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* Cleanups and version bump.mame0127u8 Aaron Giles2008-10-1322-157/+157
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* Cleaned up video implementation: Aaron Giles2008-10-131-43/+59
| | | | | | - proper sprite/tile priorities - adjusted X offset to match screenshots - converted to tilemaps
* Added cawing B-Board PAL dumps [Corrado Tomaselli] Nicola Salmoria2008-10-131-2/+18
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* Using tags instead of indexes for input line control. Aaron Giles2008-10-131-7/+7
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* cubeqst changes: Aaron Giles2008-10-131-104/+62
| | | | | | * removed custom sound in favor of individual DACs * simplified palette management logic * hooked up the "disc on" signal
* white space fixes... mainly for looks. Brian Troha2008-10-132-13/+13
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* Added DIP LOCATIONS to items in the driver and cleaned up some of the Aaron Giles2008-10-131-33/+33
| | | | | | | | | comments mentioning duplicate dips configurations. Not fully understanding how the FREE PLAY was implemented, I left that not to show a location. This .DIFF is based on 0.127u7 sources. Tafoid tafoid@yahoo.com
* Done most of the protection work for Double Dealer Angelo Salese2008-10-121-22/+309
| | | It appears to use a funky video register setting involving locations $8c1e0-8c1ef range for cards movements so it isn't playable yet.
* 01867: plygonet: Duplicated Inputs R. Belmont2008-10-121-49/+7
| | | | | Removed unnecessary copy/pasted Run and Gun inputs.
* 01716: backfire, backfira: Coin 1+2, Service1 and Service Mode mapped twice. Couriersud2008-10-121-8/+5
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* Fix Mantis #00106. R. Belmont2008-10-121-6/+9
| | | | | KonamiGX: Tweek le2 gun aiming. Reloading off the top and bottom of the screen works again.
* 01708: stargrds: stargrds duplicate inputs Couriersud2008-10-121-9/+8
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* 02533: nbapbp: CPU audio: PULSE_LINE used with level-detected IRQ 1 Aaron Giles2008-10-121-4/+8
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* 02532: lunarba1: Unable to locate input port 'DSW2' Aaron Giles2008-10-121-1/+1
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* 02529: catch22: Credits do not register in game. Couriersud2008-10-121-2/+3
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* removed speedups from sokyugrt, they break the game (make it too slow) the ↵ davidhay2008-10-121-21/+0
| | | | SH2 DRC is sufficient
* added a note about C2 IRQ6 for future reference when rewriting all this. davidhay2008-10-121-0/+13
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* 02530: Various: Assertion in cpuint.c Couriersud2008-10-123-33/+33
| | | * renamed "audio" tags to "sound"
* fix comments to have actually CORRECT resolution calculations listed. oops. Jonathan Gevaryahu2008-10-121-3/+17
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* Large update to comments in smstrv.c for SMS Manufacturing boards. ↵ Jonathan Gevaryahu2008-10-121-1/+186
| | | | Documented how the input/output ports are hooked up, and what the PALS do, still need to document the video output port and add the smssshot roms, and actually hook stuff up (like the z80) based on the comments.
* Brought a little closer to the MESS implementation, but it still hangs due to Aaron Giles2008-10-121-31/+27
| | | | PIT changes made a while back (r2193)
* Minor tweak to fix initial attract mode timing. Aaron Giles2008-10-121-1/+6
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* Fix Mantis #02528. R. Belmont2008-10-121-1/+1
| | | | | Xexex: clear auto-init EEPROM flag in the right place so startup with no .nv file works properly.
* Adds board location to roms based on hi-res picture on Stefan Lindberg's ↵ Brian Troha2008-10-121-15/+15
| | | | | | Arcade PCB web page. Adds comment on the actual CPU used.
