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|
// license:BSD-3-Clause
// copyright-holders:Dankan1890
/*********************************************************************
ui/dirmenu.cpp
Internal UI user interface.
*********************************************************************/
#include "emu.h"
#include "ui/ui.h"
#include "ui/menu.h"
#include "ui/dirmenu.h"
#include "ui/datfile.h"
#include "ui/utils.h"
#include "ui/optsmenu.h"
struct folders_entry
{
const char *name;
const char *option;
};
static const folders_entry s_folders_entry[] =
{
{ "ROMs", OPTION_MEDIAPATH },
{ "UI", OPTION_UI_PATH },
{ "Samples", OPTION_SAMPLEPATH },
{ "DATs", OPTION_HISTORY_PATH },
{ "INIs", OPTION_INIPATH },
{ "Extra INIs", OPTION_EXTRAINI_PATH },
{ "Icons", OPTION_ICONS_PATH },
{ "Cheats", OPTION_CHEATPATH },
{ "Snapshots", OPTION_SNAPSHOT_DIRECTORY },
{ "Cabinets", OPTION_CABINETS_PATH },
{ "Flyers", OPTION_FLYERS_PATH },
{ "Titles", OPTION_TITLES_PATH },
{ "Ends", OPTION_ENDS_PATH },
{ "PCBs", OPTION_PCBS_PATH },
{ "Marquees", OPTION_MARQUEES_PATH },
{ "Controls Panels", OPTION_CPANELS_PATH },
{ "Crosshairs", OPTION_CROSSHAIRPATH },
{ "Artworks", OPTION_ARTPATH },
{ "Bosses", OPTION_BOSSES_PATH },
{ "Artworks Preview", OPTION_ARTPREV_PATH },
{ "Select", OPTION_SELECT_PATH },
{ "GameOver", OPTION_GAMEOVER_PATH },
{ "HowTo", OPTION_HOWTO_PATH },
{ "Logos", OPTION_LOGOS_PATH },
{ "Scores", OPTION_SCORES_PATH },
{ "Versus", OPTION_VERSUS_PATH },
{ nullptr }
};
/**************************************************
MENU ADD FOLDER
**************************************************/
//-------------------------------------------------
// ctor / dtor
//-------------------------------------------------
ui_menu_add_change_folder::ui_menu_add_change_folder(running_machine &machine, render_container *container, int ref, bool _change) : ui_menu(machine, container)
{
m_ref = ref - 1;
m_change = _change;
m_search[0] = '\0';
// configure the starting path
char *dst = nullptr;
osd_get_full_path(&dst, ".");
m_current_path = dst;
osd_free(dst);
}
ui_menu_add_change_folder::~ui_menu_add_change_folder()
{
}
//-------------------------------------------------
// handle
//-------------------------------------------------
void ui_menu_add_change_folder::handle()
{
// process the menu
const ui_menu_event *m_event = process(0);
if (m_event != nullptr && m_event->itemref != nullptr)
{
if (m_event->iptkey == IPT_UI_SELECT)
{
int index = (FPTR)m_event->itemref - 1;
const ui_menu_item &pitem = item[index];
// go up to the parent path
if (!strcmp(pitem.text, ".."))
