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// license:GPL-2.0+
// copyright-holders:Hyllian
/*
Hyllian's Deposterize Shader - Pass0
Copyright (C) 2011/2016 Hyllian/Jararaca - sergiogdb@gmail.com
*/
{
"blend": {
"equation": "add",
"srcColor": "1",
"dstColor": "0",
"srcAlpha": "1",
"dstAlpha": "0"
},
"depth": {
"function": "always",
"writeenable": false
},
"cull": {
"mode": "none"
},
"write": {
"rgb": true,
"alpha": true
},
"vertex": "chains/misc/vs_deposterize-pass0",
"fragment": "chains/misc/fs_deposterize-pass0",
"uniforms": [
{ "name": "decal", "type": "int", "values": [ 1.0 ] },
{ "name": "EQ_THRESH1", "type": "vec4", "values": [ 0.01, 0.0, 0.0, 0.0 ] },
{ "name": "DIFF_THRESH1", "type": "vec4", "values": [ 0.06, 0.0, 0.0, 0.0 ] },
{ "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }
]
}
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