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path: root/3rdparty/bgfx/src/fs_clear1.bin.h
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static const uint8_t fs_clear1_glsl[170] =
{
	0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_
	0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x02, 0x08, 0x00, 0x00, 0x08, // clear_color.....
	0x00, 0x84, 0x00, 0x00, 0x00, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, // .....uniform vec
	0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, // 4 bgfx_clear_col
	0x6f, 0x72, 0x5b, 0x38, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // or[8];.void main
	0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, //  ().{.  gl_FragD
	0x61, 0x74, 0x61, 0x5b, 0x30, 0x5d, 0x20, 0x3d, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, // ata[0] = bgfx_cl
	0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x30, 0x5d, 0x3b, 0x0a, 0x20, 0x20, // ear_color[0];.  
	0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5b, 0x31, 0x5d, 0x20, 0x3d, // gl_FragData[1] =
	0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, //  bgfx_clear_colo
	0x72, 0x5b, 0x31, 0x5d, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00,                                     // r[1];.}...
};
static const uint8_t fs_clear1_spv[789] =
{
	0x46, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, // FSH............b
	0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, // gfx_clear_color.
	0x02, 0x00, 0x00, 0x02, 0x00, 0xe8, 0x02, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, // ...........#....
	0x00, 0x07, 0x00, 0x08, 0x00, 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, // .....Q..........
	0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, // .............GLS
	0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, // L.std.450.......
	0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, // ................
	0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .....main....4..
	0x00, 0x36, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .6..............
	0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, // ................
	0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, // .....main.......
	0x00, 0x21, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x08, // .!...$Global....
	0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, // .!.......bgfx_cl
	0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, // ear_color.......
	0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x34, 0x00, 0x00, // .#...........4..
	0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, // .bgfx_FragData0.
	0x00, 0x05, 0x00, 0x06, 0x00, 0x36, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, // .....6...bgfx_Fr
	0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x31, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, // agData1..G... ..
	0x00, 0x06, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, // .........H...!..
	0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, // .....#.......G..
	0x00, 0x21, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, // .!.......G...#..
	0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, // .".......G...#..
	0x00, 0x21, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x34, 0x00, 0x00, // .!...0...G...4..
	0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x36, 0x00, 0x00, // .........G...6..
	0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, // ................
	0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, // .!..............
	0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, // ..... ..........
	0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, // ................
	0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, // . .......+......
	0x00, 0x1f, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, // ............. ..
	0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, // .............!..
	0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // . ... ..."......
	0x00, 0x21, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .!...;..."...#..
	0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // .........$... ..
	0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, // .....+...$...%..
	0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... ...&......
	0x00, 0x08, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, // .....+...$...)..
	0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x33, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ..... ...3......
	0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x33, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .....;...3...4..
	0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x33, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .....;...3...6..
	0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .....6..........
	0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, // ................
	0x00, 0x41, 0x00, 0x06, 0x00, 0x26, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .A...&...M...#..
	0x00, 0x25, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, // .%...%...=......
	0x00, 0x4e, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x26, 0x00, 0x00, // .N...M...A...&..
	0x00, 0x4f, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, // .O...#...%...)..
	0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, // .=.......P...O..
	0x00, 0x3e, 0x00, 0x03, 0x00, 0x34, 0x00, 0x00, 0x00, 0x4e, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, // .>...4...N...>..
	0x00, 0x36, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, // .6...P.......8..
	0x00, 0x00, 0x00, 0x20, 0x00,                                                                   // ... .
};
static const uint8_t fs_clear1_dx9[210] =
{
	0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_
	0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, 0x08, 0x00, 0x00, 0x02, // clear_color.....
	0x00, 0xac, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x22, 0x00, 0x43, 0x54, 0x41, // ...........".CTA
	0x42, 0x1c, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, // B....[..........
	0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, // .........T...0..
	0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........D......
	0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .bgfx_clear_colo
	0x72, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, // r...............
	0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
	0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
	0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
	0x30, 0x2e, 0x31, 0x00, 0xab, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, // 0.1.............
	0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x08, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0xff, 0xff, 0x00, // ................
	0x00, 0x00,                                                                                     // ..
};
static const uint8_t fs_clear1_dx11[413] =
{
	0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_
	0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, 0x08, 0x00, 0x00, 0x08, // clear_color.....
	0x00, 0x74, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x82, 0xff, 0x8b, 0x5f, 0x53, 0xa0, 0x1f, // .t...DXBC..._S..
	0x3b, 0x53, 0xc6, 0x2a, 0x12, 0xcf, 0xc8, 0x7f, 0xb8, 0x01, 0x00, 0x00, 0x00, 0x74, 0x01, 0x00, // ;S.*.........t..
	0x00, 0x04, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, // .....0..........
	0x00, 0x28, 0x01, 0x00, 0x00, 0x41, 0x6f, 0x6e, 0x39, 0x50, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, // .(...Aon9P...P..
	0x00, 0x00, 0x02, 0xff, 0xff, 0x20, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x24, // ..... ...0.....$
	0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x30, // ...0...0...$...0
	0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, // ................
	0xff, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, // ................
	0x02, 0x01, 0x08, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x53, 0x48, 0x44, // .............SHD
	0x52, 0x64, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // Rd...@.......Y..
	0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .F. .........e..
	0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, // .. ......e.... .
	0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....6.... .....
	0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .F. .........6..
	0x06, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .. ......F. ....
	0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, // .....>...ISGN,..
	0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
	0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
	0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4f, 0x53, 0x47, // .SV_POSITION.OSG
	0x4e, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // ND...........8..
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x0f, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....8..........
	0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, // .............SV_
	0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x00, 0x00, 0x80, 0x00,                   // TARGET.......
};
static const uint8_t fs_clear1_mtl[554] =
{
	0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_
	0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x02, 0x08, 0x00, 0x00, 0x08, // clear_color.....
	0x00, 0x04, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, // .....using names
	0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, // pace metal;.stru
	0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // ct xlatMtlShader
	0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // Input {.};.struc
	0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, // t xlatMtlShaderO
	0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // utput {.  float4
	0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x20, 0x5b, //  gl_FragData_0 [
	0x5b, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, // [color(0)]];.  f
	0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // loat4 gl_FragDat
	0x61, 0x5f, 0x31, 0x20, 0x5b, 0x5b, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x31, 0x29, 0x5d, 0x5d, // a_1 [[color(1)]]
	0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // ;.};.struct xlat
	0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // MtlShaderUniform
	0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, 0x66, 0x78, //  {.  float4 bgfx
	0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x38, 0x5d, 0x3b, // _clear_color[8];
	0x0a, 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, // .};.fragment xla
	0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // tMtlShaderOutput
	0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, //  xlatMtlMain (xl
	0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, // atMtlShaderInput
	0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, //  _mtl_i [[stage_
	0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, // in]], constant x
	0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, // latMtlShaderUnif
	0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, // orm& _mtl_u [[bu
	0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, // ffer(0)]]).{.  x
	0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, // latMtlShaderOutp
	0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, // ut _mtl_o;.  _mt
	0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // l_o.gl_FragData_
	0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, // 0 = _mtl_u.bgfx_
	0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x30, 0x5d, 0x3b, 0x0a, // clear_color[0];.
	0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, //   _mtl_o.gl_Frag
	0x44, 0x61, 0x74, 0x61, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, // Data_1 = _mtl_u.
	0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // bgfx_clear_color
	0x5b, 0x31, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, // [1];.  return _m
	0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00,                                     // tl_o;.}...
};
extern const uint8_t* fs_clear1_pssl;
extern const uint32_t fs_clear1_pssl_size;