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* -Reorganized OSD, handling more sound output systems and debuggers, defaults ↵ Miodrag Milanovic2014-05-081-3071/+0
| | | | | | left same as before [Miodrag Milanovic] -Created osd_options as base option class for non-system specific options
* -Made osd_interface base class for OSD and moved initialization for each ↵ Miodrag Milanovic2014-04-251-10/+6
| | | | | | | | subsystem in it as virtual calls. (nw) -Moved midi handling in base class -Cleaned running_machine of information of next machine -All is cleaned after exiting of running_machine so debugger window is removed as well till next machine is started -Made osdmini to compile
* Moved core template container classes up from emutempl.h to coretmpl.h: Aaron Giles2014-03-111-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Aaron Giles] * these classes now no longer take a resource_pool; everything is managed globally -- this means that objects added to lists must be allocated with global_alloc * added new auto_pointer<> template which wraps a pointer and auto-frees it upon destruction; it also defaults to NULL so it doesn't need to be explicitly initialized * moved tagged_list template to tagmap.h Redo of the low-level memory tracking system: [Aaron Giles] * moved low-level tracking out of emu\emualloc into lib\util\corealloc so it can be shared among all components and used by core libraries * global_alloc and friends no longer use a resource pool to track allocations; turns out this was a wholly redundant system that wasted a lot of memory * removed global_resource_pool entirely * added global_free_array to delete arrays allocated with global_alloc_array * added tracking of object versus array allocation; we will now error if you use global_free on an array, or global_free_array on an object Added new utility helper const_string_pool which can be used to efficiently accumulate strings that are not intended to be modified. Used by updated makelist and software list code. [Aaron Giles] Updated png2bdc and makelist tools to not leak memory and use more modern techniques (no more MAX_DRIVERS in makelist, for example). [Aaron Giles] Deprecated auto_strdup and removed all uses by way of caller-managed astrings and the software list rewrite. [Aaron Giles] Rewrote software list management: [Aaron Giles] * removed the notion of a software_list that is separate from a software_list_device; they are one and the same now * moved several functions into device_image_interface since they really didn't belong in the core software list class * lots of simplification as a result of the above changes Additional notes (no whatsnew): Moved definition of FPTR to osdcomm.h. Some changes happened in the OSD code to fix issues, especially regarding freeing arrays. SDL folks may need to fix up some of these. The following devices still are using tokens and should be modernized (I found them because they kept their token as void * and tried to delete it, which you can't): namco_52xx_device (mame/audio/namco52.c) namco_54xx_device (mame/audio/namco54.c) namco_06xx_device (mame/machine/namco06.c) namco_50xx_device (mame/machine/namco50.c) namco_51xx_device (mame/machine/namco51.c) namco_53xx_device (mame/machine/namco53.c) voodoo_device (emu/video/voodoo.c) mos6581_device (emu/sound/mos6581.c) aica_device (emu/sound/aica.c) scsp_device (emu/sound/scsp.c) dmadac_sound_device (emu/sound/dmadac.c) s3c2440_device (emu/machine/s3c2440.c) wd1770_device (emu/machine/wd17xx.c) latch8_device (emu/machine/latch8.c) duart68681_device (emu/machine/68681.c) s3c2400_device (emu/machine/s3c2400.c) s3c2410_device (emu/machine/s3c2410.c) strataflash_device (mess/machine/strata.c) hd63450_device (mess/machine/hd63450.c) tap_990_device (mess/machine/ti99/990_tap.c) omti8621_device (mess/machine/omti8621.c) vdt911_device (mess/video/911_vdt.c) apollo_graphics_15i (mess/video/apollo.c) asr733_device (mess/video/733_asr.c)
* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-35/+2
| | | | to new license tagged form.
