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path: root/3rdparty/bgfx/examples/common/imgui/vs_imgui_image.bin.h
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static const uint8_t vs_imgui_image_glsl[340] =
{
	0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, // VSH.....o.><...u
	0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x30, // _viewProj......0
	0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, // ...attribute hig
	0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // hp vec3 a_positi
	0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // on;.attribute hi
	0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // ghp vec2 a_texco
	0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, // ord0;.varying hi
	0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // ghp vec2 v_texco
	0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, // ord0;.uniform hi
	0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // ghp mat4 u_viewP
	0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, // roj;.void main (
	0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // ).{.  highp vec4
	0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, //  tmpvar_1;.  tmp
	0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, // var_1.zw = vec2(
	0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // 0.0, 1.0);.  tmp
	0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, // var_1.xy = a_pos
	0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, // ition.xy;.  gl_P
	0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x76, 0x69, 0x65, // osition = (u_vie
	0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // wProj * tmpvar_1
	0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // );.  v_texcoord0
	0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, //  = a_texcoord0;.
	0x7d, 0x0a, 0x0a, 0x00,                                                                         // }...
};
static const uint8_t vs_imgui_image_spv[1131] =
{
	0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, // VSH.....o.><...u
	0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x40, // _viewProj......@
	0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x84, // .....#..........
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, // ................
	0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, // .......GLSL.std.
	0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // 450.............
	0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, // ...............m
	0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x45, // ain....8...<...E
	0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, // ...I............
	0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, // ...........main.
	0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, // .......!...$Glob
	0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // al.....!.......u
	0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x23, // _viewProj......#
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x38, 0x00, 0x00, 0x00, 0x61, // ...........8...a
	0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3c, // _position......<
	0x00, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, // ...a_texcoord0..
	0x00, 0x0a, 0x00, 0x45, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, // ...E...@entryPoi
	0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, // ntOutput.gl_Posi
	0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x49, 0x00, 0x00, 0x00, 0x40, // tion.......I...@
	0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // entryPointOutput
	0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x00, 0x00, 0x48, // .v_texcoord0...H
	0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...!...........H
	0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, // ...!.......#....
	0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, // ...H...!........
	0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, 0x00, 0x02, // .......G...!....
	0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, // ...G...#..."....
	0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, // ...G...#...!....
	0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x38, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, // ...G...8........
	0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, // ...G...<........
	0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, // ...G...E........
	0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x49, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, // ...G...I........
	0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, // ...........!....
	0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, // ............... 
	0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, // ................
	0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, // ................
	0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, // ................
	0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, // ........... ....
	0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, // ...+............
	0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, // ...+............
	0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ...+............
	0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x04, // ..?.... ........
	0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, // .......!... ... 
	0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x3b, // ...".......!...;
	0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, // ..."...#....... 
	0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, // ...$....... ... 
	0x00, 0x04, 0x00, 0x37, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, // ...7...........;
	0x00, 0x04, 0x00, 0x37, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, // ...7...8....... 
	0x00, 0x04, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, // ...;...........;
	0x00, 0x04, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, // ...;...<....... 
	0x00, 0x04, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, // ...D...........;
	0x00, 0x04, 0x00, 0x44, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, // ...D...E....... 
	0x00, 0x04, 0x00, 0x48, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, // ...H...........;
	0x00, 0x04, 0x00, 0x48, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, // ...H...I.......6
	0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................
	0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, // ...........=....
	0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x09, // ...9...8...=....
	0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, // ...=...<...Q....
	0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, // ...a...9.......Q
	0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x01, // .......b...9....
	0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x61, // ...P.......c...a
	0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x41, // ...b...........A
	0x00, 0x05, 0x00, 0x24, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x19, // ...$...d...#....
	0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x64, // ...=... ...e...d
	0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x63, // ...........f...c
	0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x6b, // ...e...Q.......k
	0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x06, // ...f............
	0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x0b, // ...l...k...R....
	0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x01, // .......l...f....
