| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Version bumpmame0146u4 | 2012-07-30 | 1 | -1/+1 | |
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| * | Clean-ups and version bump | 2012-07-30 | 55 | -883/+885 | |
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| * | More protection work | 2012-07-30 | 1 | -6/+11 | |
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| * | Haze fixed the tilemap, me fixed a sprite issue | 2012-07-30 | 1 | -37/+53 | |
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| * | Basic inputs hooked up | 2012-07-30 | 1 | -24/+223 | |
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| * | Last sprite fixes | 2012-07-30 | 1 | -20/+26 | |
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| * | When in doubt with colors, just use ROMREGION_INVERT | 2012-07-29 | 1 | -1/+1 | |
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| * | Fixed sprite offsets | 2012-07-29 | 1 | -8/+9 | |
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| * | that trick doesn't work with ADD (SUB is left-to-right, ADD is equal both ways) | 2012-07-29 | 1 | -1/+1 | |
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| * | toaplan2.c: Minor doc update about the Pipi & Bipis bootleg | 2012-07-29 | 1 | -4/+4 | |
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| * | msm5205.c: Preserve the documentation differences between MSM6585 & MSM5205 ↵ | 2012-07-29 | 1 | -13/+33 | |
| | | | | | now that support has been added to the msm5205.c driver. | ||||
| * | new non working game added - Pop Shot | 2012-07-29 | 2 | -0/+14 | |
| | | | | | | New games marked as GAME_NOT_WORKING ------------------------------------ Pop Shot (prototype) [Antonio Gonzalez Jr.] | ||||
| * | new clone added: Pipi & Bibis / Whoopee!! (Prototype) | 2012-07-29 | 2 | -4/+42 | |
| | | | | | | New Clone Added -------------------------------- Pipi & Bibis / Whoopee!! (Prototype) [Antonio Gonzalez Jr.] | ||||
| * | v30mz.c: Getting rid of some typedefs and cleaning up a few things. (nw) | 2012-07-29 | 3 | -104/+86 | |
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| * | v30mz: Removed unneeded header file (nw) | 2012-07-29 | 2 | -12/+0 | |
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| * | added minimal support for MSM6585 | 2012-07-29 | 6 | -43/+67 | |
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| * | cobra.c: Hooked up FIFO interrupts. (nw) | 2012-07-29 | 1 | -13/+128 | |
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| * | As Phil noted, prg ROM banking actually contains the missing gfxs ... | 2012-07-29 | 1 | -13/+4 | |
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| * | Set splitting and moving some roms to another driver because they were ↵ | 2012-07-29 | 5 | -351/+546 | |
| | | | | | misplaced involving mpu5.c and pluto5.c. As a result of the previous cleanups there were still some redundant structure left around which can be reduced in esd16.c - From Haze (nw) | ||||
| * | cobra.c: Moved FIFOs into a class. | 2012-07-28 | 1 | -283/+251 | |
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| * | Some improvements to Sky Destroyer, some gfxs are missing ... | 2012-07-28 | 1 | -74/+132 | |
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| * | cobra.c: Converted the 3D renderer to use polynew.h. [Ville Linde] | 2012-07-28 | 1 | -179/+115 | |
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| * | esd16.c: We can collapse the sprite gfxdecodes into a common 5bpp one rather ↵ | 2012-07-28 | 1 | -67/+49 | |
| | | | | | than 2 different ones by adjusting the rom loading, we can also use the AM_MIRROR macro instead of a manual function to mirror spriteram. From Haze (nw) | ||||
| * | Sync with MESS (nw) | 2012-07-28 | 1 | -2/+3 | |
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| * | cobra.c: Some more improvements. (nw) | 2012-07-28 | 1 | -23/+54 | |
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| * | cleanup ?-operator usage (should also fix the warnings found by firewave) | 2012-07-28 | 1 | -17/+17 | |