* Cleanups and version bumpmame0149 Miodrag Milanovic2013-06-111-1/+1
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* Cleaned a bit Carl's solution for optional QT debugger for Windows (nw) Miodrag Milanovic2013-05-301-18/+6
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* output of new srcclean changes that are relatively small [smf] smf-2013-01-111-1/+0
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* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-60/+60
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* Final round of struct/union/enum normalization. Aaron Giles2012-09-161-2/+2
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* fixed debugger window to just use fixed-pitch font and removed fallback ↵ Oliver Stöneberg2012-08-181-10/+5
| | | | since CreateFont will still return a font based on other characteristics when the face was not found (no whatsnew)
* Fixed display of icon in windows (no whatsnew) Miodrag Milanovic2012-05-151-1/+1
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* ioport.c C++ conversion. Mostly internal changes, with no Aaron Giles2012-05-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | intended differences from previous behavior. For drivers, the main change is that input_port_read() no longer exists. Instead, the port must be fetched from the appropriate device, and then read() is called. For member functions, this is actually simpler/cleaner: value = ioport("tag")->read() For legacy functions which have a driver_data state, it goes: value = state->ioport("tag")->read() For other legacy functions, they need to fetch the root device: value = machine.root_device().ioport("tag")->read() The other big change for drivers is that IPT_VBLANK is gone. Instead, it has been replaced by a device line callback on the screen device. There's a new macro PORT_VBLANK("tag") which automatically points things to the right spot. Here's a set of imperfect search & replace strings to convert the input_port_read calls and fix up IPT_VBLANK: input_port_read( *\( *)(machine\(\)) *, *([^)]+ *\)) ioport\1\3->read\(\) input_port_read( *\( *)(.*machine[()]*) *, *([^)]+ *\)) \2\.root_device\(\)\.ioport\1\3->read\(\) (state = .*driver_data[^}]+)space->machine\(\)\.root_device\(\)\. \1state-> (state = .*driver_data[^}]+)device->machine\(\)\.root_device\(\)\. \1state-> input_port_read_safe( *\( *)(machine\(\)) *, *([^,]+), *([^)]+\)) ioport\1\3->read_safe\(\4\) IPT_VBLANK( *\)) IPT_CUSTOM\1 PORT_VBLANK("screen")
* Move devices into a proper hierarchy and handle naming Aaron Giles2012-01-241-13/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and paths consistently for devices, I/O ports, memory regions, memory banks, and memory shares. [Aaron Giles] NOTE: there are likely regressions lurking here, mostly due to devices not being properly found. I have temporarily added more logging to -verbose to help understand what's going on. Please let me know ASAP if anything that is being actively worked on got broken. As before, the driver device is the root device and all other devices are owned by it. Previously all devices were kept in a single master list, and the hierarchy was purely logical. With this change, each device owns its own list of subdevices, and the hierarchy is explicitly manifest. This means when a device is removed, all of its subdevices are automatically removed as well. A side effect of this is that walking the device list is no longer simple. To address this, a new set of iterator classes is provided, which walks the device tree in a depth first manner. There is a general device_iterator class for walking all devices, plus templates for a device_type_iterator and a device_interface_iterator which are used to build iterators for identifying only devices of a given type or with a given interface. Typedefs for commonly-used cases (e.g., screen_device_iterator, memory_interface_iterator) are provided. Iterators can also provide counts, and can perform indexed lookups. All device name lookups are now done relative to another device. The maching_config and running_machine classes now have a root_device() method to get the root of the hierarchy. The existing machine->device("name") is now equivalent to machine->root_device().subdevice("name"). A proper and normalized device path structure is now supported. Device names that start with a colon are treated as absolute paths from the root device. Device names can also use a caret (^) to refer to the owning device. Querying the device's tag() returns the device's full path from the root. A new method basetag() returns just the final tag. The new pathing system is built on top of the device_t::subtag() method, so anyone using that will automatically support the new pathing rules. Each device has its own internal map to cache successful lookups so that subsequent lookups should be very fast. Updated every place I could find that referenced devices, memory regions, I/O ports, memory banks and memory shares to leverage subtag/subdevice (or siblingtag/siblingdevice which are built on top). Removed the device_list class, as it doesn't apply any more. Moved some of its methods into running_machine instead. Simplified the device callback system since the new pathing can describe all of the special-case devices that were previously handled manually. Changed the core output function callbacks to be delegates. Completely rewrote the validity checking mechanism. The validity checker is now a proper C++ class, and temporarily takes over the error and warning outputs. All errors and warnings are collected during a session, and then output in a consistent manner, with an explicit driver and source file listed for each one, as well as additional device and/or I/O port contexts where appropriate. Validity checkers should no longer explicitly output this information, just the error, assuming that the context is provided. Rewrote the software_list_device as a modern device, getting rid of the software_list_config abstraction and simplifying things. Changed the way FLAC compiles so that it works like other external libraries, and also compiles successfully for MSVC builds.
