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* osd/windows: Create single-threaded COM apartment on main thread. Vas Crabb2023-04-081-0/+4
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* Various optimisations to code generaton. Vas Crabb2023-03-261-1/+1
| | | | | | | | | | | | | | | util/bitmap.cpp, util/palette.cpp: Marked lots of things constexpr. Bitmaps don't throw exceptions on allocation failure, they just become invalid. Almost nothing in MAME actually checks for this. emu/profiler.cpp: Abort if the profile stack overflows rather than throwing an exception. This is a developer feature and if it overflows, the code is broken. Calling a noreturn noexcept function generates less code than throwing an exception, which adds up. util/strformat.cpp: Traded away some unnecessary flexibility for more compact code. The stream objects must derive from std::basic_ostream now - they can't just be any old objects with the expected operators.
* osd: Turned video modules into actual modules, fixed various issues. Vas Crabb2023-02-011-18/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Don't ignore the return status of OSD module initialisation. Attempt to fall back to an alternate module if the selected module fails to initialise. Log more useful diagnostic information at verbose level. Fixed BGFX crash on exit after toggling fullscreen. Also persist more settings than just the selected chains across toggling fullscreen. Turned video modules into OSD modules in the same sense as all the other OSD modules. They now use the same selection/fallback mechanism as all the other modules without special extra code in the OSD implementations. Untangled some object ownership mess. Windows own renderers, OSD objects own windows. Fixed a refrence loop that caused the first window object to always leak. Don't create renderer object until after underlying window has been created. Fixed issues with order of creation/destruction when toggling fullscreen or changing prescale in fullscreen with -switchres in SDL builds. Use more smart pointers in BGFX and Direct3D render modules. Most of the code now reutrns a smart pointer when handing over ownership or a naked pointer when retaining ownership. Fixed a few leaks and simplified cleanup code. Encapsulated various OSD modules better.
* Various input and OSD refactoring: Vas Crabb2023-01-291-150/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | osd: Supply OSD object to modules on initialisation. Encapsulated some event handling in the OSD objects rather than leaving it in free functions. Put various stuff in namespaces. osd/modules/input: Enabled dinput, xinput and winhybrid modules for Windows SDL builds, and enabled background input for dinput and xinput (and by extension winhybrid) modules. Also fixed some COM and X11 resource leaks. osd/modules/input/input_sdl.cpp: Flipped SDL mouse button order to match Windows, and exposed vertical and horizontal scroll as Z and rZ axes. Moved SDL UI event handling out of input devices into OSD object. osd/modules/input_rawinput.cpp: Changed lightgun Z axis token so it's correctly identified as a relative axis (it maps to the scroll wheel equivalent). osd: Added an option to choose the network provider module. Mostly useful if you build with both TUN/TAP and pcap support included, or if you want to disable emulated networking completely. emu/input.cpp: Use a better strategy for assembling input code names that uses fewer temporary strings and doesn't require use of the non-Unicode-aware space trimming function (fixes MT08552). osd/modules/input_dinput.cpp: Improved polling logic. osd: Made various parts of the input code less dependent on concrete emu objects, and reduced inappropriately passing around the machine object. Made input modules less dependent on OSD implementation. Encapsulated some stuff and got rid of some vestigial newui and SDL1 support code. Cleaned up some interfaces. Moved OSD options classes to their own files. Prepare to remove main.h from emu.h - it's mostly used to get the application name, which the vast majority of emulated devices don't need to do.
* osd: Added option to accept SDL game controller/joystick input when losing ↵ Vas Crabb2023-01-141-1/+0
| | | | UI focus.
* util/options.cpp: Fixed overriden default option values from OSD. Vas Crabb2022-12-191-4/+4
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* osd/modules/file: Don't magically substitute environment variables when ↵ npwoods2022-12-171-4/+4
| | | | | | | | opening files. (#9859) * util/options.cpp: Added option types for single and multiple paths. * util/options.cpp: Substitute environment variables in values from defaults and INI files. * ui/dirmenu.cpp: Removed hard-coded list of multi-path options. * plugins: Don't substitute environment variables in path options.
* util/options.h: Removed legacy OPTION_* option type constants. (#9851) npwoods2022-05-301-100/+100
| | | These constants were polluting the global namespace.
* -bgfx: Added default LUT PNG, fixes LUT-effect crash. Fixed external texture ↵ MooglyGuy2022-03-121-2/+2
| | | | loading, restoring HQx filters. [Ryan Holtz] (#9401)
* clang fixes smf-2021-11-191-4/+1
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* osd/windows: Don't set parent window for error message box - it doesn't ↵ Vas Crabb2021-11-131-2/+4
| | | | appreciate the parent being pulled out from under it.
