| Commit message (Collapse) | Author | Age | Files | Lines |
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* osdcomm.h: Move definition of EQUIVALENT_ARRAY to coretmpl.h
* sharc.cpp, gt64xxx.cpp, ym2413.cpp, gb_lcd.cpp, snes_ppu.cpp: Use STRUCT_MEMBER for save state registration
* gio/newport.cpp, megadrive/svp.cpp, nes_ctrl/bcbattle.cpp, arm7.cpp, tms9995.cpp, pckeybrd.cpp, sa1110.cpp, sa1111.cpp, jangou_blitter.cpp, vic4567.cpp: Use std::fill(_n) instead of memset
* emucore.h: Remove obsolete typedef
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- Remove corestr.h from emu.h; update a few source files to not use it at all
- Change strtrimspace, strtrimrightspace and core_filename_extract_* to be pure functions taking a std::string_view by value and returning the same type
- Change strmakeupper and strmakelower to be pure functions taking a std::string_view and constructing a std::string
- Remove the string-modifying version of zippath_parent
- Change tag-based lookup functions in device_t to take std::string_view instead of const std::string & or const char *
- Remove the subdevice tag cache from device_t (since device finders are now recommended) and replace it with a map covering directly owned subdevices only
- Move the working directory setup method out of device_image_interface (only the UI seems to actually use the full version of this)
- Change output_manager to use std::string_view for output name arguments
- Change core_options to accept std::string_view for most name and value arguments (return values are still C strings for now)
- Change miscellaneous other functions to accept std::string_view arguments
- Remove a few string accessor macros from romload.h
- Remove many unnecessary c_str() calls from logging/error messages
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use C++ library includes (nw)
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* fixed some bugprone-throw-keyword-missing clang-tidy warnings (nw)
* fixed some modernize-use-nullptr clang-tidy warnings (nw)
* fixed some readability-delete-null-pointer clang-tidy warnings (nw)
* fixed some performance-faster-string-find clang-tidy warnings (nw)
* fixed some performance-for-range-copy clang-tidy warnings (nw)
* fixed some readability-redundant-string-cstr clang-tidy warnings (nw)
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(nw) This has been a long time coming but it's here at last. It should
be easier now that logerror, popmessage and osd_printf_* behave like
string_format and stream_format. Remember the differences from printf:
* Any object with a stream out operator works with %s
* %d, %i, %o, %x, %X, etc. work out the size by magic
* No sign extending promotion to int for short/char
* No widening/narrowing conversions for characters/strings
* Same rules on all platforms, insulated from C runtime library
* No format warnings from compiler
* Assert in debug builds if number of arguments doesn't match format
(nw) Also removed a pile of redundant c_str and string_format, and some
workarounds for not being able to portably format 64-bit integers or
long long.
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existing window (#5381)
* Creating an -attach_window command line parameter on Windows to attach
to an existing window
* Moved -attach_window option to Windows-specific code
* Created an osd_set_aggressive_input_focus() function and exposed to LUA
* Created a dummy implementation of osd_set_aggressive_input_focus() for
SDL
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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is on.
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* Remove broken scanline uniform from post_pass
* Add 3D LUT to HLSL
* Allow individual LUTs for screen and UI
* WIP: Port 3D LUT to BGFX
* Finish porting LUT to BGFX
* Add individual phosphor color conversion for HLSL
new file: hlsl/chroma.fx
Shader for converting xyY3 to sRGB
modified: hlsl/phosphor.fx
Minor changes to emphasize idea that phosphors are color
agnostic
modified: hlsl/post.fx
Conversion from signal RGB to xyY3
modified: src/osd/modules/render/d3d/d3dhlsl.cpp
modified: src/osd/modules/render/d3d/d3dhlsl.h
modified: src/osd/windows/winmain.cpp
modified: src/osd/windows/winmain.h
* Add phosphor examples and update presets
* Port phosphor color shaders to BGFX
* Fix missing newlines at EOF
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This crash (discovered by Wizz) had the following symptoms:
1. Start MAME
2. Choose "Configure Machine"
3. Choose "Video Options"
CRASH
This was the result of the options editor not having a fully formed list of options where it was expecting one. The fix is to change the declaration of emu_options to one that have full OSD options (it is possible that SDLMAME needs something slightly different)
I created a osd_setup_osd_specific_emu_options(emu_options &) function that given an emu_options, will slap on system specific options. I see this as only marginally less gross, and I have zero opinion on whether this should be changed to return an emu_options (rather than have a reference parameter), be a static method on emu_options, or what have you.
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(#2532)
Specifically, this creates a call osd_get_command_line() that returns UTF-8 command line arguments as std::vector<std::string>. On non-Windows platforms, this does nothing more than build the vector. On Windows, this invokes GetCommandLineW() and CommandLineToArgvW(). This also attempts to unwind usage of wmain()/_tmain() on Windows, which is not standard.
Related to this, this fixes a bug in Imgtool; specifically, non-7 bit ASCII was not being handled correctly in Windows.
This is really an admission that the way that Windows handles Unicode and command line arguments sucks, and it is my belief that having a wmain() or _tmain() declaration specific for Windows is a worse solution. C'est la vie.
I'm very open to the idea that src/osd/osdcore.[cpp|h] is not the best place to do this. Let me know if I should move it.