* Fixed warnings found by GCC 4.6.2 without change of h63484.c since that one ↵ Miodrag Milanovic2011-09-221-3/+3
| | | | is wip (no whatsnew)
* Cleanups and version bumpmame0142u6 Angelo Salese2011-06-191-34/+34
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* Cassette device modernized (no whatsnew) Miodrag Milanovic2011-06-151-6/+7
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* Added image devices menu to debugger (windows only for now) [Miodrag Milanovic] Miodrag Milanovic2011-06-081-2/+255
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* (Finally found the time to finish this....) Aaron Giles2011-05-301-6/+7
| | | | | | | | | | | | | | | | | | | | | | | | Low-level input upgrade. Classes now exist for input_codes, input_items, input_devices, and input_seqs. Also created an input_manager class to hold machine-global state and made it accessible via machine.input(). Expanded the device index range (0-255, up from 0-16), and the OSD can now specify the device index explicitly if they can better keep the indexes from varying run-to-run. [Aaron Giles] Note that I've built and run SDL on Windows, but not all the code paths were exercised. If you use mice/joysticks extensively double-check them to be sure it all still works as expected. This is mainly an OSD and core change. The only thing impacting drivers is if they query for specific keys for debugging. The following S&Rs took care of most of that: S: input_code_pressed( *)\(( *)([^, ]+) *, * R: \3\.input\(\)\.code_pressed\1\(\2 S: input_code_pressed_once( *)\(( *)([^, ]+) *, * R: \3\.input\(\)\.code_pressed_once\1\(\2
* Privatized most of the m_machine pointers in the system to prevent Aaron Giles2011-04-191-7/+10
| | | | direct use.
* BIG update. Aaron Giles2011-03-291-60/+62
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove redundant machine items from address_space and device_t. Neither machine nor m_machine are directly accessible anymore. Instead a new getter machine() is available which returns a machine reference. So: space->machine->xxx ==> space->machine().xxx device->machine->yyy ==> device->machine().yyy Globally changed all running_machine pointers to running_machine references. Any function/method that takes a running_machine takes it as a required parameter (1 or 2 exceptions). Being consistent here gets rid of a lot of odd &machine or *machine, but it does mean a very large bulk change across the project. Structs which have a running_machine * now have that variable renamed to m_machine, and now have a shiny new machine() method that works like the space and device methods above. Since most of these are things that should eventually be devices anyway, consider this a step in that direction. 98% of the update was done with regex searches. The changes are architected such that the compiler will catch the remaining errors: // find things that use an embedded machine directly and replace // with a machine() getter call S: ->machine-> R: ->machine\(\)\. // do the same if via a reference S: \.machine-> R: \.machine\(\)\. // convert function parameters to running_machine & S: running_machine \*machine([^;]) R: running_machine \&machine\1 // replace machine-> with machine. S: machine-> R: machine\. // replace &machine() with machine() S: \&([()->a-z0-9_]+machine\(\)) R: \1 // sanity check: look for this used as a cast (running_machine &) // and change to this: *(running_machine *)
* Cleanup of machine.h. Shuffled some fields around, and moved several Aaron Giles2011-03-281-3/+3
| | | | | | | | | | | | | to private member variables with accessors: machine->m_respool ==> machine->respool() machine->config ==> machine->config() machine->gamedrv ==> machine->system() machine->m_regionlist ==> machine->first_region() machine->sample_rate ==> machine->sample_rate() Also converted internal lists to use simple_list.
* Converted core_options to a class. Removed a bunch of marginal Aaron Giles2011-03-031-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | functionality in favor of alternate mechanisms. Errors are now reported via an astring rather than via callbacks. Every option must now specify a type (command, integer, float, string, boolean, etc). Command behavior has changed so that only one command is permitted. [Aaron Giles] Changed fileio system to accept just a raw searchpath instead of an options/option name combination. [Aaron Giles] Created emu_options class dervied from core_options which wraps core emulator options. Added mechanisms to cleanly change the system name and add/remove system-specific options, versus the old way using callbacks. Also added read accessors for all the options, to ensure consistency in how parameters are handled. Changed most core systems to access emu_options instead of core_options. Also changed machine->options() to return emu_options. [Aaron Giles] Created cli_options class derived from emu_options which adds the command-line specific options. Updated clifront code to leverage the new class and the new core behaviors. cli_execute() now accepts a cli_options object when called. [Aaron Giles] Updated both SDL and Windows to have their own options classes, derived from cli_options, which add the OSD-specific options on top of everything else. Added accessors for all the options so that queries are strongly typed and simplified. [Aaron Giles] Out of whatsnew: I've surely screwed up some stuff, though I have smoke tested a bunch of things. Let me know if you hit anything odd. Also I know this change will impact the WINUI stuff, please let me know if there are issues. All the functionality necessary should still be present. If it's not obvious, please talk to me before adding stuff to the core_options class.