{
size_t first_sep = m_current_path.find_first_of(PATH_SEPARATOR[0]);
size_t last_sep = m_current_path.find_last_of(PATH_SEPARATOR[0]);
if (first_sep != last_sep)
m_current_path.erase(++last_sep);
}
else
{
// if isn't a drive, appends the directory
if (strcmp(pitem.subtext, "[DRIVE]") != 0)
{
if (m_current_path[m_current_path.length() - 1] == PATH_SEPARATOR[0])
m_current_path.append(pitem.text);
else
m_current_path.append(PATH_SEPARATOR).append(pitem.text);
}
else
m_current_path = pitem.text;
}
// reset the char buffer also in this case
if (m_search[0] != 0)
m_search[0] = '\0';
reset(UI_MENU_RESET_SELECT_FIRST);
}
else if (m_event->iptkey == IPT_SPECIAL)
{
int buflen = strlen(m_search);
bool update_selected = FALSE;
// if it's a backspace and we can handle it, do so
if ((m_event->unichar == 8 || m_event->unichar == 0x7f) && buflen > 0)
{
*(char *)utf8_previous_char(&m_search[buflen]) = 0;
update_selected = TRUE;
}
// if it's any other key and we're not maxed out, update
else if (m_event->unichar >= ' ' && m_event->unichar < 0x7f)
{
buflen += utf8_from_uchar(&m_search[buflen], ARRAY_LENGTH(m_search) - buflen, m_event->unichar);
m_search[buflen] = 0;
update_selected = TRUE;
}
// Tab key, save current path
else if (m_event->unichar == 0x09)
{
std::string error_string;
if (m_change)
{
if (machine().ui().options().exists(s_folders_entry[m_ref].option))
{
machine().ui().options().set_value(s_folders_entry[m_ref].option, m_current_path.c_str(), OPTION_PRIORITY_CMDLINE, error_string);
}
else {
if (strcmp(machine().options().value(s_folders_entry[m_ref].option), m_current_path.c_str()) != 0)
{
machine().options().set_value(s_folders_entry[m_ref].option, m_current_path.c_str(), OPTION_PRIORITY_CMDLINE, error_string);
machine().options().mark_changed(s_folders_entry[m_ref].option);
}
}
machine().datfile().reset_run();
}
else
{
std::string tmppath;
if (machine().ui().options().exists(s_folders_entry[m_ref].option)) {
tmppath.assign(machine().ui().options().value(s_folders_entry[m_ref].option)).append(";").append(m_current_path.c_str());
}
else {
tmppath.assign(machine().options().value(s_folders_entry[m_ref].option)).append(";").append(m_current_path.c_str());
}
if (machine().ui().options().exists(s_folders_entry[m_ref].option))
{
machine().ui().options().set_value(s_folders_entry[m_ref].option, tmppath.c_str(), OPTION_PRIORITY_CMDLINE, error_string);
}
else {
if (strcmp(machine().options().value(s_folders_entry[m_ref].option), tmppath.c_str()) != 0)
{
machine().options().set_value(s_folders_entry[m_ref].option, tmppath.c_str(), OPTION_PRIORITY_CMDLINE, error_string);
machine().options().mark_changed(s_folders_entry[m_ref].option);
}
}
}
ui_menu::menu_stack->parent->reset(UI_MENU_RESET_SELECT_FIRST);
ui_menu::stack_pop(machine());
}
// check for entries which matches our search buffer
if (update_selected)
{
const int cur_selected = selected;
int entry, bestmatch = 0;
// from current item to the end
for (entry = cur_selected; entry < item.size(); entry++)
if (item[entry].ref != nullptr && m_search[0] != 0)
{
int match = 0;
for (int i = 0; i < ARRAY_LENGTH(m_search); i++)
{
if (core_strnicmp(item[entry].text, m_search, i) == 0)
match = i;
}
if (match > bestmatch)
{
bestmatch = match;
selected = entry;
}
}
// and from the first item to current one
for (entry = 0; entry < cur_selected; entry++)
{
if (item[entry].ref != nullptr && m_search[0] != 0)
{
int match = 0;
for (int i = 0; i < ARRAY_LENGTH(m_search); i++)
{
if (core_strnicmp(item[entry].text, m_search, i) == 0)
match = i;
}
if (match > bestmatch)
{
bestmatch = match;
selected = entry;
}
}
}
top_line = selected - (visible_lines / 2);
