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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/auditmenu.h
Internal UI user interface.
***************************************************************************/
#pragma once
#ifndef __UI_AUDIT_H__
#define __UI_AUDIT_H__
//-------------------------------------------------
// class audit menu
//-------------------------------------------------
class ui_menu_audit : public ui_menu
{
public:
ui_menu_audit(running_machine &machine, render_container *container, std::vector<const game_driver *> &availablesorted, std::vector<const game_driver *> &unavailablesorted, int audit_mode);
virtual ~ui_menu_audit();
virtual void populate() override;
virtual void handle() override;
private:
std::vector<const game_driver *> &m_availablesorted;
std::vector<const game_driver *> &m_unavailablesorted;
int m_audit_mode;
void save_available_machines();
bool m_first;
};
#endif /* __UI_AUDIT_H__ */
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