* mame_file is now emu_file and is a class. It is required Aaron Giles2011-02-121-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | to pass a core_options object to the constructor, along with a search path. This required pushing either a running_machine or a core_options through some code that wasn't previously ready to handle it. emu_files can be reused over multiple open/close sessions, and a lot of core code cleaned up nicely as things were converted to them. Also created a file_enumerator class for iterating over files in a searchpath. This replaces the old mame_openpath functions. Changed machine->options() to return a reference. Removed public nvram_open() and fixed jchan/kaneko16 to stop directly saving NVRAM. Removed most of the mame_options() calls; this will soon go away entirely, so don't add any more. Added core_options to device_validity_check() so they can be used to validate things.
* Ensured that the debugger disassembly PC cursor is visible on startup. [Curt ↵ Curt Coder2011-02-061-3/+3
| | | | Coder]
* Implemented proper mouse wheel event handling in the Windows debugger. [Curt ↵ Curt Coder2011-02-051-3/+13
| | | | Coder]
* mt bug 2283 fix Michaël Banaan Ananas2011-01-041-0/+8
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* running_device -> device_t Aaron Giles2010-12-311-5/+5
| | | | | They both already existed. No sense in having two names for the same object type.
* Fix F4 shortcut so it explicitly labels the address as a number Aaron Giles2010-11-291-1/+1
| | | | | | by preceding it with "0x". This allows F4 to work properly, for example, on the 68000 stepping to address a6, which also happens to be a register name.
* Converted the expression engine to C++, did the usual cleanup. Aaron Giles2010-11-011-1/+1
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* Create new class osd_interface to house OSD callbacks. Added new Aaron Giles2010-10-211-15/+6
| | | | | | | | | module osdepend.c with default empty implementations. Changed mame_execute() and cli_execute() to accept a reference to an osd_interface which is provided by the caller. Updated SDL and Windows OSD to create an osd_interface-derived class and moved their OSD callbacks to be members.
* Converted render.c objects into C++ objects. Updated all callers. Aaron Giles2010-10-131-8/+8
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* Enable vertical scroll bars in debugger comboboxes, and resize them to Aaron Giles2010-09-211-1/+11
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* **FOR REVIEW** Andrew Gardner2010-09-201-0/+9
| | | | | | | | | | | | | | | | | Log: Added preliminary support for saving debugger window locations. [Andrew Gardner] (Notes) * I only save the values for the SDL debugger for now. * There is no loading of these values yet, but if this patch is confirmed good, loading should be relatively straightforward to add. * There is a slight chance this might not compile on OSes other than linux. I will be available via e-mail for the next 10 hours and will assist with any compilation problems if they occur. * The patch seems like the "right way" to do things, but if I am doing anything suspect, please feel free to make suggestions and corrections.
* Cleanups and version bump.mame0138u3 Aaron Giles2010-07-061-1/+1
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* Cleanup debugger interface some more. Aaron Giles2010-07-061-1/+1
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* Moved debugging structure away from CPUs only and attached to all Aaron Giles2010-07-061-15/+15
| | | | | | | | | | | | | | | | devices. Debugger now creates one for each device. C++-ified most debugger operations to hang off the debugging class, and updated most callers. This still needs a little cleanup, but it fixes most issues introduced when the CPUs were moved to their own devices. Got rid of cpu_count, cpu_first, cpu_next, etc. as they were badly broken. Also removed cpu_is_executing, cpu_is_suspended, cpu_get_local_time, and cpu_abort_timeslice. Some minor name changes: state_value() -> state() state_set_value() -> set_state()
* Split mame.c into mame.c and machine.c, the latter containing the Aaron Giles2010-06-301-4/+4
| | | | | | | | | | | | | | | | | | | running_machine definition and implementation. Moved global machine-level operations and accessors into methods on the running_machine class. For the most part, this doesn't affect drivers except for a few occasional bits: mame_get_phase() == machine->phase() add_reset_callback() == machine->add_notifier(MACHINE_NOTIFY_RESET, ...) add_exit_callback() == machine->add_notifier(MACHINE_NOTIFY_EXIT, ...) mame_get_base_datetime() == machine->base_datetime() mame_get_current_datetime() == machine->current_datetime() Cleaned up the region_info class, removing most global region accessors except for memory_region() and memory_region_length(). Again, this doesn't generally affect drivers.