}
}
else if (m_event->iptkey == IPT_UI_CANCEL)
{
// reset the char buffer also in this case
if (m_search[0] != 0)
m_search[0] = '\0';
}
}
}
//-------------------------------------------------
// populate
//-------------------------------------------------
void ui_menu_add_change_folder::populate()
{
// open a path
const char *volume_name;
file_enumerator path(m_current_path.c_str());
const osd_directory_entry *dirent;
int folders_count = 0;
// add the drives
for (int i = 0; (volume_name = osd_get_volume_name(i)) != nullptr; i++)
item_append(volume_name, "[DRIVE]", 0, (void *)(FPTR)++folders_count);
// add the directories
while ((dirent = path.next()) != nullptr)
{
if (dirent->type == ENTTYPE_DIR && strcmp(dirent->name, ".") != 0)
item_append(dirent->name, "[DIR]", 0, (void *)(FPTR)++folders_count);
}
item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr);
// configure the custom rendering
customtop = 2.0f * machine().ui().get_line_height() + 3.0f * UI_BOX_TB_BORDER;
custombottom = 1.0f * machine().ui().get_line_height() + 3.0f * UI_BOX_TB_BORDER;
}
//-------------------------------------------------
// perform our special rendering
//-------------------------------------------------
void ui_menu_add_change_folder::custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2)
{
float width, maxwidth = origx2 - origx1;
ui_manager &mui = machine().ui();
std::string tempbuf[2];
tempbuf[0] = (m_change) ? "Change" : "Add";
tempbuf[0].append(" ").append(s_folders_entry[m_ref].name).append(" Folder - Search: ").append(m_search).append("_");
tempbuf[1] = m_current_path;
// get the size of the text
for (auto & elem: tempbuf)
{
mui.draw_text_full(container, elem.c_str(), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_NEVER,
DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
width += (2.0f * UI_BOX_LR_BORDER) + 0.01f;
maxwidth = MAX(width, maxwidth);
}
// compute our bounds
float x1 = 0.5f - 0.5f * maxwidth;
float x2 = x1 + maxwidth;
float y1 = origy1 - top;
float y2 = origy1 - UI_BOX_TB_BORDER;
// draw a box
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_GREEN_COLOR);
// take off the borders
x1 += UI_BOX_LR_BORDER;
x2 -= UI_BOX_LR_BORDER;
y1 += UI_BOX_TB_BORDER;
// draw the text within it
for (auto & elem : tempbuf)
{
mui.draw_text_full(container, elem.c_str(), x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_NEVER,
DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
y1 = y1 + mui.get_line_height();
}
// bottom text
tempbuf[0] = "Press TAB to set";
mui.draw_text_full(container, tempbuf[0].c_str(), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
width += 2 * UI_BOX_LR_BORDER;
maxwidth = MAX(maxwidth, width);
// compute our bounds
x1 = 0.5f - 0.5f * maxwidth;
x2 = x1 + maxwidth;
y1 = origy2 + UI_BOX_TB_BORDER;
y2 = origy2 + bottom;
// draw a box
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_RED_COLOR);
// take off the borders
x1 += UI_BOX_LR_BORDER;
x2 -= UI_BOX_LR_BORDER;
y1 += UI_BOX_TB_BORDER;
// draw the text within it
mui.draw_text_full(container, tempbuf[0].c_str(), x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
}
/**************************************************
MENU DIRECTORY
**************************************************/
//-------------------------------------------------
// ctor / dtor
//-------------------------------------------------
ui_menu_directory::ui_menu_directory(running_machine &machine, render_container *container) : ui_menu(machine, container)
{
}
ui_menu_directory::~ui_menu_directory()
{
save_ui_options(machine());
ui_globals::reset = true;
}
//-------------------------------------------------
// handle
