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#version 450
#extension GL_AMD_shader_fragment_mask : require
#extension GL_AMD_shader_explicit_vertex_parameter : require
layout(binding = 0) uniform sampler2DMS texture1;
layout(location = 0) __explicitInterpAMD in vec4 vary;
void main()
{
uint testi1 = fragmentMaskFetchAMD(texture1, ivec2(0));
vec4 test1 = fragmentFetchAMD(texture1, ivec2(1), 2);
vec4 pos = interpolateAtVertexAMD(vary, 0u);
}
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