* fixed unused variable error. smf-2010-06-261-1/+0
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* Changed device name from an overridable function to a parameter passed to Aaron Giles2010-06-251-2/+2
| | | | | | the device_config constructor. In situations where the proper name is not known at construction time, a generic name can be specified and then overridden later once the configuration is complete.
* C++-ified the debugger views. Not quite architecturally where I would Aaron Giles2010-06-251-175/+144
| | | | | | | | | | | like them, but it's a start. Split implementation of individual view types out to separate files. Updated all callers. Also: * fixed okim6295 memory view * changed emualloc to free resource pools from earliest to latest so that early objects can safely clean up stuff they allocated
* WARNING: There are likely to be regressions in both functionality and Aaron Giles2010-06-081-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | performance as a result of this change. Do not panic; report issues to the list in the short term and I will look into them. There are probably also some details I forgot to mention. Please ask questions if anything is not clear. NOTE: This is a major internal change to the way devices are handled in MAME. There is a small impact on drivers, but the bulk of the changes are to the devices themselves. Full documentation on the new device handling is in progress at http://mamedev.org/devwiki/index.php/MAME_Device_Basics Defined two new casting helpers: [Aaron Giles] downcast<type>(value) should be used for safe and efficient downcasting from a base class to a derived class. It wraps static_cast<> by adding an assert that a matching dynamic_cast<> returns the same result in debug builds. crosscast<type>(value) should be used for safe casting from one type to another in multiple inheritance scenarios. It compiles to a dynamic_cast<> plus an assert on the result. Since it does not optimize down to static_cast<>, you should prefer downcast<> over crosscast<> when you can. Redefined running_device to be a proper C++ class (now called device_t). Same for device_config (still called device_config). All devices and device_configs must now be derived from these base classes. This means each device type now has a pair of its own unique classes that describe the device. Drivers are encouraged to use the specific device types instead of the generic running_device or device_t classes. Drivers that have a state class defined in their header file are encouraged to use initializers off the constructor to locate devices. [Aaron Giles] Removed the following fields from the device and device configuration classes as they never were necessary or provided any use: device class, device family, source file, version, credits. [Aaron Giles] Added templatized variant of machine->device() which performs a downcast as part of the device fetch. Thus machine->device<timer_device>("timer") will locate a device named "timer", downcast it to a timer_device, and assert if the downcast fails. [Aaron Giles] Removed most publically accessible members of running_device/device_t in favor of inline accessor functions. The only remaining public member is machine. Thus all references to device->type are now device->type(), etc. [Aaron Giles] Created a number of device interface classes which are designed to be mix- ins for the device classes, providing specific extended functionality and information. There are standard interface classes for sound, execution, state, nvram, memory, and disassembly. Devices can opt into 0 or more of these classes. [Aaron Giles] Converted the classic CPU device to a standard device that uses the execution, state, memory, and disassembly interfaces. Used this new class (cpu_device) to implement the existing CPU device interface. In the future it will be possible to convert each CPU core to its own device type, but for now they are still all CPU devices with a cpu_type() that specifies exactly which kind of CPU. [Aaron Giles] Created a new header devlegcy.h which wraps the old device interface using some special template classes. To use these with an existing device, simply remove from the device header the DEVICE_GET_INFO() declaration and the #define mapping the ALL_CAPS name to the DEVICE_GET_INFO. In their place #include "devlegcy.h" and use the DECLARE_LEGACY_DEVICE() macro. In addition, there is a DECLARE_LEGACY_SOUND_DEVICE() macro for wrapping existing sound devices into new-style devices, and a DECLARE_LEGACY_NVRAM_DEVICE() for wrapping NVRAM devices. Also moved the token and inline_config members to the legacy device class, as these are not used in modern devices. [Aaron Giles] Converted the standard base devices (VIDEO_SCREEN, SPEAKER, and TIMER) from legacy devices to the new C++ style. Also renamed VIDEO_SCREEN to simply SCREEN. The various global functions that were previously used to access information or modify the state of these devices are now replaced by methods on the device classes. Specifically: