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RasterizerOrderedByteAddressBuffer _14 : register(u1, space0);
RasterizerOrderedByteAddressBuffer _35 : register(u0, space0);
static float4 gl_FragCoord;
struct SPIRV_Cross_Input
{
float4 gl_FragCoord : SV_Position;
};
void callee2()
{
int _25 = int(gl_FragCoord.x);
_14.Store(_25 * 4 + 0, _14.Load(_25 * 4 + 0) + 1u);
}
void callee()
{
int _38 = int(gl_FragCoord.x);
_35.Store(_38 * 4 + 0, _35.Load(_38 * 4 + 0) + 1u);
callee2();
}
void frag_main()
{
callee();
}
void main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
frag_main();
}
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