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/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "bgfx_p.h"
namespace bgfx
{
#define BGFX_DECLARE_EMBEDDED_SHADER(_name) \
extern const uint8_t* BX_CONCATENATE(_name, _pssl); \
extern const uint32_t BX_CONCATENATE(_name, _pssl_size); \
static const uint8_t BX_CONCATENATE(_name, _int_pssl)[] = { 0 }; \
const uint8_t* BX_CONCATENATE(_name, _pssl) = &BX_CONCATENATE(_name, _int_pssl)[0]; \
const uint32_t BX_CONCATENATE(_name, _pssl_size) = 1
BGFX_DECLARE_EMBEDDED_SHADER(vs_debugfont);
BGFX_DECLARE_EMBEDDED_SHADER(fs_debugfont);
BGFX_DECLARE_EMBEDDED_SHADER(vs_clear);
BGFX_DECLARE_EMBEDDED_SHADER(fs_clear0);
BGFX_DECLARE_EMBEDDED_SHADER(fs_clear1);
BGFX_DECLARE_EMBEDDED_SHADER(fs_clear2);
BGFX_DECLARE_EMBEDDED_SHADER(fs_clear3);
BGFX_DECLARE_EMBEDDED_SHADER(fs_clear4);
BGFX_DECLARE_EMBEDDED_SHADER(fs_clear5);
BGFX_DECLARE_EMBEDDED_SHADER(fs_clear6);
BGFX_DECLARE_EMBEDDED_SHADER(fs_clear7);
#undef BGFX_DECLARE_EMBEDDED_SHADER
} // namespace bgfx
namespace bgfx { namespace gnm
{
RendererContextI* rendererCreate()
{
return NULL;
}
void rendererDestroy()
{
}
} /* namespace gnm */ } // namespace bgfx
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