video_screen_configure() == screen->configure() video_screen_set_visarea() == screen->set_visible_area() video_screen_update_partial() == screen->update_partial() video_screen_update_now() == screen->update_now() video_screen_get_vpos() == screen->vpos() video_screen_get_hpos() == screen->hpos() video_screen_get_vblank() == screen->vblank() video_screen_get_hblank() == screen->hblank() video_screen_get_width() == screen->width() video_screen_get_height() == screen->height() video_screen_get_visible_area() == screen->visible_area() video_screen_get_time_until_pos() == screen->time_until_pos() video_screen_get_time_until_vblank_start() == screen->time_until_vblank_start() video_screen_get_time_until_vblank_end() == screen->time_until_vblank_end() video_screen_get_time_until_update() == screen->time_until_update() video_screen_get_scan_period() == screen->scan_period() video_screen_get_frame_period() == screen->frame_period() video_screen_get_frame_number() == screen->frame_number() timer_device_adjust_oneshot() == timer->adjust() timer_device_adjust_periodic() == timer->adjust() timer_device_reset() == timer->reset() timer_device_enable() == timer->enable() timer_device_enabled() == timer->enabled() timer_device_get_param() == timer->param() timer_device_set_param() == timer->set_param() timer_device_get_ptr() == timer->get_ptr() timer_device_set_ptr() == timer->set_ptr() timer_device_timeelapsed() == timer->time_elapsed() timer_device_timeleft() == timer->time_left() timer_device_starttime() == timer->start_time() timer_device_firetime() == timer->fire_time() Updated all drivers that use the above functions to fetch the specific device type (timer_device or screen_device) and call the appropriate method. [Aaron Giles] Changed machine->primary_screen and the 'screen' parameter to VIDEO_UPDATE to specifically pass in a screen_device object. [Aaron Giles] Defined a new custom interface for the Z80 daisy chain. This interface behaves like the standard interfaces, and can be added to any device that implements the Z80 daisy chain behavior. Converted all existing Z80 daisy chain devices to new-style devices that inherit this interface. [Aaron Giles] Changed the way CPU state tables are built up. Previously, these were data structures defined by a CPU core which described all the registers and how to output them. This functionality is now part of the state interface and is implemented via the device_state_entry class. Updated all CPU cores which were using the old data structure to use the new form. The syntax is currently awkward, but will be cleaner for CPUs that are native new devices. [Aaron Giles] Converted the okim6295 and eeprom devices to the new model. These were necessary because they both require multiple interfaces to operate and it didn't make sense to create legacy device templates for these single cases. (okim6295 needs the sound interface and the memory interface, while eeprom requires both the nvram and memory interfaces). [Aaron Giles] Changed parameters in a few callback functions from pointers to references in situations where they are guaranteed to never be NULL. [Aaron Giles] Removed MDRV_CPU_FLAGS() which was only used for disabling a CPU. Changed it to MDRV_DEVICE_DISABLE() instead. Updated drivers. [Aaron Giles] Reorganized the token parsing for machine configurations. The core parsing code knows how to create/replace/remove devices, but all device token parsing is now handled in the device_config class, which in turn will make use of any interface classes or device-specific token handling for custom token processing. [Aaron Giles] Moved many validity checks out of validity.c and into the device interface classes. For example, address space validation is now part of the memory interface class. [Aaron Giles] Consolidated address space parameters (bus width, endianness, etc.) into a single address_space_config class. Updated all code that queried for address space parameters to use the new mechanism. [Aaron Giles]
* Fix the memory leaks with the strconv.c function by Scott Stone2010-04-231-4/+4
| | | using osd_malloc() instead. Fixed other memory leaks as well. [Oliver Stoneberg]
* several cleanups based on cppcheck and VS2008 Code Analysis [Oliver Stöneberg] Fabio Priuli2010-03-171-3/+3
| | | | | | | | | | | | | split.c: made the "split" return the actual result instead of just 0. [Oliver Stöneberg] clifront.c: made the identation of the CPU device in -listdevices the same like the others [Oliver Stöneberg] i386.c: gave some fatalerror() calls in the i386 proper messages [Oliver Stöneberg] ssem.c: fixed compilation of SSEM core with SSEM_DISASM_ON_UNIMPL [Oliver Stöneberg] srcclean.c: small wording change in the srcclean summary [Oliver Stöneberg] sdl/window.c: fixed a potential memory leak in sdlwindow_video_window_create() [Oliver Stöneberg]
* Fix compile error. Aaron Giles2010-01-181-3/+3