* -osd/windows: Fixed stupid potential deadlock on exit. Vas Crabb2021-11-131-1/+0
| | | | | -frontend: Some changes to menu item class that will make it possbile to reduce the number of menu rebuilds.
* -osd/windows: Show error message box on a separate thread (see MT08118). Vas Crabb2021-11-121-3/+64
| | | | | | | -emu/emuopts.cpp: Default to built-in UI language rather than English. * The external English message catalog is a placeholder anyway. -cpu/mcs48: Corrected comments - D87xxH have UVEPROM, not EEPROM.
* Remove OSD_UWP from rest of code Miodrag Milanovic2021-10-261-154/+0
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* -ui: Put software description on the left and sort by description by default. Vas Crabb2021-10-061-0/+2
| | | | -osd/windows: Set locale on start so sorting in the UI works properly.
* Add -share_directory option. This sets a directory on the host system which ↵ arbee2021-05-081-0/+1
| | | | emulated systems can directly access. [R. Belmont]
* Disable sleep when using -bench. Aaron Giles2021-03-311-0/+1
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* Eliminate ARRAY_LENGTH template in favor of C++17's std::size AJR2021-02-141-3/+3
| | | | | | | | | | * osdcomm.h: Move definition of EQUIVALENT_ARRAY to coretmpl.h * sharc.cpp, gt64xxx.cpp, ym2413.cpp, gb_lcd.cpp, snes_ppu.cpp: Use STRUCT_MEMBER for save state registration * gio/newport.cpp, megadrive/svp.cpp, nes_ctrl/bcbattle.cpp, arm7.cpp, tms9995.cpp, pckeybrd.cpp, sa1110.cpp, sa1111.cpp, jangou_blitter.cpp, vic4567.cpp: Use std::fill(_n) instead of memset * emucore.h: Remove obsolete typedef
* Much more core std::string_view modernization AJR2021-01-201-12/+12
| | | | | | | | | | | | | | | - Remove corestr.h from emu.h; update a few source files to not use it at all - Change strtrimspace, strtrimrightspace and core_filename_extract_* to be pure functions taking a std::string_view by value and returning the same type - Change strmakeupper and strmakelower to be pure functions taking a std::string_view and constructing a std::string - Remove the string-modifying version of zippath_parent - Change tag-based lookup functions in device_t to take std::string_view instead of const std::string & or const char * - Remove the subdevice tag cache from device_t (since device finders are now recommended) and replace it with a map covering directly owned subdevices only - Move the working directory setup method out of device_image_interface (only the UI seems to actually use the full version of this) - Change output_manager to use std::string_view for output name arguments - Change core_options to accept std::string_view for most name and value arguments (return values are still C strings for now) - Change miscellaneous other functions to accept std::string_view arguments - Remove a few string accessor macros from romload.h - Remove many unnecessary c_str() calls from logging/error messages
* there are reasons for things being the way they were (nw) Vas Crabb2020-01-311-0/+9
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* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-1/+1
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* fixed some modernize-use-equals-default clang-tidy warnings (nw) (#6237) Oliver Stöneberg2020-01-301-9/+0
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* Merge pull request #6195 from firewave/includes R. Belmont2020-01-221-3/+3
|\ | | | | use C++ library includes (nw)
| * use C++ library includes (nw) firewave2020-01-221-3/+3
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* | fixed some clang-tidy warnings (nw) (#6197) Oliver Stöneberg2020-01-221-1/+1
|/ | | | | | | | | | | | | | * fixed some bugprone-throw-keyword-missing clang-tidy warnings (nw) * fixed some modernize-use-nullptr clang-tidy warnings (nw) * fixed some readability-delete-null-pointer clang-tidy warnings (nw) * fixed some performance-faster-string-find clang-tidy warnings (nw) * fixed some performance-for-range-copy clang-tidy warnings (nw) * fixed some readability-redundant-string-cstr clang-tidy warnings (nw)
* Make osd_printf_* use util/strformat semantics. Vas Crabb2019-09-261-6/+5
| | | | | | | | | | | | | | | | | (nw) This has been a long time coming but it's here at last. It should be easier now that logerror, popmessage and osd_printf_* behave like string_format and stream_format. Remember the differences from printf: * Any object with a stream out operator works with %s * %d, %i, %o, %x, %X, etc. work out the size by magic * No sign extending promotion to int for short/char * No widening/narrowing conversions for characters/strings * Same rules on all platforms, insulated from C runtime library * No format warnings from compiler * Assert in debug builds if number of arguments doesn't match format (nw) Also removed a pile of redundant c_str and string_format, and some workarounds for not being able to portably format 64-bit integers or long long.
