container)
{
}
menu_input_specific::~menu_input_specific()
{
}
void menu_input_specific::populate(float &customtop, float &custombottom)
{
if (data.empty())
{
assert(!pollingitem);
// iterate over the input ports and add menu items
for (auto &port : machine().ioport().ports())
{
for (ioport_field &field : port.second->fields())
{
const ioport_type_class type_class = field.type_class();
// add if it's enabled and it's a system-specific class
if (field.enabled() && (type_class == INPUT_CLASS_CONTROLLER || type_class == INPUT_CLASS_MISC || type_class == INPUT_CLASS_KEYBOARD))
{
// loop over all sequence types
for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; ++seqtype)
{
// build an entry for the standard sequence
input_item_data &item(*data.emplace(data.end()));
item.ref = &field;
item.seqtype = seqtype;
item.seq = field.seq(seqtype);
item.defseq = &field.defseq(seqtype);
item.group = machine().ioport().type_group(field.type(), field.player());
item.type = field.is_analog() ? (INPUT_TYPE_ANALOG + seqtype) : INPUT_TYPE_DIGITAL;
item.is_optional = field.optional();
item.name = field.name();
item.owner = &field.device();
// stop after one, unless we're analog
if (item.type == INPUT_TYPE_DIGITAL)
break;
}
}
}
}
// sort it
std::sort(
data.begin(),
data.end(),
[] (const input_item_data &i1, const input_item_data &i2)
{
int cmp = strcmp(i1.owner->tag(), i2.owner->tag());
if (cmp < 0)
return true;
if (cmp > 0)
return false;
if (i1.group < i2.group)
return true;
if (i1.group > i2.group)
return false;
const ioport_field &field1 = *reinterpret_cast<const ioport_field *>(i1.ref);
const ioport_field &field2 = *reinterpret_cast<const ioport_field *>(i2.ref);
if (field1.type() < field2.type())
return true;
if (field1.type() > field2.type())
return false;
std::vector<char32_t> codes1 = field1.keyboard_codes(0);
std::vector<char32_t> codes2 = field2.keyboard_codes(0);
if (!codes1.empty() && (codes2.empty() || codes1[0] < codes2[0]))
return true;
if (!codes2.empty() && (codes1.empty() || codes1[0] > codes2[0]))
return false;
cmp = strcmp(i1.name, i2.name);
if (cmp < 0)
return true;
if (cmp > 0)
return false;
return i1.type < i2.type;
});
}
else
{
for (input_item_data &item : data)
{
const ioport_field &field(*reinterpret_cast<const ioport_field *>(item.ref));
item.seq = field.seq(item.seqtype);
}
}
// populate the menu in a standard fashion
populate_sorted(customtop, custombottom);
}
void menu_input_specific::update_input(input_item_data &seqchangeditem)
{
ioport_field::user_settings settings;
// yeah, the const_cast is naughty, but we know we stored a non-const reference in it
reinterpret_cast<const ioport_field *>(seqchangeditem.ref)->get_user_settings(settings);
settings.seq[seqchangeditem.seqtype] = seqchangeditem.seq;
reinterpret_cast<ioport_field *>(const_cast<void *>(seqchangeditem.ref))->set_user_settings(settings);
}
/*-------------------------------------------------
menu_input - display a menu for inputs
-------------------------------------------------*/
menu_input::menu_input(mame_ui_manager &mui, render_container &container)
: menu(mui, container)
, data()
, pollingitem(nullptr)
, seq_poll(machine().input())
, errormsg()
, erroritem(nullptr)
, lastitem(nullptr)
, record_next(false)
{
}
menu_input::~menu_input()
{
}
/*-------------------------------------------------
toggle_none_default - toggle between "NONE"
and the default item
-------------------------------------------------*/
void menu_input::toggle_none_default(input_seq &selected_seq, input_seq &original_seq, const input_seq &selected_defseq)
{
if (original_seq.empty()) // if we used to be "none", toggle to the default value
selected_seq = selected_defseq;
else // otherwise, toggle to "none"
selected_seq.reset();
}
void menu_input::custom_render(void *selectedref, float top, float bottom, float x1, float y1, float x2, float y2)
{
if (pollingitem)
{
const std::string seqname = machine().input().seq_name(seq_poll.sequence());
char const *const text[] = { seqname.c_str() };
draw_text_box(
std::begin(text), std::end(text),
x1, x2, y2 + ui().box_tb_border(), y2 + bottom,
ui::text_layout::CENTER, ui::text_layout::NEVER, false,
ui().colors().text_color(), ui().colors().background_color(), 1.0f);
}
else
{
if (erroritem && (selectedref != erroritem))
{
errormsg.clear();
erroritem = nullptr;
}
if (erroritem)
{
char const *const text[] = { errormsg.c_str() };
draw_text_box(
std::begin(text), std::end(text),
x1, x2, y2 + ui().box_tb_border(), y2 + bottom,
ui::text_layout::CENTER, ui::text_layout::NEVER, false,
ui().colors().text_color(), UI_RED_COLOR, 1.0f);
}
else if (selectedref)
{
const input_item_data &item = *reinterpret_cast<input_item_data *>(selectedref);