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* Correct a long-standing design flaw: device configuration state Aaron Giles2010-01-181-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | is now separate from runtime device state. I have larger plans for devices, so there is some temporary scaffolding to hold everything together, but this first step does separate things out. There is a new class 'running_device' which represents the state of a live device. A list of these running_devices sits in machine->devicelist and is created when a running_machine is instantiated. To access the configuration state, use device->baseconfig() which returns a reference to the configuration. The list of running_devices in machine->devicelist has a 1:1 correspondance with the list of device configurations in machine->config->devicelist, and most navigation options work equally on either (scanning by class, type, etc.) For the most part, drivers will now deal with running_device objects instead of const device_config objects. In fact, in order to do this patch, I did the following global search & replace: const device_config -> running_device device->static_config -> device->baseconfig().static_config device->inline_config -> device->baseconfig().inline_config and then fixed up the compiler errors that fell out. Some specifics: Removed device_get_info_* functions and replaced them with methods called get_config_*. Added methods for get_runtime_* to access runtime state from the running_device. DEVICE_GET_INFO callbacks are only passed a device_config *. This means they have no access to the token or runtime state at all. For most cases this is fine. Added new DEVICE_GET_RUNTIME_INFO callback that is passed the running_device for accessing data that is live at runtime. In the future this will go away to make room for a cleaner mechanism. Cleaned up the handoff of memory regions from the memory subsystem to the devices.
* Bulk driver.h -> emu.h switch. Aaron Giles2010-01-101-1/+1
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* NOTE: This change requires two new osd functions: osd_malloc() and Aaron Giles2010-01-081-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | osd_free(). They take the same parameters as malloc() and free(). Renamed mamecore.h -> emucore.h. New C++-aware memory manager, implemented in emualloc.*. This is a simple manager that allows you to add any type of object to a resource pool. Most commonly, allocated objects are added, and so a set of allocation macros is provided to allow you to manage objects in a particular pool: pool_alloc(p, t) = allocate object of type 't' and add to pool 'p' pool_alloc_clear(p, t) = same as above, but clear the memory first pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type 't' and add to pool 'p' pool_alloc_array_clear(p, t, c) = same, but with clearing pool_free(p, v) = free object 'v' and remove it from the pool Note that pool_alloc[_clear] is roughly equivalent to "new t" and pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also note that pool_free works for single objects and arrays. There is a single global_resource_pool defined which should be used for any global allocations. It has equivalent macros to the pool_* macros above that automatically target the global pool. In addition, the memory module defines global new/delete overrides that access file and line number parameters so that allocations can be tracked. Currently this tracking is only done if MAME_DEBUG is enabled. In debug builds, any unfreed memory will be printed at the end of the session. emualloc.h also has #defines to disable malloc/free/realloc/calloc. Since emualloc.h is included by emucore.h, this means pretty much all code within the emulator is forced to use the new allocators. Although straight new/delete do work, their use is discouraged, as any allocations made with them will not be tracked. Changed the familar auto_alloc_* macros to map to the resource pool model described above. The running_machine is now a class and contains a resource pool which is automatically destructed upon deletion. If you are a driver writer, all your allocations should be done with auto_alloc_*. Changed all drivers and files in the core using malloc/realloc or the old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros instead, or the global_alloc_* macros if necessary. Added simple C++ wrappers for astring and bitmap_t, as these need proper constructors/destructors to be used for auto_alloc_astring and auto_alloc_bitmap. Removed references to the winalloc prefix file. Most of its functionality has moved into the core, save for the guard page allocations, which are now implemented in osd_alloc and osd_free.
* Results of running the latest srcclean. Aaron Giles2009-12-281-4/+4
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* Cleanups and version bump.mame0134u3 Aaron Giles2009-10-121-22/+22
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* Moved all the OSD/windows code over to straight BSD license. Aaron Giles2009-10-121-2/+34
| | | | | | Updated osdmini to work again and compile as an actual target (doing nothing at the moment). Converted all of its code over to straight BSD as well.