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0000 46 53 48 04 a4 8b ef 49 00 00 85 01 00 00 75 73 69 6e 67 20 6e 61 6d 65 73 70 61 63 65 20 6d 65 FSH....I......using.namespace.me
0020 74 61 6c 3b 0a 73 74 72 75 63 74 20 78 6c 61 74 4d 74 6c 53 68 61 64 65 72 49 6e 70 75 74 20 7b tal;.struct.xlatMtlShaderInput.{
0040 0a 20 20 66 6c 6f 61 74 34 20 76 5f 63 6f 6c 6f 72 30 3b 0a 7d 3b 0a 73 74 72 75 63 74 20 78 6c ...float4.v_color0;.};.struct.xl
0060 61 74 4d 74 6c 53 68 61 64 65 72 4f 75 74 70 75 74 20 7b 0a 20 20 66 6c 6f 61 74 34 20 67 6c 5f atMtlShaderOutput.{...float4.gl_
0080 46 72 61 67 43 6f 6c 6f 72 3b 0a 7d 3b 0a 73 74 72 75 63 74 20 78 6c 61 74 4d 74 6c 53 68 61 64 FragColor;.};.struct.xlatMtlShad
00a0 65 72 55 6e 69 66 6f 72 6d 20 7b 0a 7d 3b 0a 66 72 61 67 6d 65 6e 74 20 78 6c 61 74 4d 74 6c 53 erUniform.{.};.fragment.xlatMtlS
00c0 68 61 64 65 72 4f 75 74 70 75 74 20 78 6c 61 74 4d 74 6c 4d 61 69 6e 20 28 78 6c 61 74 4d 74 6c haderOutput.xlatMtlMain.(xlatMtl
00e0 53 68 61 64 65 72 49 6e 70 75 74 20 5f 6d 74 6c 5f 69 20 5b 5b 73 74 61 67 65 5f 69 6e 5d 5d 2c ShaderInput._mtl_i.[[stage_in]],
0100 20 63 6f 6e 73 74 61 6e 74 20 78 6c 61 74 4d 74 6c 53 68 61 64 65 72 55 6e 69 66 6f 72 6d 26 20 .constant.xlatMtlShaderUniform&.
0120 5f 6d 74 6c 5f 75 20 5b 5b 62 75 66 66 65 72 28 30 29 5d 5d 29 0a 7b 0a 20 20 78 6c 61 74 4d 74 _mtl_u.[[buffer(0)]]).{...xlatMt
0140 6c 53 68 61 64 65 72 4f 75 74 70 75 74 20 5f 6d 74 6c 5f 6f 3b 0a 20 20 5f 6d 74 6c 5f 6f 2e 67 lShaderOutput._mtl_o;..._mtl_o.g
0160 6c 5f 46 72 61 67 43 6f 6c 6f 72 20 3d 20 5f 6d 74 6c 5f 69 2e 76 5f 63 6f 6c 6f 72 30 3b 0a 20 l_FragColor.=._mtl_i.v_color0;..
0180 20 72 65 74 75 72 6e 20 5f 6d 74 6c 5f 6f 3b 0a 7d 0a 0a 00 .return._mtl_o;.}...