//-------------------------------------------------
void ui_menu_directory::handle()
{
// process the menu
const ui_menu_event *m_event = process(0);
if (m_event != nullptr && m_event->itemref != nullptr && m_event->iptkey == IPT_UI_SELECT)
{
int ref = (FPTR)m_event->itemref;
bool change = (ref == HISTORY_FOLDERS || ref == EXTRAINI_FOLDERS || ref == UI_FOLDERS);
ui_menu::stack_push(global_alloc_clear<ui_menu_display_actual>(machine(), container, ref, change));
}
}
//-------------------------------------------------
// populate
//-------------------------------------------------
void ui_menu_directory::populate()
{
item_append("Roms", nullptr, 0, (void *)(FPTR)ROM_FOLDERS);
item_append("UI", nullptr, 0, (void *)(FPTR)UI_FOLDERS);
item_append("Samples", nullptr, 0, (void *)(FPTR)SAMPLE_FOLDERS);
item_append("INIs", nullptr, 0, (void *)(FPTR)INI_FOLDERS);
item_append("Artwork", nullptr, 0, (void *)(FPTR)ARTWORK_FOLDERS);
item_append("DATs (History, Mameinfo, etc...)", nullptr, 0, (void *)(FPTR)HISTORY_FOLDERS);
item_append("Extra INI (Category, etc...)", nullptr, 0, (void *)(FPTR)EXTRAINI_FOLDERS);
item_append("Icons", nullptr, 0, (void *)(FPTR)ICON_FOLDERS);
item_append("Cheats", nullptr, 0, (void *)(FPTR)CHEAT_FOLDERS);
item_append("Snapshots", nullptr, 0, (void *)(FPTR)SNAPSHOT_FOLDERS);
item_append("Cabinets", nullptr, 0, (void *)(FPTR)CABINET_FOLDERS);
item_append("Flyers", nullptr, 0, (void *)(FPTR)FLYER_FOLDERS);
item_append("Titles", nullptr, 0, (void *)(FPTR)TITLE_FOLDERS);
item_append("Ends", nullptr, 0, (void *)(FPTR)ENDS_FOLDERS);
item_append("PCBs", nullptr, 0, (void *)(FPTR)PCB_FOLDERS);
item_append("Marquees", nullptr, 0, (void *)(FPTR)MARQUEES_FOLDERS);
item_append("Control Panels", nullptr, 0, (void *)(FPTR)CPANEL_FOLDERS);
item_append("Bosses", nullptr, 0, (void *)(FPTR)BOSSES_FOLDERS);
item_append("Versus", nullptr, 0, (void *)(FPTR)VERSUS_FOLDERS);
item_append("Game Over", nullptr, 0, (void *)(FPTR)GAMEOVER_FOLDERS);
item_append("How To", nullptr, 0, (void *)(FPTR)HOWTO_FOLDERS);
item_append("Select", nullptr, 0, (void *)(FPTR)SELECT_FOLDERS);
item_append("Artwork Preview", nullptr, 0, (void *)(FPTR)ARTPREV_FOLDERS);
item_append("Scores", nullptr, 0, (void *)(FPTR)SCORES_FOLDERS);
item_append("Logos", nullptr, 0, (void *)(FPTR)LOGO_FOLDERS);
item_append("Crosshairs", nullptr, 0, (void *)(FPTR)CROSSHAIR_FOLDERS);
item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr);
customtop = machine().ui().get_line_height() + 3.0f * UI_BOX_TB_BORDER;
}
//-------------------------------------------------
// perform our special rendering
//-------------------------------------------------
void ui_menu_directory::custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2)
{
float width;
ui_manager &mui = machine().ui();
// get the size of the text
mui.draw_text_full(container, "Folder Setup", 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
width += (2.0f * UI_BOX_LR_BORDER) + 0.01f;
float maxwidth = MAX(width, origx2 - origx1);
// compute our bounds
float x1 = 0.5f - 0.5f * maxwidth;
float x2 = x1 + maxwidth;
float y1 = origy1 - top;
float y2 = origy1 - UI_BOX_TB_BORDER;
// draw a box
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_GREEN_COLOR);
// take off the borders
x1 += UI_BOX_LR_BORDER;
x2 -= UI_BOX_LR_BORDER;
y1 += UI_BOX_TB_BORDER;
// draw the text within it
mui.draw_text_full(container, "Folder Setup", x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
}
/**************************************************
MENU DISPLAY PATH
**************************************************/
//-------------------------------------------------
// ctor / dtor
