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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Buff
{
uint TestVal;
};
struct main0_out
{
float4 fsout_Color [[color(0)]];
};
fragment main0_out main0(constant Buff& _15 [[buffer(0)]])
{
main0_out out = {};
out.fsout_Color = float4(1.0);
switch (_15.TestVal)
{
case 0u:
{
out.fsout_Color = float4(0.100000001490116119384765625);
break;
}
case 1u:
{
out.fsout_Color = float4(0.20000000298023223876953125);
break;
}
}
return out;
}
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