* Creating an -attach_window command line parameter on Windows to attach to an ↵ npwoods2019-08-041-0/+1
| | | | | | | | | | | | | | existing window (#5381) * Creating an -attach_window command line parameter on Windows to attach to an existing window * Moved -attach_window option to Windows-specific code * Created an osd_set_aggressive_input_focus() function and exposed to LUA * Created a dummy implementation of osd_set_aggressive_input_focus() for SDL
* Changed a number of comment declarations to read *.cpp instead of *.c npwoods2019-06-161-1/+1
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* (nw) Clean up the mess on master Vas Crabb2019-03-261-18/+15
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-15/+18
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* osd/windows: Send logerror to stderr if no debugger is attached and -oslog ↵ Vas Crabb2019-01-131-18/+15
| | | | is on.
* clean up and improve option descriptions Vas Crabb2018-12-131-35/+35
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* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-071-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove broken scanline uniform from post_pass * Add 3D LUT to HLSL * Allow individual LUTs for screen and UI * WIP: Port 3D LUT to BGFX * Finish porting LUT to BGFX * Add individual phosphor color conversion for HLSL new file: hlsl/chroma.fx Shader for converting xyY3 to sRGB modified: hlsl/phosphor.fx Minor changes to emphasize idea that phosphors are color agnostic modified: hlsl/post.fx Conversion from signal RGB to xyY3 modified: src/osd/modules/render/d3d/d3dhlsl.cpp modified: src/osd/modules/render/d3d/d3dhlsl.h modified: src/osd/windows/winmain.cpp modified: src/osd/windows/winmain.h * Add phosphor examples and update presets * Port phosphor color shaders to BGFX * Fix missing newlines at EOF
* Fixed an options overhaul regression (#2530) npwoods2017-10-061-0/+11
| | | | | | | | | | | | This crash (discovered by Wizz) had the following symptoms: 1. Start MAME 2. Choose "Configure Machine" 3. Choose "Video Options" CRASH This was the result of the options editor not having a fully formed list of options where it was expecting one. The fix is to change the declaration of emu_options to one that have full OSD options (it is possible that SDLMAME needs something slightly different) I created a osd_setup_osd_specific_emu_options(emu_options &) function that given an emu_options, will slap on system specific options. I see this as only marginally less gross, and I have zero opinion on whether this should be changed to return an emu_options (rather than have a reference parameter), be a static method on emu_options, or what have you.
* Attempted to sanitize/rationalize how we access UTF-8 command line arguments ↵ npwoods2017-09-181-2/+4
| | | | | | | | | | | (#2532) Specifically, this creates a call osd_get_command_line() that returns UTF-8 command line arguments as std::vector<std::string>. On non-Windows platforms, this does nothing more than build the vector. On Windows, this invokes GetCommandLineW() and CommandLineToArgvW(). This also attempts to unwind usage of wmain()/_tmain() on Windows, which is not standard. Related to this, this fixes a bug in Imgtool; specifically, non-7 bit ASCII was not being handled correctly in Windows. This is really an admission that the way that Windows handles Unicode and command line arguments sucks, and it is my belief that having a wmain() or _tmain() declaration specific for Windows is a worse solution. C'est la vie. I'm very open to the idea that src/osd/osdcore.[cpp|h] is not the best place to do this. Let me know if I should move it.
* Overhaul to how MAME handles options, take two (#2341) npwoods2017-06-251-9/+6
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* Revert "Overhaul to how MAME handles options (#2260)" Vas Crabb2017-05-071-6/+9
| | | | | | | | | | | | This reverts commit 536990e77b49ccc50ef275bfbf1018cc29c16154. Conflicts: src/frontend/mame/mame.cpp Sorry, but this change was half-baked. It breaks a lot of existing functionality and clearly hasn't been tested in more than a tiny subset of use cases. Please play this work back onto your own branch, and test it before submitting another PR.