* Rewrote pmpoker.c driver (first part). [Roberto Fresca, Grull Osgo] Roberto Fresca2008-10-125-290/+1302
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Added discrete sound support to Golden Poker hardware games based on schematics. - Added discrete sound support to Potten's Poker hardware games based on PCB analysis. - Added discrete circuitry diagrams for both hardware types. - Adjusted the CPU adressing to 15 bits for pmpoker/goldenpkr hardware. - Adjusted the CPU adressing to 14 bits for pottnpkr hardware. - Rewrote all the ROM loads based on these changes. - Defined MASTER Xtal & CPU clock. - Fixed the visible area based on M6845 registers. - Improved the lamps layouts to be more realistic. - Added Good Luck (potten's poker hybrid running in goldnpkr hardware). - Added Buena Suerte (spanish) x 2 sets. - Added set Royale. - Added Witch Card and spanish variants. - Added Super Loco 93 (spanish) x 2 sets. - Renamed set goldnpkc to pottnpkr (parent Jack Potten's Poker set). - Renamed set jokerpkr to potnpkra, since is another Jack Potten's Poker set. - Added other 2 clones of Jack Potten's Poker. - Renamed/cleaned all sets based on code/hardware analysis. - Added intensity bit to the color system. - Implemented the blue killer bit for Witch Card hardware. - Implemented the extended graphics addressing bit for Witch Card hardware. - Added proper visible area to sloco93. - Rewrote the graphics & color decode system based on schematics. No more patched codes. - Changed the char gfx bank structure and rom load according to the new routines. - Adjusted the amount of color codes and PROM region size accordingly. - Updated all notes. New games added or promoted from NOT_WORKING status --------------------------------------------------- Good Luck! [Roberto Fresca] Buena Suerte! (spanish) [Roberto Fresca] Witch Card (english) [Roberto Fresca] Super Loco 93 (spanish) [Roberto Fresca] New clones added ---------------- Jack Potten's Poker (2 sets) [Roberto Fresca] Witch Card (spanish)(2 sets) [Roberto Fresca] Buena Suerte (spanish, set 2) [Roberto Fresca] Super Loco 93 (spanish, set 2) [Roberto Fresca] New games marked as GAME_NOT_WORKING ------------------------------------ Royale [Roberto Fresca]
* Fix Mantis #01447 R. Belmont2008-10-121-2/+7
| | | | | Namcos22: prevent Prop Cycle analog controls from underflowing.
* Fix Mantis #02211 R. Belmont2008-10-124-13/+52
| | | | | | | PsikyoSH: hook up VBL IRQ ack SH2: fix DRC's handling of internally generated IRQs SH2: fix compiling in interpreter mode
* correct crc on new decathlete set davidhay2008-10-111-1/+1
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* this moves fantasia -> expro02.c, however, the extra layer is misplaced on ↵ davidhay2008-10-112-30/+107
| | | | it. scroll regs probably differ from the original.
* added comment about Sol Divide's music being missing since the SH2 DRC ↵ davidhay2008-10-111-2/+72
| | | | | | | | | | | update (RB??) added comment about other roms on this hardware. (anonymous) ----------- (testing the water, if Arika aren't happy with comments mentioning them, then there isn't much chance of them ever being supported, seems smarter than just adding them outright)
* should bring ribbit back to where it was. davidhay2008-10-112-31/+43
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* video disable davidhay2008-10-111-0/+8
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* matrimbl set from Kawaks [Kawaks] davidhay2008-10-115-7/+103
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* no need to call this. davidhay2008-10-111-1/+1
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* segac2 updates - breaks ribbit for now. this isn't really ready yet, but ↵ davidhay2008-10-112-110/+245
| | | | since the c2 stuff broke anyway I'm sending it.
* Changed Cube Quest laserdisc override logic. It's still a little hacky but Aaron Giles2008-10-102-5/+15
| | | | this works better than the previous attempt.
