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* thedeep.c: Added dipswitch locations to the Run Deep / The Deep sets. [Brian ... Brian Troha2013-07-191-11/+11
* New games added as GAME_NOT_WORKING R. Belmont2013-07-192-2/+11
* temp until I have time to do it better (nw) David Haywood2013-07-194-10/+20
* experiment with mutant fighter too.. it's also similar, if not the same... David Haywood2013-07-194-10/+49
* hooked up the new sim side-by-side with the original in Edward Randy, it does... David Haywood2013-07-194-11/+86
* improve formatting of table (nw) David Haywood2013-07-181-2105/+1057
* flip the original spriterams around, seems better. David Haywood2013-07-181-2/+2
* ok, different (better/more correct) interpretation of Charles' data after som... David Haywood2013-07-181-1181/+2126
* fix tekken2 clones not working Michaël Banaan Ananas2013-07-181-3/+10
* fix palette viewer clamp Michaël Banaan Ananas2013-07-181-1/+1
* New games promoted from GAME_NOT_WORKING mariuszw12013-07-181-3/+3
* Moved nb1413m3 configuration to inline config. [Osso] Scott Stone2013-07-189-385/+365
* audio/m72.c: remove dead code (nw) Alex W. Jackson2013-07-182-8/+0
* Modernized the m72 audio device. [Osso] Scott Stone2013-07-1811-268/+233
* Assorted code fixes including fixing some m6502 related compiler output, addi... Scott Stone2013-07-184-13/+13
* fix copsnrob lockup Michaël Banaan Ananas2013-07-184-12/+6
* simpl156: temp fix so games run - they only check bit 7 that I can see. (nw) R. Belmont2013-07-181-1/+1
* change a few bits around based on discussion, still not right.. David Haywood2013-07-181-1064/+1101
* tms32082: Internal address map + more opcodes. Ville Linde2013-07-183-5/+175
* still not right (nw) David Haywood2013-07-181-9/+26
* fix compile, unused variables (nw) Miodrag Milanovic2013-07-181-2/+2
* itech32.c: Minor doc update about Time Killer sound CPU program. - NW Brian Troha2013-07-181-3/+3
* New games added as GAME_NOT_WORKING R. Belmont2013-07-182-3/+21
* suna8.c: Remove the dumper added "R" from the "File ID" in the comments. - NW Brian Troha2013-07-181-15/+15
* suna8.c: Correct and (MAME) standardize the rom labels for the Rough/Super Ra... Brian Troha2013-07-181-129/+102
* (MESS) Ensoniq 16-bit: better A/D parameter handling, allow panel device to s... R. Belmont2013-07-183-43/+48
* not yet correct (nw) David Haywood2013-07-184-36/+375
* (MESS) Ensoniq: document latest panel protocol findings [Christian Brunschen] R. Belmont2013-07-184-2/+51
* New games added as GAME_NOT_WORKING R. Belmont2013-07-182-1/+14
* itech8.c: Minor rom name corrections - NW Brian Troha2013-07-181-20/+20
* itech32.c: Documentation update / rom label corrections - NW Brian Troha2013-07-181-47/+56
* Actually Cross Shooter Z80s runs at 6 MHz, fixed firing rate bug Angelo Salese2013-07-171-4/+9
* romload is like this according to the pcb Michaël Banaan Ananas2013-07-171-7/+7
* Added sprite template to main cshooter set too Angelo Salese2013-07-173-2/+54
* Cross Shooter crashes are actually related to the ROM bank, fixed Angelo Salese2013-07-172-6/+18
* Tried to hook-up the MCU, without much luck ... Angelo Salese2013-07-173-10/+132
* begin creation of modern Deco 146 device with info from Charles MacDonald ( h... David Haywood2013-07-174-1/+1167
* New games added as GAME_NOT_WORKING mariuszw12013-07-174-0/+93
* Minor tile mod to Air Raid Angelo Salese2013-07-172-9/+8
* Added ROM bank to cshooter and a bunch of hacks, brought it back to the initi... Angelo Salese2013-07-173-3/+31
* Merged Cross Shooter (Taito version) with stfight.c HW [Angelo Salese] Angelo Salese2013-07-176-110/+246
* um, what? again.. (nw) David Haywood2013-07-171-12/+12
* disabled excessive printf logging with 32x_scd (nw) Oliver Stöneberg2013-07-171-1/+1
* document that the overdriv sprite dma/irq line is hardly ever set.. this actu... David Haywood2013-07-172-17/+52
* um, what? (nw) David Haywood2013-07-171-1/+0
* Fixed crash in mbee128 reported by Tafoid (nw) Robbbert2013-07-171-2/+5
* fix compile Michaël Banaan Ananas2013-07-171-0/+1
* Some emu.h related redundant #include cleanup (nw) Scott Stone2013-07-1744-56/+1
* further consolidation of codepaths (nw) David Haywood2013-07-171-139/+75
* unify some bits of the gx/non-gx sprite implementations. David Haywood2013-07-163-547/+401