* Overhaul to how MAME handles options (#2260) npwoods2017-05-051-9/+6
| | | | | | | | | | | | This is an overhaul to how MAME handles options to provide a better foundation for what MAME is already doing in practice. Previously, core_options was designed to provide an input/output facility for reading options from the command line and INI files. However, the current needs (image/slot/get_default_card_software calculus and MewUI) go way beyond that. Broadly, this PR makes the following changes: * core_options now has an extensibility mechanism, so one can register options that behave dramatically differently * With that foundation, emu_options now encapsulates all of the funky image/slot/get_default_card_software calculus that were previously handled by static methods in mameopts.cpp. Changes to emu_options should not automatically cascade in such a way so that it stays in a consistent state * emu_options no longer provides direct access to the slot_options/image_options maps; there are simpler API functions that control these capabilities * Many core_options functions that expose internal data structures (e.g. - priority) that were only really needed because of previous (now obsolete) techniques have been removed. * core_options is now exception based (rather than dumping text to an std::string). The burden is on the caller to catch these, and discern between warnings and errors as needed. Obviously this is a risky change; that's why this is being submitted at the start of the dev cycle.
* Merge pull request #2252 from npwoods/remove_duplicate_option R. Belmont2017-04-251-1/+1
|\ | | | | Removed redundant ";global_inputs"
| * Removed redundant ";global_inputs" Nathan Woods2017-04-231-1/+1
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* | Disambiguated the WINOPTION_YIQ_PHASE_COUNT option Nathan Woods2017-04-241-1/+1
|/ | | | "yiqp" was used for WINOPTION_YIQ_PVALUE and WINOPTION_YIQ_PHASE_COUNT
* Fixed an issue where device options (e.g. -cart) were reported as unknown ↵ Nathan Woods2017-02-221-3/+3
| | | | | | | | when they actually worked This change also changes around how command line arguments are passed around; specifically I changed argc/argv to be std::vector<std::string> Note this is not passed around 'const', the reason being that the command line processing will now "eat" the vector
* Revert "New phosphor persistence shaders for HLSL" R. Belmont2017-01-051-5/+1
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* Correct LCD ghosting INI and slider defaults. Westley M. Martinez2017-01-031-1/+1
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* Add LCD ghosting shader for Direct3D Westley M. Martinez2017-01-021-2/+3
| | | | | | | | | | | | | | | | | hlsl/ghosting.fx: Add LCD ghosting shader hlsl/phosphor.fx: Remove LCD logic ini/presets/gameboy.ini, ini/presets/gba.ini, ini/presets/lcd-matrix.ini, ini/presets/lcd.ini, ini/presets/raster.ini, ini/presets/vector.ini: Update presets src/osd/modules/render/d3d/d3dhlsl.cpp, src/osd/modules/render/d3d/d3dhlsl.h: Add LCD shader and sliders. Allow sliders to be adjusted for R, G, and B components. src/osd/windows/winmain.cpp, src/osd/windows/winmain.h: Add LCD ghosting options.# Please enter the commit message for your changes. Lines starting
* Scale and phosphor persistence sliders. Westley M. Martinez2016-12-301-3/+2
| | | | | | | | | | hlsl/phosphor.fx: Scale parameter into tau or gamma. src/osd/modules/render/d3d/d3dhlsl.cpp: src/osd/modules/render/d3d/d3dhlsl.h: src/osd/windows/winmain.cpp: src/osd/windows/winmain.h: Combine tau and beta sliders into one slider labeled 'Time Constant'.
* Implement LCD persistence shader. Westley M. Martinez2016-12-291-0/+1
| | | | | | | | | | | | | | | | hlsl/phosphor.fx: Do LCD persistence effect using boolean LCD. LCD persistence is monochrome and thus does not have separate components like phosphor persistence. src/osd/modules/render/d3d/d3dhlsl.cpp: Add slider for LCD games. src/osd/modules/render/d3d/d3dhlsl.h: (BP) Add options for LCD games. src/osd/windows/winmain.cpp: (BP) Add options for LCD games. src/osd/windows/winmain.h: (BP) Add options for LCD games.
* Implement new phosphor shader. Westley M. Martinez2016-12-291-1/+4
| | | | | | | | | | | | | | | | | hlsl/phosphor.fx: Make changes to the pixel shader. New uniforms: Mode, Tau, Beta, Gamma. Remove Phosphor. Mode selects the mode for phosphor simulation: off (no decay), exponential, inverse power. Tau is the time constant for exp. decay. Beta and Gamma are constants for inv-pow. src/osd/modules/render/d3d/d3dhlsl.cpp: Provide uniforms and add sliders for new options. src/osd/modules/render/d3d/d3dhlsl.h: (BP) Provide new options. src/osd/windows/winmain.cpp: (BP) Provide new options. src/osd/windows/winmain.h: (BP) Provide new options.
* Move special windows.h include directives to build defines (nw) Brad Hughes2016-12-281-1/+0
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* srcclean (nw) Vas Crabb2016-11-271-2/+2
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