if ((INPUT_TYPE_ANALOG != item.type) && machine().input().seq_pressed(item.seq))
{
char const *const text[] = { _("Pressed") };
draw_text_box(
std::begin(text), std::end(text),
x1, x2, y2 + ui().box_tb_border(), y2 + bottom,
ui::text_layout::CENTER, ui::text_layout::NEVER, false,
ui().colors().text_color(), ui().colors().background_color(), 1.0f);
}
}
}
}
void menu_input::handle()
{
input_item_data *seqchangeditem = nullptr;
bool invalidate = false;
// process the menu
const event *const menu_event = process((pollingitem != nullptr) ? PROCESS_NOKEYS : 0);
if (pollingitem)
{
// if we are polling, handle as a special case
input_item_data *const item = pollingitem;
if (machine().ui_input().pressed(IPT_UI_CANCEL))
{
// if UI_CANCEL is pressed, abort
pollingitem = nullptr;
if (!seq_poll.modified())
{
// cancelled immediately - toggle between default and none
record_next = false;
toggle_none_default(item->seq, starting_seq, *item->defseq);
seqchangeditem = item;
}
else
{
// entered something before cancelling - abandon change
invalidate = true;
}
}
else if (seq_poll.poll()) // poll again; if finished, update the sequence
{
pollingitem = nullptr;
if (seq_poll.valid())
{
record_next = true;
item->seq = seq_poll.sequence();
seqchangeditem = item;
}
else
{
// entered invalid sequence - abandon change
invalidate = true;
errormsg = _("Invalid sequence entered");
erroritem = item;
}
}
}
else if (menu_event && menu_event->itemref)
{
// otherwise, handle the events
input_item_data &item = *reinterpret_cast<input_item_data *>(menu_event->itemref);
switch (menu_event->iptkey)
{
case IPT_UI_SELECT: // an item was selected: begin polling
errormsg.clear();
erroritem = nullptr;
pollingitem = &item;
lastitem = &item;
starting_seq = item.seq;
if (record_next)
seq_poll.start((item.type == INPUT_TYPE_ANALOG) ? ITEM_CLASS_ABSOLUTE : ITEM_CLASS_SWITCH, item.seq);
else
seq_poll.start((item.type == INPUT_TYPE_ANALOG) ? ITEM_CLASS_ABSOLUTE : ITEM_CLASS_SWITCH);
invalidate = true;
break;
case IPT_UI_CLEAR: // if the clear key was pressed, reset the selected item
errormsg.clear();
erroritem = nullptr;
toggle_none_default(item.seq, item.seq, *item.defseq);
record_next = false;
seqchangeditem = &item;
break;
}
// if the selection changed, reset the "record next" flag
if (&item != lastitem)
{
if (erroritem)
{
errormsg.clear();
erroritem = nullptr;
}
record_next = false;
lastitem = &item;
}
}
// if the sequence changed, update it
if (seqchangeditem)
{
update_input(*seqchangeditem);
// invalidate the menu to force an update
invalidate = true;
}
// if the menu is invalidated, clear it now
if (invalidate)
reset(reset_options::REMEMBER_POSITION);
}
//-------------------------------------------------
// populate_sorted - take a sorted list of
// input_item_data objects and build up the
// menu from them
//-------------------------------------------------
void menu_input::populate_sorted(float &customtop, float &custombottom)
{
const char *nameformat[INPUT_TYPE_TOTAL] = { nullptr };
// create a mini lookup table for name format based on type
nameformat[INPUT_TYPE_DIGITAL] = "%s";
nameformat[INPUT_TYPE_ANALOG] = "%s Analog";
nameformat[INPUT_TYPE_ANALOG_INC] = "%s Analog Inc";
nameformat[INPUT_TYPE_ANALOG_DEC] = "%s Analog Dec";
// build the menu
std::string text, subtext;
const device_t *prev_owner = nullptr;
bool first_entry = true;
for (input_item_data &item : data)
{
// generate the name of the item itself, based off the base name and the type
assert(nameformat[item.type] != nullptr);
if (item.owner && (item.owner != prev_owner))
{
if (first_entry)
first_entry = false;
else
item_append(menu_item_type::SEPARATOR);
if (item.owner->owner())
item_append(string_format(_("%1$s [root%2$s]"), item.owner->type().fullname(), item.owner->tag()), "", 0, nullptr);
else
item_append(string_format(_("[root%1$s]"), item.owner->tag()), "", 0, nullptr);
prev_owner = item.owner;
}
text = string_format(nameformat[item.type], item.name);
if (item.is_optional)
text = "(" + text + ")";
uint32_t flags = 0;
if (&item == pollingitem)
{
// if we're polling this item, use some spaces with left/right arrows
subtext = " ";
flags |= FLAG_LEFT_ARROW | FLAG_RIGHT_ARROW;
}
else
{
// otherwise, generate the sequence name and invert it if different from the default
subtext = machine().input().seq_name(item.seq);
flags |= (item.seq != *item.defseq) ? FLAG_INVERT : 0;
}
// add the item
item_append(std::move(text), std::move(subtext), flags, &item);
}
// leave space for showing the input sequence below the menu
custombottom = ui().get_line_height() + 3.0f * ui().box_tb_border();
}
} // namespace ui
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