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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
float4 fragment0 = float4(10.0);
float4 compute0 = float4(10.0);
float4 kernel0 = float4(10.0);
float4 vertex0 = float4(10.0);
out.FragColor = ((fragment0 + compute0) + kernel0) + vertex0;
return out;
}
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