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:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
qt6_position-fix
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
xbox_swlist
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
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src
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osd
Commit message (
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Author
Age
Files
Lines
...
*
osd/modules/input/input_dinput.cpp: Adjusted heuristics to work better with n...
Vas Crabb
2023-03-29
2
-25
/
+25
*
input/input_dinput.h: Work around inability to have stdcall non-capturing lam...
Vas Crabb
2023-03-26
1
-4
/
+8
*
cpu/nec: Fixed build; also, srcclean
Vas Crabb
2023-03-26
1
-1
/
+1
*
Various optimisations to code generaton.
Vas Crabb
2023-03-26
8
-26
/
+26
*
Retired the over-stretched "system type" flags.
Vas Crabb
2023-03-23
1
-1
/
+1
*
Miscellaneous cleanup:
Vas Crabb
2023-03-21
1
-2
/
+4
*
-render/d3d/d3dhlsl.cpp: Fixed alpha value when clearing target. [Ryan Holtz]
Vas Crabb
2023-03-21
1
-1
/
+1
*
Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-applicatio...
MooglyGuy
2023-03-20
1
-5
/
+7
*
More D3D HLSL regression fixes: (#11002) [Ryan Holtz]
MooglyGuy
2023-03-20
1
-4
/
+6
*
windows: blind fix for the debugger
Olivier Galibert
2023-03-18
1
-10
/
+11
*
dimemory: Add the target address space to translate, wrap the constants
Olivier Galibert
2023-03-18
2
-16
/
+21
*
Replaced most simple uses of sprintf with type-safe equivalents. (#10948)
Erik
2023-03-10
1
-3
/
+2
*
osd/modules/input: Always use DirectInput with desktop window in background m...
Vas Crabb
2023-02-28
2
-4
/
+13
*
osd/modules/input: Modernised interface for enumerating DirectInput devices.
Vas Crabb
2023-02-28
4
-87
/
+75
*
Various cleanups:
Vas Crabb
2023-02-27
1
-1
/
+1
*
Removed local copy of SDL source and update Android build support. (#10899)
Miodrag Milanović
2023-02-27
3
-5
/
+19
*
osd/sdl: Do not raise fatal error on -video auto -videodriver wayland. (#10924)
Julian Sikorski
2023-02-26
1
-1
/
+1
*
osd: Moved some windows-specific stuff into osd/windows/window.{h,cpp}.
Vas Crabb
2023-02-26
7
-27
/
+31
*
opengl/gl_shader_mgr.cpp: Hopefully work with more GL implementations.
Vas Crabb
2023-02-25
1
-6
/
+6
*
render/sdlglcontext.h: Added missing override qualifier.
Vas Crabb
2023-02-25
1
-1
/
+1
*
osd: Fixed various OpenGL issues - fixes -nowaitvsync not working on Windows ...
Vas Crabb
2023-02-25
8
-942
/
+1109
*
osd: Fixed a corner case in XInput DJ Hero turntable handling.
Vas Crabb
2023-02-25
1
-20
/
+14
*
Update accumulating relative inputs exactly once per frame.
Vas Crabb
2023-02-24
20
-96
/
+120
*
osd: Cleaner way of dealing with input updates.
Vas Crabb
2023-02-23
11
-27
/
+15
*
osd: Don't pump events when reading inputs.
Vas Crabb
2023-02-23
14
-44
/
+21
*
Fix building with gcc-13 (#10917)
Julian Sikorski
2023-02-20
3
-0
/
+3
*
osd: Removed support for SDL < 2.0.6; apple/apple2video.cpp: Code style clean...
Vas Crabb
2023-02-21
2
-31
/
+2
*
Reduced usage of sprintf. (#10892)
Erik
2023-02-20
1
-4
/
+3
*
srcclean and bump copyright date on language files to 2023
Vas Crabb
2023-02-19
1
-1
/
+1
*
Input refactoring:
Vas Crabb
2023-02-18
11
-346
/
+3361
*
-osd/windows/winutil.cpp: Better way to get module handle.
Vas Crabb
2023-02-12
2
-4
/
+7
*
Small batch of input refactoring:
Vas Crabb
2023-02-05
16
-82
/
+220
*
fix Clang compile [nw]
Peter Ferrie
2023-02-03
1
-9
/
+9
*
osd/modules/render/draw13.cpp: Fixed leaked/double freed texture data.
Vas Crabb
2023-02-04
1
-16
/
+11
*
osd/render/draw13.cpp: Got rid of a simple_list.
Vas Crabb
2023-02-04
2
-52
/
+46
*
BGFX: Check window manager type returned by SDL.
Vas Crabb
2023-02-03
2
-26
/
+62
*
osd: Don't swallow text input with -keyboardprovider win32 (addresses GitHub ...
Vas Crabb
2023-02-03
1
-1
/
+1
*
render/drawd3d.cpp: Fixed prescaling without HLSL - WRL COM pointer has some ...
Vas Crabb
2023-02-02
2
-62
/
+61
*
bgfx: Refined configuration handling:
Vas Crabb
2023-02-02
4
-62
/
+105
*
osd/windows/window.cpp: Allow BGFX to bounce cleanly when toggling fullscreen...
Vas Crabb
2023-02-02
1
-0
/
+4
*
osd: Fixed BGFX crash on toggling fullscreen on Linux.
Vas Crabb
2023-02-02
6
-73
/
+155
*
render/bgfx: Fixed texture object lifecycle issues.
Vas Crabb
2023-02-02
11
-195
/
+229
*
font_sdl: better fix for variable-length array
Patrick Mackinlay
2023-02-01
1
-1
/
+1
*
font_sdl: avoid variable-length array
Patrick Mackinlay
2023-02-01
1
-3
/
+2
*
Use EQUIVALENT_ARRAY to avoid issues with std::size on member arrays, enable ...
Vas Crabb
2023-02-01
2
-7
/
+4
*
osd/tools: msvc fixes
Patrick Mackinlay
2023-02-01
2
-1
/
+2
*
Implemented probe for D3D module to detect lack of D3D9 sooner.
Vas Crabb
2023-02-01
1
-0
/
+12
*
osd: Turned video modules into actual modules, fixed various issues.
Vas Crabb
2023-02-01
70
-3716
/
+3230
*
render/bgfx: Fixed Linux build.
Vas Crabb
2023-01-29
2
-3
/
+7
*
render/bgfx: Got rid of a lot of unnecessary object copying during setup.
Vas Crabb
2023-01-29
79
-751
/
+777
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