1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
#version 450 layout(location = 0) out vec3 FragColor; layout(binding = 0, std140) uniform UBO { vec3 color; float v; }; layout(location = 0) in vec3 vIn; void main() { FragColor = cross(vIn, color - vIn); }