//-------------------------------------------------
ui_menu_display_actual::ui_menu_display_actual(running_machine &machine, render_container *container, int ref, bool _change) : ui_menu(machine, container)
{
m_ref = ref;
m_change = _change;
}
ui_menu_display_actual::~ui_menu_display_actual()
{
}
//-------------------------------------------------
// handle
//-------------------------------------------------
void ui_menu_display_actual::handle()
{
// process the menu
const ui_menu_event *m_event = process(0);
if (m_event != nullptr && m_event->itemref != nullptr && m_event->iptkey == IPT_UI_SELECT)
switch ((FPTR)m_event->itemref)
{
case REMOVE_FOLDER:
ui_menu::stack_push(global_alloc_clear<ui_menu_remove_folder>(machine(), container, m_ref));
break;
case ADD_FOLDER:
case CHANGE_FOLDER:
ui_menu::stack_push(global_alloc_clear<ui_menu_add_change_folder>(machine(), container, m_ref, m_change));
break;
}
}
//-------------------------------------------------
// populate
//-------------------------------------------------
void ui_menu_display_actual::populate()
{
m_tempbuf.assign("Current ").append(s_folders_entry[m_ref - 1].name).append(" Folders");
if (machine().ui().options().exists(s_folders_entry[m_ref - 1].option)) {
m_searchpath.assign(machine().ui().options().value(s_folders_entry[m_ref - 1].option));
}
else {
m_searchpath.assign(machine().options().value(s_folders_entry[m_ref - 1].option));
}
path_iterator path(m_searchpath.c_str());
std::string curpath;
m_folders.clear();
while (path.next(curpath, nullptr))
m_folders.push_back(curpath);
if (m_change)
item_append("Change Folder", nullptr, 0, (void *)CHANGE_FOLDER);
else
item_append("Add Folder", nullptr, 0, (void *)ADD_FOLDER);
if (m_folders.size() > 1)
item_append("Remove Folder", nullptr, 0, (void *)REMOVE_FOLDER);
item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr);
customtop = (m_folders.size() + 1) * machine().ui().get_line_height() + 6.0f * UI_BOX_TB_BORDER;
}
//-------------------------------------------------
// perform our special rendering
//-------------------------------------------------
void ui_menu_display_actual::custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2)
{
float width, maxwidth = origx2 - origx1;
ui_manager &mui = machine().ui();
float lineh = mui.get_line_height();
for (auto & elem : m_folders)
{
mui.draw_text_full(container, elem.c_str(), 0.0f, 0.0f, 1.0f, JUSTIFY_LEFT, WRAP_TRUNCATE, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
width += (2.0f * UI_BOX_LR_BORDER) + 0.01f;
maxwidth = MAX(maxwidth, width);
}
// get the size of the text
mui.draw_text_full(container, m_tempbuf.c_str(), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
width += (2.0f * UI_BOX_LR_BORDER) + 0.01f;
maxwidth = MAX(width, maxwidth);
// compute our bounds
float x1 = 0.5f - 0.5f * maxwidth;
float x2 = x1 + maxwidth;
float y1 = origy1 - top;
float y2 = y1 + lineh + 2.0f * UI_BOX_TB_BORDER;
// draw a box
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_GREEN_COLOR);
// take off the borders
x1 += UI_BOX_LR_BORDER;
x2 -= UI_BOX_LR_BORDER;
y1 += UI_BOX_TB_BORDER;
// draw the text within it
mui.draw_text_full(container, m_tempbuf.c_str(), x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
// compute our bounds
x1 = 0.5f - 0.5f * maxwidth;
x2 = x1 + maxwidth;
y1 = y2 + 2.0f * UI_BOX_TB_BORDER;
y2 = origy1 - UI_BOX_TB_BORDER;
// draw a box
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
// take off the borders
x1 += UI_BOX_LR_BORDER;
x2 -= UI_BOX_LR_BORDER;
y1 += UI_BOX_TB_BORDER;
// draw the text within it
for (auto & elem : m_folders)
{
mui.draw_text_full(container, elem.c_str(), x1, y1, x2 - x1, JUSTIFY_LEFT, WRAP_TRUNCATE,
DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
y1 += lineh;
}
}
/**************************************************
MENU REMOVE FOLDER
**************************************************/
//-------------------------------------------------
// ctor / dtor
//-------------------------------------------------
ui_menu_remove_folder::ui_menu_remove_folder(running_machine &machine, render_container *container, int ref) : ui_menu(machine, container)
{
m_ref = ref - 1;
if (machine.ui().options().exists(s_folders_entry[m_ref].option)) {
m_searchpath.assign(machine.ui().options().value(s_folders_entry[m_ref].option));
}
else {
m_searchpath.assign(machine.options().value(s_folders_entry[m_ref].option));
}
}
ui_menu_remove_folder::~ui_menu_remove_folder()
{
}
//-------------------------------------------------
// handle
//-------------------------------------------------
void ui_menu_remove_folder::handle()
{
// process the menu
const ui_menu_event *m_event = process(0);
if (m_event != nullptr && m_event->itemref != nullptr && m_event->iptkey == IPT_UI_SELECT)
{
int index = (FPTR)m_event->itemref - 1;
std::string tmppath;
for (size_t i = 0; i < item.size() - 2; i++)
if (i != index)
tmppath.append(item[i].text).append(";");
tmppath.substr(0, tmppath.size() - 1);
std::string error_string;
if (machine().ui().options().exists(s_folders_entry[m_ref].option))
{
machine().ui().options().set_value(s_folders_entry[m_ref].option, tmppath.c_str(), OPTION_PRIORITY_CMDLINE, error_string);
}
else {
if (strcmp(machine().options().value(s_folders_entry[m_ref].option),tmppath.c_str())!=0)
{
machine().options().set_value(s_folders_entry[m_ref].option, tmppath.c_str(), OPTION_PRIORITY_CMDLINE, error_string);
machine().options().mark_changed(s_folders_entry[m_ref].option);
}
}
ui_menu::menu_stack->parent->reset(UI_MENU_RESET_REMEMBER_REF);
ui_menu::stack_pop(machine());
}
}
//-------------------------------------------------
// populate menu
//-------------------------------------------------
void ui_menu_remove_folder::populate()
{
path_iterator path(m_searchpath.c_str());
std::string curpath;
int folders_count = 0;
while (path.next(curpath, nullptr))
item_append(curpath.c_str(), nullptr, 0, (void *)(FPTR)++folders_count);
item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr);
customtop = machine().ui().get_line_height() + 3.0f * UI_BOX_TB_BORDER;
}
//-------------------------------------------------
// perform our special rendering
//-------------------------------------------------
void ui_menu_remove_folder::custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2)
{
float width;
ui_manager &mui = machine().ui();
std::string tempbuf = std::string("Remove ").append(s_folders_entry[m_ref].name).append(" Folder");
// get the size of the text
mui.draw_text_full(container, tempbuf.c_str(), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_NEVER, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
width += (2.0f * UI_BOX_LR_BORDER) + 0.01f;
float maxwidth = MAX(width, origx2 - origx1);
// compute our bounds
float x1 = 0.5f - 0.5f * maxwidth;
float x2 = x1 + maxwidth;
float y1 = origy1 - top;
float y2 = origy1 - UI_BOX_TB_BORDER;
// draw a box
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_GREEN_COLOR);
// take off the borders
x1 += UI_BOX_LR_BORDER;
x2 -= UI_BOX_LR_BORDER;
y1 += UI_BOX_TB_BORDER;
// draw the text within it
mui.draw_text_full(container, tempbuf.c_str(), x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_NEVER, DRAW_NORMAL,
UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
}
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