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| * | firewave's patch fixes more !-operator warnings | 2012-07-28 | 5 | -13/+13 | |
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| * | fix warning with !-operator found by firewave | 2012-07-28 | 1 | -1/+1 | |
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| * | fix ?-operator warnings found by firewave | 2012-07-28 | 2 | -2/+2 | |
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| * | fixed assertion with new m6800 CPU types (no whatsnew) | 2012-07-28 | 1 | -1/+3 | |
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| * | New Drift Out clone | 2012-07-28 | 2 | -2/+28 | |
| | | | | | | New Clone Added --------------------------- Drift Out (Europe) [Hammy] | ||||
| * | More set splitting to clones in mpu5.c + some updated notes in cybertnk (no ↵ | 2012-07-28 | 3 | -127/+319 | |
| | | | | | functional change). From Haze (nw) | ||||
| * | esd16.c: Cosmetic change, Sort rom load. - NW | 2012-07-27 | 1 | -8/+8 | |
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| * | New Mortal Komabat clone | 2012-07-27 | 2 | -15/+56 | |
| | | | | | | New Clone Added ---------------------------------- Mortal Kombat II (rev L2.0) [ebo0763] | ||||
| * | cobra.c: Fixed hard disk access. General cleanup. | 2012-07-27 | 1 | -114/+167 | |
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| * | Split the BFM_BD1 controller into the original, and dot alpha versions, as ↵ | 2012-07-27 | 7 | -43/+643 | |
| | | | | | | their code is not identical. Pointed Scorpion 4 to use this new code. | ||||
| * | mpu5.c clones splits. From Haze (nw) | 2012-07-27 | 2 | -199/+484 | |
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| * | MESS 15624 | 2012-07-27 | 1 | -16/+16 | |
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| * | More set splitting for allied.c - From Haze (nw) | 2012-07-27 | 5 | -18/+6 | |
| | | | | | | | Fix for MT#04957: galaxygn: life dipswitch is broken. there's only 1 life Fix for some duplicate roms in acesp.c as well as documenting shared roms in play_1.c (nw) | ||||
| * | Fixed AMD/ASD opcodes in the F8 CPU core. Status flags are set before the ↵ | 2012-07-27 | 1 | -70/+139 | |
| | | | | | decimal correction factor is added, so only the carry flag is significant after a decimal addition opcode. [Sean Riddle] | ||||
| * | removed unnecessary strlen() usage (no whatsnew) | 2012-07-27 | 12 | -39/+39 | |
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| * | fixed memory leak in chd_file_compressor::hashmap (no whatsnew) | 2012-07-27 | 1 | -0/+1 | |
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| * | allow "windowname" in win_create_window_ex_utf8() to be NULL to match ↵ | 2012-07-27 | 1 | -7/+10 | |
| | | | | | behavior of CreateWindowEx() (no whatsnew) | ||||
| * | removed some unused variable declarations from MACHINE_CONFIG_* macros (no ↵ | 2012-07-27 | 1 | -12/+0 | |
| | | | | | whatsnew) | ||||
| * | Properly call va_end() before throwing exceptions in fatalerror functions ↵ | 2012-07-27 | 1 | -2/+4 | |
| | | | | | (no whatsnew) | ||||
| * | Bare minimum to get this to boot, will work on the tilemap issues later on ... | 2012-07-27 | 1 | -40/+161 | |
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| * | fixed bogus if-condition in src/emu/cpu/cop400/cop410ds.c | 2012-07-27 | 1 | -1/+1 | |
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| * | cobra.c: Fixed comram access. (nw) | 2012-07-27 | 1 | -59/+78 | |
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| * | New NOT WORKING game | 2012-07-27 | 2 | -2/+81 | |
| | | | | | -------------------- Sky Destroyer [Gnoppi, P. Vining, C. Bristow, gatt9, Phil Bennett, Tormod, Andrew Welburn, Smitdogg, The Dumping Union, Angelo Salese] | ||||
| * | done some more work on the sprites.. hopefully most are positioned a | 2012-07-27 | 1 | -81/+103 | |
| | | | | | | | | | bit better now.. still can't see how they get disabled tho, nor do I understand the rouge lines on top of some of them.. it either needs perfect precision or they're some kind of markers like sega used.. lots of bits set in the spriteram we don't use too.. (nw) | ||||
