| Commit message (Collapse) | Author | Age | Files | Lines |
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* osdcomm.h: Move definition of EQUIVALENT_ARRAY to coretmpl.h
* sharc.cpp, gt64xxx.cpp, ym2413.cpp, gb_lcd.cpp, snes_ppu.cpp: Use STRUCT_MEMBER for save state registration
* gio/newport.cpp, megadrive/svp.cpp, nes_ctrl/bcbattle.cpp, arm7.cpp, tms9995.cpp, pckeybrd.cpp, sa1110.cpp, sa1111.cpp, jangou_blitter.cpp, vic4567.cpp: Use std::fill(_n) instead of memset
* emucore.h: Remove obsolete typedef
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- vecstream.h: Revert changes made in aa29519528cb3dbdbfac56819bea670ed8c56c5d. The std::string_view conversion has been made a non-member function (util::buf_to_string_view) and moved to coretmpl.h.
- strformat.h: Remove the using declaration importing util::string_format into the global namespace. It has been moved to emucore.h and a few tool sources; other references have been qualified.
- osdcore.h: Split out file, directory and path classes and methods to a new header (osdfile.h), Doxygenizing the documentation comments.
- Disaggregate many #includes that were including other standard or custom headers. emu.h now includes basically the same things that it did, but other headers have been streamlined; for instance, emucore.h no longer stealth-includes osdcore.h several ways.
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* Updated sol2 to 3.2.2
* Updated pugixml to 1.10
* Increased minimum clang version to 6
* Cleaned up some stuff that can use new features
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* Re-write makedep.py for better performance and better parsing front-end
* Make srcclean deal with kinds of preprocessor abuse I never want to see in real life
(nw) The new parser front-end is better at recognising C++ syntax and
also substantially faster - bootstrapping a single-driver build should
be noticeably quicker. Having a single parser for C++, .lst and .flt
files also gets us a bit closer to making it simpler to create custom
subtargets.
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tabulation, clean .hsi as xml (nw)
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utf16_char, unicode_char (nw)
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