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/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "bgfx_p.h"
#if BGFX_CONFIG_RENDERER_NOOP
namespace bgfx { namespace noop
{
struct RendererContextNOOP : public RendererContextI
{
RendererContextNOOP()
{
// Pretend all features that are not returning results to CPU
// are available.
g_caps.supported = 0
| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
| BGFX_CAPS_TEXTURE_COMPARE_ALL
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
| BGFX_CAPS_INSTANCING
| BGFX_CAPS_FRAGMENT_DEPTH
| BGFX_CAPS_BLEND_INDEPENDENT
| BGFX_CAPS_COMPUTE
| BGFX_CAPS_FRAGMENT_ORDERING
| BGFX_CAPS_SWAP_CHAIN
| BGFX_CAPS_INDEX32
| BGFX_CAPS_DRAW_INDIRECT
| BGFX_CAPS_HIDPI
| BGFX_CAPS_TEXTURE_BLIT
| BGFX_CAPS_ALPHA_TO_COVERAGE
| BGFX_CAPS_CONSERVATIVE_RASTER
| BGFX_CAPS_TEXTURE_2D_ARRAY
| BGFX_CAPS_TEXTURE_CUBE_ARRAY
;
}
~RendererContextNOOP()
{
}
RendererType::Enum getRendererType() const BX_OVERRIDE
{
return RendererType::Noop;
}
const char* getRendererName() const BX_OVERRIDE
{
return BGFX_RENDERER_NOOP_NAME;
}
void flip(HMD& /*_hmd*/) BX_OVERRIDE
{
}
void createIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/, uint16_t /*_flags*/) BX_OVERRIDE
{
}
void destroyIndexBuffer(IndexBufferHandle /*_handle*/) BX_OVERRIDE
{
}
void createVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/) BX_OVERRIDE
{
}
void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
{
}
void createVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/, uint16_t /*_flags*/) BX_OVERRIDE
{
}
void destroyVertexBuffer(VertexBufferHandle /*_handle*/) BX_OVERRIDE
{
}
void createDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) BX_OVERRIDE
{
}
void updateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) BX_OVERRIDE
{
}
void destroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/) BX_OVERRIDE
{
}
void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) BX_OVERRIDE
{
}
void updateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) BX_OVERRIDE
{
}
void destroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/) BX_OVERRIDE
{
}
void createShader(ShaderHandle /*_handle*/, Memory* /*_mem*/) BX_OVERRIDE
{
}
void destroyShader(ShaderHandle /*_handle*/) BX_OVERRIDE
{
}
void createProgram(ProgramHandle /*_handle*/, ShaderHandle /*_vsh*/, ShaderHandle /*_fsh*/) BX_OVERRIDE
{
}
void destroyProgram(ProgramHandle /*_handle*/) BX_OVERRIDE
{
}
void createTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) BX_OVERRIDE
{
}
void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
{
}
void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) BX_OVERRIDE
{
}
void updateTextureEnd() BX_OVERRIDE
{
}
void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) BX_OVERRIDE
{
}
void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/) BX_OVERRIDE
{
}
void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) BX_OVERRIDE
{
}
uintptr_t getInternal(TextureHandle /*_handle*/) BX_OVERRIDE
{
return 0;
}
void destroyTexture(TextureHandle /*_handle*/) BX_OVERRIDE
{
}
void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) BX_OVERRIDE
{
}
void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) BX_OVERRIDE
{
}
void destroyFrameBuffer(FrameBufferHandle /*_handle*/) BX_OVERRIDE
{
}
void createUniform(UniformHandle /*_handle*/, UniformType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/) BX_OVERRIDE
{
}
void destroyUniform(UniformHandle /*_handle*/) BX_OVERRIDE
{
}
void saveScreenShot(const char* /*_filePath*/) BX_OVERRIDE
{
}
void updateViewName(uint8_t /*_id*/, const char* /*_name*/) BX_OVERRIDE
{
}
void updateUniform(uint16_t /*_loc*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
{
}
void setMarker(const char* /*_marker*/, uint32_t /*_size*/) BX_OVERRIDE
{
}
void submit(Frame* /*_render*/, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& /*_textVideoMemBlitter*/) BX_OVERRIDE
{
}
void blitSetup(TextVideoMemBlitter& /*_blitter*/) BX_OVERRIDE
{
}
void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) BX_OVERRIDE
{
}
};
static RendererContextNOOP* s_renderNOOP;
RendererContextI* rendererCreate()
{
s_renderNOOP = BX_NEW(g_allocator, RendererContextNOOP);
return s_renderNOOP;
}
void rendererDestroy()
{
BX_DELETE(g_allocator, s_renderNOOP);
s_renderNOOP = NULL;
}
} /* namespace noop */ } // namespace bgfx
#else
namespace bgfx { namespace noop
{
RendererContextI* rendererCreate()
{
return NULL;
}
void rendererDestroy()
{
}
} /* namespace noop */ } // namespace bgfx
#endif // BGFX_CONFIG_RENDERER_NOOP
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