1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
$input v_texcoord0
/*
* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "common.sh"
SAMPLER2D(s_texColor, 0);
void main()
{
float sum;
sum = decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 0].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 1].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 2].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 3].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 4].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 5].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 6].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 7].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 8].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 9].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[10].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[11].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[12].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[13].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[14].xy) );
sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[15].xy) );
float avg = sum/16.0;
gl_FragColor = encodeRE8(avg);
}
|