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This reverts commit 536990e77b49ccc50ef275bfbf1018cc29c16154.
Conflicts:
src/frontend/mame/mame.cpp
Sorry, but this change was half-baked. It breaks a lot of existing
functionality and clearly hasn't been tested in more than a tiny subset
of use cases. Please play this work back onto your own branch, and test
it before submitting another PR.
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This is an overhaul to how MAME handles options to provide a better foundation for what MAME is already doing in practice. Previously, core_options was designed to provide an input/output facility for reading options from the command line and INI files. However, the current needs (image/slot/get_default_card_software calculus and MewUI) go way beyond that.
Broadly, this PR makes the following changes:
* core_options now has an extensibility mechanism, so one can register options that behave dramatically differently
* With that foundation, emu_options now encapsulates all of the funky image/slot/get_default_card_software calculus that were previously handled by static methods in mameopts.cpp. Changes to emu_options should not automatically cascade in such a way so that it stays in a consistent state
* emu_options no longer provides direct access to the slot_options/image_options maps; there are simpler API functions that control these capabilities
* Many core_options functions that expose internal data structures (e.g. - priority) that were only really needed because of previous (now obsolete) techniques have been removed.
* core_options is now exception based (rather than dumping text to an std::string). The burden is on the caller to catch these, and discern between warnings and errors as needed.
Obviously this is a risky change; that's why this is being submitted at the start of the dev cycle.
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Removed redundant ";global_inputs"
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"yiqp" was used for WINOPTION_YIQ_PVALUE and WINOPTION_YIQ_PHASE_COUNT
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when they actually worked
This change also changes around how command line arguments are passed around; specifically I changed argc/argv to be std::vector<std::string>
Note this is not passed around 'const', the reason being that the command line processing will now "eat" the vector
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hlsl/ghosting.fx: Add LCD ghosting shader
hlsl/phosphor.fx: Remove LCD logic
ini/presets/gameboy.ini, ini/presets/gba.ini,
ini/presets/lcd-matrix.ini, ini/presets/lcd.ini, ini/presets/raster.ini,
ini/presets/vector.ini: Update presets
src/osd/modules/render/d3d/d3dhlsl.cpp,
src/osd/modules/render/d3d/d3dhlsl.h: Add LCD shader and sliders. Allow
sliders to be adjusted for R, G, and B components.
src/osd/windows/winmain.cpp, src/osd/windows/winmain.h: Add LCD
ghosting options.# Please enter the commit message for your changes. Lines starting
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hlsl/phosphor.fx: Scale parameter into tau or gamma.
src/osd/modules/render/d3d/d3dhlsl.cpp:
src/osd/modules/render/d3d/d3dhlsl.h:
src/osd/windows/winmain.cpp:
src/osd/windows/winmain.h: Combine tau and beta sliders into one
slider labeled 'Time Constant'.
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hlsl/phosphor.fx: Do LCD persistence effect using boolean LCD.
LCD persistence is monochrome and thus does not have separate components
like phosphor persistence.
src/osd/modules/render/d3d/d3dhlsl.cpp: Add slider for LCD
games.
src/osd/modules/render/d3d/d3dhlsl.h: (BP) Add options for LCD
games.
src/osd/windows/winmain.cpp: (BP) Add options for LCD games.
src/osd/windows/winmain.h: (BP) Add options for LCD games.
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hlsl/phosphor.fx: Make changes to the pixel shader. New
uniforms: Mode, Tau, Beta, Gamma. Remove Phosphor. Mode selects the
mode for phosphor simulation: off (no decay), exponential, inverse
power. Tau is the time constant for exp. decay. Beta and Gamma are
constants for inv-pow.
src/osd/modules/render/d3d/d3dhlsl.cpp: Provide uniforms and add
sliders for new options.
src/osd/modules/render/d3d/d3dhlsl.h: (BP) Provide new options.
src/osd/windows/winmain.cpp: (BP) Provide new options.
src/osd/windows/winmain.h: (BP) Provide new options.
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* Change window handle storage to template instead of void* (nw)
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scripts (nw)
Copied all needed files so plugins could be started under UWP
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utf8_from_[a|w|t]string ==> osd::text::from_[a|w|t]string
[a|w|t]string_from_utf8 ==> osd::text::to_[a|w|t]string
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Now the filenames for movies recorded by HLSL and BGFX renderers are automatically generated just like the ones for movies and snapshots recorded by the video core. They are generated according to the "snapname" template (eg. by default <snap_folder>/<device_name>/<numeric_index.avi>, so you can revert to the old behavior (why?) just setting "snapname bgfx.avi" or "snapname hlsl.avi".
The main advantage is that now you can record as many movies as you want during a single gaming session without much hassle (previously you had to move or rename the old movie file by hand before recording a new one).
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Use common infrastructure in aviwrite.c instead of equivalent local code.
In addition:
- the target textures used by the HLSL movie recorder are now allocated only when recording is ongoing
- removed shaders->begin_frame() and shaders->end_frame() hooks from the main Direct3D rendering loop
- set default HLSL movie name to hlsl.avi to match bgfx.avi setting
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* Eliminate globals/file statics
* Remove lots of stuff from global scope
* Use std::function for custom command registration
* Eliminate some trampolines
* Build fixes from Vas Crabb and balr0g
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