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path: root/3rdparty/bgfx/src/vs_clear.bin.h
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static const uint8_t vs_clear_glsl[265] =
{
	0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // VSH............b
	0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x02, // gfx_clear_depth.
	0x01, 0x00, 0x00, 0x01, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, // .........attribu
	0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, // te highp vec3 a_
	0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, // position;.unifor
	0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x62, 0x67, 0x66, // m highp vec4 bgf
	0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x3b, 0x0a, 0x76, // x_clear_depth;.v
	0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.  
	0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // highp vec4 tmpva
	0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // r_1;.  tmpvar_1.
	0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // w = 1.0;.  tmpva
	0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // r_1.xy = a_posit
	0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // ion.xy;.  tmpvar
	0x5f, 0x31, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, // _1.z = bgfx_clea
	0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x2e, 0x78, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, // r_depth.x;.  gl_
	0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // Position = tmpva
	0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00,                                           // r_1;.}...
};
static const uint8_t vs_clear_spv[863] =
{
	0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // VSH............b
	0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x02, // gfx_clear_depth.
	0x01, 0x00, 0x00, 0x01, 0x00, 0x30, 0x03, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, // .....0.....#....
	0x00, 0x07, 0x00, 0x08, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, // .....d..........
	0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, // .............GLS
	0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, // L.std.450.......
	0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, // .....main..../..
	0x00, 0x32, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, // .2..............
	0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main...
	0x00, 0x05, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, // .........$Global
	0x00, 0x06, 0x00, 0x08, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, // .............bgf
	0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x00, 0x00, 0x00, // x_clear_depth...
	0x00, 0x05, 0x00, 0x03, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, // ................
	0x00, 0x2f, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // ./...a_position.
	0x00, 0x05, 0x00, 0x0a, 0x00, 0x32, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, // .....2...@entryP
	0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ointOutput.gl_Po
	0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x00, 0x00, // sition...H......
	0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, // .....#.......G..
	0x00, 0x16, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, // .........G......
	0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, // .".......G......
	0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2f, 0x00, 0x00, // .!.......G.../..
	0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x32, 0x00, 0x00, // .........G...2..
	0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, // ................
	0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, // .!..............
	0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, // ..... ..........
	0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, // ................
	0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, // ................
	0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, // . .......+......
	0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x16, 0x00, 0x00, // ................
	0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... ..........
	0x00, 0x16, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, // .....;..........
	0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // ............. ..
	0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, // .....+..........
	0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... ..........
	0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, // .....+..........
	0x00, 0x00, 0x00, 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ....? ..........
	0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, // .....;......./..
	0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x31, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ..... ...1......
	0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x31, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .....;...1...2..
	0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .....6..........
	0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, // ................
	0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, // .=.......0.../..
	0x00, 0x41, 0x00, 0x06, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, // .A.......M......
	0x00, 0x12, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, // .........=......
	0x00, 0x4e, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, // .N...M...Q......
	0x00, 0x4f, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .O...0.......Q..
	0x00, 0x06, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....P...0......
	0x00, 0x50, 0x00, 0x07, 0x00, 0x09, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, // .P.......Q...O..
	0x00, 0x50, 0x00, 0x00, 0x00, 0x4e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, // .P...N..........
	0x00, 0x06, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, // .....U...P...R..
	0x00, 0x09, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, // .....c...U...Q..
	0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x32, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, // .....>...2...c..
	0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00, 0x10, 0x00,       // .....8.........
};
static const uint8_t vs_clear_dx9[282] =
{
	0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // VSH............b
	0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x02, // gfx_clear_depth.
	0x01, 0x00, 0x00, 0x01, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x25, // ...............%
	0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, // .CTAB....[......
	0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x54, 0x00, 0x00, // .............T..
	0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .0...........D..
	0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, // .....bgfx_clear_
	0x64, 0x65, 0x70, 0x74, 0x68, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, // depth...........
	0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, // .........vs_3_0.
	0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, // Microsoft (R) HL
	0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, // SL Shader Compil
	0x65, 0x72, 0x20, 0x36, 0x2e, 0x33, 0x2e, 0x39, 0x36, 0x30, 0x30, 0x2e, 0x31, 0x38, 0x36, 0x31, // er 6.3.9600.1861
	0x31, 0x00, 0xab, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, // 1....Q..........
	0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, // ?...............
