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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles
/***************************************************************************
mame.h
Controls execution of the core MAME system.
***************************************************************************/
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef __MAME_H__
#define __MAME_H__
#include <time.h>
class osd_interface;
//**************************************************************************
// CONSTANTS
//**************************************************************************
// return values from run_game
enum
{
MAMERR_NONE = 0, /* no error */
MAMERR_FAILED_VALIDITY = 1, /* failed validity checks */
MAMERR_MISSING_FILES = 2, /* missing files */
MAMERR_FATALERROR = 3, /* some other fatal error */
MAMERR_DEVICE = 4, /* device initialization error (MESS-specific) */
MAMERR_NO_SUCH_GAME = 5, /* game was specified but doesn't exist */
MAMERR_INVALID_CONFIG = 6, /* some sort of error in configuration */
MAMERR_IDENT_NONROMS = 7, /* identified all non-ROM files */
MAMERR_IDENT_PARTIAL = 8, /* identified some files but not all */
MAMERR_IDENT_NONE = 9 /* identified no files */
};
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
class emulator_info
{
public:
// construction/destruction
emulator_info() {};
static const char * get_appname();
static const char * get_appname_lower();
static const char * get_configname();
static const char * get_copyright();
static const char * get_copyright_info();
};
class lua_engine;
// ======================> machine_manager
class machine_manager
{
DISABLE_COPYING(machine_manager);
private:
// construction/destruction
machine_manager(emu_options &options, osd_interface &osd);
public:
static machine_manager *instance(emu_options &options, osd_interface &osd);
static machine_manager *instance();
~machine_manager();
osd_interface &osd() const;
emu_options &options() const { return m_options; }
lua_engine *lua() { return m_lua; }
running_machine *machine() { return m_machine; }
void set_machine(running_machine *machine) { m_machine = machine; }
void update_machine();
/* execute as configured by the OPTION_SYSTEMNAME option on the specified options */
int execute();
void start_luaengine();
void schedule_new_driver(const game_driver &driver);
private:
osd_interface & m_osd; // reference to OSD system
emu_options & m_options; // reference to options
lua_engine * m_lua;
const game_driver * m_new_driver_pending; // pointer to the next pending driver
running_machine *m_machine;
static machine_manager* m_manager;
};
//**************************************************************************
// GLOBAL VARIABLES
//**************************************************************************
extern const char build_version[];
extern const char bare_build_version[];
#endif /* __MAME_H__ */
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