blob: db138a397f55a7cd5be66ee18ba728534715d7ee (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
|
$input v_texcoord0
#include "terrain_common.sh"
void main()
{
vec2 s = texture2D(u_SmapSampler, v_texcoord0).rg * u_DmapFactor;
vec3 n = normalize(vec3(-s, 1));
float d = clamp(n.z, 0.0, 1.0) / 3.14159;
vec3 r = vec3(d, d, d);
gl_FragColor = vec4(r, 1);
}
|