	0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
	0x80, 0x00, 0x00, 0x0f, 0xe0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0b, 0xe0, 0x00, 0x00, 0x24, // ...............$
	0x90, 0x01, 0x00, 0x60, 0xa0, 0x01, 0x00, 0x25, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, // ...`...%........
	0xe0, 0x00, 0x00, 0x00, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00,                                     // ..........
};
static const uint8_t vs_clear_dx11[479] =
{
	0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // VSH............b
	0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x02, // gfx_clear_depth.
	0x00, 0x00, 0x00, 0x01, 0x00, 0xb0, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x2e, 0xa9, 0xc9, // .........DXBC...
	0x97, 0xf8, 0x17, 0xd7, 0x4e, 0xd1, 0x22, 0x2f, 0x75, 0x57, 0x9d, 0x14, 0x2f, 0x01, 0x00, 0x00, // ....N."/uW../...
	0x00, 0xb0, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, // .........0......
	0x00, 0x48, 0x01, 0x00, 0x00, 0x7c, 0x01, 0x00, 0x00, 0x41, 0x6f, 0x6e, 0x39, 0x90, 0x00, 0x00, // .H...|...Aon9...
	0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff, 0x5c, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .............4..
	0x00, 0x01, 0x00, 0x24, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x24, // ...$...0...0...$
	0x00, 0x01, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ...0............
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, // .........Q......
	0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....?...........
	0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x02, 0x00, 0x00, // ................
	0x03, 0x00, 0x00, 0x03, 0xc0, 0x00, 0x00, 0xe4, 0x90, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, // ................
	0x02, 0x00, 0x00, 0x03, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0c, // ................
	0xc0, 0x01, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x44, 0x80, 0x00, 0x00, 0x14, 0x80, 0xff, 0xff, 0x00, // .......D........
	0x00, 0x53, 0x48, 0x44, 0x52, 0x78, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x1e, 0x00, 0x00, // .SHDRx...@......
	0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .Y...F. ........
	0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, // ._...2.......g..
	0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .. ..........6..
	0x05, 0x32, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // .2 ......F......
	0x00, 0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, // .6...B ........ 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, // .........6.... .
	0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, // ......@.....?>..
	0x01, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .ISGN,..........
	0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // . ..............
	0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // .........POSITIO
	0x4e, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // N....OSGN,......
	0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ..... ..........
	0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, // .............SV_
	0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x00, 0x01, 0x01, 0x00, 0x10, 0x00,       // POSITION.......
};
static const uint8_t vs_clear_mtl[541] =
{
	0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // VSH............b
	0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x02, // gfx_clear_depth.
	0x01, 0x00, 0x00, 0x01, 0x00, 0xee, 0x01, 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, // .........#includ
	0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, // e <metal_stdlib>
	0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, // .#include <simd/
	0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, // simd.h>..using n
	0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, // amespace metal;.
	0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, // .struct _Global.
	0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, 0x66, // {.    float4 bgf
	0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x3b, 0x0a, 0x7d, // x_clear_depth;.}
	0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ;..struct xlatMt
	0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, // lMain_out.{.    
	0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // float4 gl_Positi
	0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, // on [[position]];
	0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // .};..struct xlat
	0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, // MtlMain_in.{.   
	0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, //  float3 a_positi
	0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, // on [[attribute(0
	0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, // )]];.};..vertex 
	0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, // xlatMtlMain_out 
	0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, // xlatMtlMain(xlat
	0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, // MtlMain_in in [[
	0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, // stage_in]], cons
	0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, // tant _Global& _m
	0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, // tl_u [[buffer(0)
	0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ]]).{.    xlatMt
	0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, // lMain_out out = 
	0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, // {};.    out.gl_P
	0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // osition = float4
	0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, // (in.a_position.x
	0x79, 0x2c, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, // y, _mtl_u.bgfx_c
	0x6c, 0x65, 0x61, 0x72, 0x5f, 0x64, 0x65, 0x70, 0x74, 0x68, 0x2e, 0x78, 0x2c, 0x20, 0x31, 0x2e, // lear_depth.x, 1.
	0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, // 0);.    return o
	0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x01, 0x01, 0x00, 0x10, 0x00,                   // ut;.}........
};
extern const uint8_t* vs_clear_pssl;
extern const uint32_t vs_clear_pssl_size;