	0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x45, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x3e, // ...>...E.......>
	0x00, 0x03, 0x00, 0x49, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, // ...I...=.......8
	0x00, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00,                               // .........@.
};
static const uint8_t vs_imgui_image_dx9[288] =
{
	0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, // VSH.....o.><...u
	0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0xfc, // _viewProj.......
	0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, // ......... .CTAB.
	0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, // ...S............
	0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, // .......L...0....
	0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // .......<.......u
	0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, // _viewProj.......
	0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, // ...........vs_3_
	0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, // 0.Microsoft (R) 
	0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, // HLSL Shader Comp
	0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, // iler 10.1.......
	0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, // ................
	0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, // ................
	0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
	0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, // .........U......
	0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, // ................
	0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, // ................
	0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ................
};
static const uint8_t vs_imgui_image_dx11[479] =
{
	0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, // VSH.....o.><...u
	0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0xb4, // _viewProj.......
	0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x62, 0x0c, 0x7d, 0x32, 0x98, 0x4b, 0xbb, 0x29, 0xce, // ...DXBCb.}2.K.).
	0xaa, 0xb2, 0xca, 0x5d, 0xc9, 0x55, 0xf0, 0x01, 0x00, 0x00, 0x00, 0xb4, 0x01, 0x00, 0x00, 0x03, // ...].U..........
	0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x49, // ...,...........I
	0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, // SGNL...........8
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......A........
	0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x50, // ...............P
	0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // OSITION.TEXCOORD
	0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, // ...OSGNP........
	0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, // ...8............
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, // ...........D....
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, // ................
	0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, // ...SV_POSITION.T
	0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xd4, // EXCOORD....SHDR.
	0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x35, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, // ...@...5...Y...F
	0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, // . ........._...2
	0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, // ......._...2....
	0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // ...g.... .......
	0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, // ...e...2 ......h
	0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, // .......8........
	0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, // ...V.......F. ..
	0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, // .......2........
	0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, // ...F. ..........
	0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......F........
	0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, // .... ......F....
	0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, // ...F. .........6
	0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, // ...2 ......F....
	0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00,       // ...>.........@.
};
static const uint8_t vs_imgui_image_mtl[686] =
{
	0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, // VSH.....o.><...u
	0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x83, // _viewProj.......
	0x02, 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, // ...#include <met
	0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, // al_stdlib>.#incl
	0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, // ude <simd/simd.h
	0x3e, 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, // >..using namespa
	0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ce metal;..struc
	0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, // t _Global.{.    
	0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // float4x4 u_viewP
	0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // roj;.};..struct 
	0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, // xlatMtlMain_out.
	0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x5f, 0x65, 0x6e, // {.    float2 _en
	0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, // tryPointOutput_v
	0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, // _texcoord0 [[use
	0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // r(locn0)]];.    
	0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // float4 gl_Positi
	0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, // on [[position]];
	0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // .};..struct xlat
	0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, // MtlMain_in.{.   
	0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, //  float3 a_positi
	0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, // on [[attribute(0
	0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, // )]];.    float2 
	0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, // a_texcoord0 [[at
	0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, // tribute(1)]];.};
	0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // ..vertex xlatMtl
	0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // Main_out xlatMtl
	0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, // Main(xlatMtlMain
	0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, // _in in [[stage_i
	0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, // n]], constant _G
	0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, // lobal& _mtl_u [[
	0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, // buffer(0)]]).{. 
	0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, //    xlatMtlMain_o
	0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, // ut out = {};.   
	0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, //  out.gl_Position
	0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, //  = _mtl_u.u_view
	0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, // Proj * float4(in
	0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x79, 0x2c, 0x20, // .a_position.xy, 
	0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, // 0.0, 1.0);.    o
	0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, // ut._entryPointOu
	0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // tput_v_texcoord0
	0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, //  = in.a_texcoord
	0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, // 0;.    return ou
	0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00,             // t;.}........@.
};
extern const uint8_t* vs_imgui_image_pssl;
extern const uint32_t vs_imgui_image_pssl_size;