* Submission from Johnboy for Mame v0.127u7 mainline davidhay2008-10-104-635/+697
| | | | | | | | | | | | | | | | | | Affected files: mame\src\mame\drivers\neodrvr.c mame\src\mame\includes\neogeo.h mame\src\mame\machine\neoboot.c mame\src\mame\machine\neoprot.c Changes: . Completed general cleanup Sorting OEM / bootleg sets Renaming roms on non OEM / bootleg sets to ONE naming sheme Renamed functions Cleaned up bootleg sets Added some comments Renamed sma in garou/garouo, added comment
* simplified expro02 decryption Nicola Salmoria2008-10-101-61/+34
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* 02512: dkong: Artwork and gameplay area are getting squished/distorted Aaron Giles2008-10-103-6/+5
| | | | 02511: dkong: Donkey Kong crashes after quiting
* Removed log of missing variable in debug build. stephh2008-10-091-4/+0
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* jalmah.c update Angelo Salese2008-10-091-128/+322
| | | | | | | | | | | | | | | | Fixed several things in the jalmah.c driver: *Fixed Mahjong Daireikai pseudo-random number generator; *Fixed Otogizoushi Urashima Mahjong to make it playable; *Fixed a start-up crashing bug in mjzoomin/urashima/daireika MAMETesters Bugs Fixed ---------------------- - 01820: [Crash/Freeze] mjzoomin: Game stops at PCB test (Angelo Salese) New games added or promoted from NOT_WORKING status --------------------------------------------------- Mahjong Daireikai [Angelo Salese] Otogizoushi Urashima Mahjong [Angelo Salese]
* Updated Dip Switches and Inputs for 'yesnoj' (taito_f2.c driver). stephh2008-10-091-80/+57
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* Cleanups and version bump.mame0127u7 Aaron Giles2008-10-0915-179/+169
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* More improvements to InterFlip/R.Franco games: [Grull Osgo, Roberto Fresca] Roberto Fresca2008-10-093-223/+283
| | | | | | | - Mapped "Hand Pay" button for Baby Games. - Added decoder to Jackpot mechanical counter. - Added tower lamps to Baby Games layouts. - Reworked layouts for Baby Games.
* From: Fabio Priuli [mailto:doge.fabio@gmail.com] Aaron Giles2008-10-094-29/+566
| | | | | | | | | | | | | | | | | Sent: Tue 10/7/2008 10:45 AM To: submit@mamedev.org Subject: snes special chips emulation Hi, the attached patch adds emulation for snes special chips DSP-2 & OBC-1. Changes: - added sources snesdsp2.c & snesobc1.c (directly included in machine/snes.c as per Arbee's guidelines). credits mostly goes to byuu, which released to Public Domain his sources - removed special chips detection from MAME (no nss / bootleg carts have special chips so far) and only left a variable has_addon_chip whose possible values are in includes/snes.h (it is initialized to HAS_NONE for MAME games) - modified memory handlers to account for the new chips Regards Fabio
* From: Christophe Jaillet [mailto:christophe.jaillet@wanadoo.fr] Aaron Giles2008-10-092-11/+4
| | | | | | | | | | | | | | | | | | | | | | | | Sent: Sunday, October 05, 2008 1:46 PM To: submit@mamedev.org Subject: 2 small patches Here are two small patches. The first one remove a profiler_mark that has been forgotten in one of the last update in the tx1.c video driver. The second is a small speed up in the neo-geo driver which gives a 0.5% speed up on my machine. - replace a loop with an equivalent memset - remove a useless parameter I forgot to remove in a previous patch Hope this help. Best regards, CJ
* Improvements to Sandii' games (snookr10, apple10 & tenballs): Roberto Fresca2008-10-092-74/+133
| | | | | | | | - Reworked the button-lamps matrix system. - Documented both output ports. - Connected coin in, key in and payout counters. - Improved the lamps layout to be more realistic. - Updated technical notes.
* From: Franklin Bowen [mailto:Franklin@Bowen.net] Aaron Giles2008-10-091-0/+22
| | | | | | | | | | | | | | | | | | | Sent: Sunday, October 05, 2008 3:46 AM To: submit@mamedev.org Subject: Delete previous submission! Space Duel: Add the P10/11 dip switch Delete previous submission! Functionally the same, just reordered some source and added a comment. Thanks! Space Duel: Add the P10/11 dip switch (only 4 switches instead of the standard 8) Let me know if you have any questions. Franklin
* > From: Andrea Turci [mailto:aturci@gmail.com] Aaron Giles2008-10-094-6/+83
| | | | | | | | | | | | | | | | | | | | | | | > Sent: Saturday, October 04, 2008 10:16 PM > To: submit@mamedev.org > Cc: ANY > Subject: Some stuff > > Diff aganist 127u6 > > New stuff > > Mk3 p4.0 (revision 1.0 in test menu, but marked P4.0 on chip label) > Decathlete V1.001 > > revisited stuff > > Gpworld brake-gas issue should be fine, I cannot enter into the test > menu to > find out is gas is gas and brake is brake or swapped > > Thanks Andrea
* 02221: blzntrnd: Sound is almost completely broken Aaron Giles2008-10-091-4/+4
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